mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-01 11:33:48 +00:00
added libraries: opus flac libsndfile updated: libvorbis libogg openal - Everything works as expected for now. Bare in mind libsndfile needed the check for whether or not it could find the xiph libraries removed in order for this to work.
411 lines
15 KiB
C++
411 lines
15 KiB
C++
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#include "config.h"
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#include "AL/al.h"
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#include "AL/efx.h"
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#include "alc/effects/base.h"
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#include "effects.h"
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#ifdef ALSOFT_EAX
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#include "alnumeric.h"
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#include "al/eax/exception.h"
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#include "al/eax/utils.h"
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#endif // ALSOFT_EAX
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namespace {
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void Equalizer_setParami(EffectProps*, ALenum param, int)
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{ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; }
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void Equalizer_setParamiv(EffectProps*, ALenum param, const int*)
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{
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throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x",
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param};
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}
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void Equalizer_setParamf(EffectProps *props, ALenum param, float val)
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{
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switch(param)
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{
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case AL_EQUALIZER_LOW_GAIN:
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if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band gain out of range"};
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props->Equalizer.LowGain = val;
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break;
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case AL_EQUALIZER_LOW_CUTOFF:
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if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band cutoff out of range"};
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props->Equalizer.LowCutoff = val;
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break;
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case AL_EQUALIZER_MID1_GAIN:
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if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band gain out of range"};
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props->Equalizer.Mid1Gain = val;
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break;
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case AL_EQUALIZER_MID1_CENTER:
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if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band center out of range"};
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props->Equalizer.Mid1Center = val;
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break;
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case AL_EQUALIZER_MID1_WIDTH:
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if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band width out of range"};
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props->Equalizer.Mid1Width = val;
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break;
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case AL_EQUALIZER_MID2_GAIN:
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if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band gain out of range"};
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props->Equalizer.Mid2Gain = val;
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break;
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case AL_EQUALIZER_MID2_CENTER:
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if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band center out of range"};
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props->Equalizer.Mid2Center = val;
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break;
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case AL_EQUALIZER_MID2_WIDTH:
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if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band width out of range"};
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props->Equalizer.Mid2Width = val;
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break;
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case AL_EQUALIZER_HIGH_GAIN:
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if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band gain out of range"};
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props->Equalizer.HighGain = val;
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break;
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case AL_EQUALIZER_HIGH_CUTOFF:
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if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band cutoff out of range"};
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props->Equalizer.HighCutoff = val;
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break;
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default:
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throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param};
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}
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}
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void Equalizer_setParamfv(EffectProps *props, ALenum param, const float *vals)
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{ Equalizer_setParamf(props, param, vals[0]); }
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void Equalizer_getParami(const EffectProps*, ALenum param, int*)
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{ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; }
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void Equalizer_getParamiv(const EffectProps*, ALenum param, int*)
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{
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throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x",
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param};
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}
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void Equalizer_getParamf(const EffectProps *props, ALenum param, float *val)
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{
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switch(param)
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{
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case AL_EQUALIZER_LOW_GAIN:
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*val = props->Equalizer.LowGain;
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break;
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case AL_EQUALIZER_LOW_CUTOFF:
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*val = props->Equalizer.LowCutoff;
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break;
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case AL_EQUALIZER_MID1_GAIN:
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*val = props->Equalizer.Mid1Gain;
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break;
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case AL_EQUALIZER_MID1_CENTER:
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*val = props->Equalizer.Mid1Center;
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break;
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case AL_EQUALIZER_MID1_WIDTH:
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*val = props->Equalizer.Mid1Width;
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break;
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case AL_EQUALIZER_MID2_GAIN:
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*val = props->Equalizer.Mid2Gain;
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break;
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case AL_EQUALIZER_MID2_CENTER:
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*val = props->Equalizer.Mid2Center;
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break;
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case AL_EQUALIZER_MID2_WIDTH:
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*val = props->Equalizer.Mid2Width;
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break;
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case AL_EQUALIZER_HIGH_GAIN:
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*val = props->Equalizer.HighGain;
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break;
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case AL_EQUALIZER_HIGH_CUTOFF:
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*val = props->Equalizer.HighCutoff;
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break;
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default:
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throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param};
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}
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}
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void Equalizer_getParamfv(const EffectProps *props, ALenum param, float *vals)
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{ Equalizer_getParamf(props, param, vals); }
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EffectProps genDefaultProps() noexcept
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{
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EffectProps props{};
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props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF;
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props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN;
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props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER;
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props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN;
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props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH;
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props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER;
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props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN;
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props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH;
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props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF;
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props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN;
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return props;
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}
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} // namespace
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DEFINE_ALEFFECT_VTABLE(Equalizer);
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const EffectProps EqualizerEffectProps{genDefaultProps()};
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#ifdef ALSOFT_EAX
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namespace {
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using EqualizerCommitter = EaxCommitter<EaxEqualizerCommitter>;
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struct LowGainValidator {
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void operator()(long lLowGain) const
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{
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eax_validate_range<EqualizerCommitter::Exception>(
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"Low Gain",
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lLowGain,
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EAXEQUALIZER_MINLOWGAIN,
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EAXEQUALIZER_MAXLOWGAIN);
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}
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}; // LowGainValidator
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struct LowCutOffValidator {
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void operator()(float flLowCutOff) const
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{
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eax_validate_range<EqualizerCommitter::Exception>(
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"Low Cutoff",
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flLowCutOff,
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EAXEQUALIZER_MINLOWCUTOFF,
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EAXEQUALIZER_MAXLOWCUTOFF);
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}
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}; // LowCutOffValidator
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struct Mid1GainValidator {
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void operator()(long lMid1Gain) const
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{
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eax_validate_range<EqualizerCommitter::Exception>(
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"Mid1 Gain",
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lMid1Gain,
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EAXEQUALIZER_MINMID1GAIN,
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EAXEQUALIZER_MAXMID1GAIN);
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}
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}; // Mid1GainValidator
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struct Mid1CenterValidator {
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void operator()(float flMid1Center) const
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{
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eax_validate_range<EqualizerCommitter::Exception>(
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"Mid1 Center",
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flMid1Center,
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EAXEQUALIZER_MINMID1CENTER,
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EAXEQUALIZER_MAXMID1CENTER);
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}
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}; // Mid1CenterValidator
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struct Mid1WidthValidator {
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void operator()(float flMid1Width) const
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{
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eax_validate_range<EqualizerCommitter::Exception>(
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"Mid1 Width",
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flMid1Width,
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EAXEQUALIZER_MINMID1WIDTH,
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EAXEQUALIZER_MAXMID1WIDTH);
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}
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}; // Mid1WidthValidator
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struct Mid2GainValidator {
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void operator()(long lMid2Gain) const
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{
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eax_validate_range<EqualizerCommitter::Exception>(
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"Mid2 Gain",
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lMid2Gain,
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EAXEQUALIZER_MINMID2GAIN,
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EAXEQUALIZER_MAXMID2GAIN);
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}
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}; // Mid2GainValidator
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struct Mid2CenterValidator {
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void operator()(float flMid2Center) const
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{
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eax_validate_range<EqualizerCommitter::Exception>(
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"Mid2 Center",
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flMid2Center,
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EAXEQUALIZER_MINMID2CENTER,
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EAXEQUALIZER_MAXMID2CENTER);
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}
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}; // Mid2CenterValidator
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struct Mid2WidthValidator {
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void operator()(float flMid2Width) const
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{
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eax_validate_range<EqualizerCommitter::Exception>(
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"Mid2 Width",
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flMid2Width,
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EAXEQUALIZER_MINMID2WIDTH,
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EAXEQUALIZER_MAXMID2WIDTH);
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}
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}; // Mid2WidthValidator
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struct HighGainValidator {
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void operator()(long lHighGain) const
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{
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eax_validate_range<EqualizerCommitter::Exception>(
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"High Gain",
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lHighGain,
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EAXEQUALIZER_MINHIGHGAIN,
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EAXEQUALIZER_MAXHIGHGAIN);
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}
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}; // HighGainValidator
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struct HighCutOffValidator {
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void operator()(float flHighCutOff) const
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{
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eax_validate_range<EqualizerCommitter::Exception>(
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"High Cutoff",
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flHighCutOff,
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EAXEQUALIZER_MINHIGHCUTOFF,
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EAXEQUALIZER_MAXHIGHCUTOFF);
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}
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}; // HighCutOffValidator
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struct AllValidator {
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void operator()(const EAXEQUALIZERPROPERTIES& all) const
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{
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LowGainValidator{}(all.lLowGain);
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LowCutOffValidator{}(all.flLowCutOff);
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Mid1GainValidator{}(all.lMid1Gain);
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Mid1CenterValidator{}(all.flMid1Center);
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Mid1WidthValidator{}(all.flMid1Width);
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Mid2GainValidator{}(all.lMid2Gain);
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Mid2CenterValidator{}(all.flMid2Center);
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Mid2WidthValidator{}(all.flMid2Width);
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HighGainValidator{}(all.lHighGain);
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HighCutOffValidator{}(all.flHighCutOff);
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}
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}; // AllValidator
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} // namespace
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template<>
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struct EqualizerCommitter::Exception : public EaxException {
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explicit Exception(const char* message) : EaxException{"EAX_EQUALIZER_EFFECT", message}
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{ }
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};
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template<>
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[[noreturn]] void EqualizerCommitter::fail(const char *message)
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{
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throw Exception{message};
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}
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template<>
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bool EqualizerCommitter::commit(const EaxEffectProps &props)
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{
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if(props.mType == mEaxProps.mType && mEaxProps.mEqualizer.lLowGain == props.mEqualizer.lLowGain
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&& mEaxProps.mEqualizer.flLowCutOff == props.mEqualizer.flLowCutOff
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&& mEaxProps.mEqualizer.lMid1Gain == props.mEqualizer.lMid1Gain
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&& mEaxProps.mEqualizer.flMid1Center == props.mEqualizer.flMid1Center
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&& mEaxProps.mEqualizer.flMid1Width == props.mEqualizer.flMid1Width
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&& mEaxProps.mEqualizer.lMid2Gain == props.mEqualizer.lMid2Gain
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&& mEaxProps.mEqualizer.flMid2Center == props.mEqualizer.flMid2Center
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&& mEaxProps.mEqualizer.flMid2Width == props.mEqualizer.flMid2Width
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&& mEaxProps.mEqualizer.lHighGain == props.mEqualizer.lHighGain
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&& mEaxProps.mEqualizer.flHighCutOff == props.mEqualizer.flHighCutOff)
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return false;
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mEaxProps = props;
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mAlProps.Equalizer.LowGain = level_mb_to_gain(static_cast<float>(props.mEqualizer.lLowGain));
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mAlProps.Equalizer.LowCutoff = props.mEqualizer.flLowCutOff;
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mAlProps.Equalizer.Mid1Gain = level_mb_to_gain(static_cast<float>(props.mEqualizer.lMid1Gain));
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mAlProps.Equalizer.Mid1Center = props.mEqualizer.flMid1Center;
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mAlProps.Equalizer.Mid1Width = props.mEqualizer.flMid1Width;
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mAlProps.Equalizer.Mid2Gain = level_mb_to_gain(static_cast<float>(props.mEqualizer.lMid2Gain));
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mAlProps.Equalizer.Mid2Center = props.mEqualizer.flMid2Center;
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mAlProps.Equalizer.Mid2Width = props.mEqualizer.flMid2Width;
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mAlProps.Equalizer.HighGain = level_mb_to_gain(static_cast<float>(props.mEqualizer.lHighGain));
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mAlProps.Equalizer.HighCutoff = props.mEqualizer.flHighCutOff;
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return true;
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}
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template<>
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void EqualizerCommitter::SetDefaults(EaxEffectProps &props)
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{
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props.mType = EaxEffectType::Equalizer;
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props.mEqualizer.lLowGain = EAXEQUALIZER_DEFAULTLOWGAIN;
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props.mEqualizer.flLowCutOff = EAXEQUALIZER_DEFAULTLOWCUTOFF;
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props.mEqualizer.lMid1Gain = EAXEQUALIZER_DEFAULTMID1GAIN;
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props.mEqualizer.flMid1Center = EAXEQUALIZER_DEFAULTMID1CENTER;
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props.mEqualizer.flMid1Width = EAXEQUALIZER_DEFAULTMID1WIDTH;
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props.mEqualizer.lMid2Gain = EAXEQUALIZER_DEFAULTMID2GAIN;
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props.mEqualizer.flMid2Center = EAXEQUALIZER_DEFAULTMID2CENTER;
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props.mEqualizer.flMid2Width = EAXEQUALIZER_DEFAULTMID2WIDTH;
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props.mEqualizer.lHighGain = EAXEQUALIZER_DEFAULTHIGHGAIN;
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props.mEqualizer.flHighCutOff = EAXEQUALIZER_DEFAULTHIGHCUTOFF;
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}
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template<>
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void EqualizerCommitter::Get(const EaxCall &call, const EaxEffectProps &props)
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{
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switch(call.get_property_id())
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{
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case EAXEQUALIZER_NONE: break;
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case EAXEQUALIZER_ALLPARAMETERS: call.set_value<Exception>(props.mEqualizer); break;
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case EAXEQUALIZER_LOWGAIN: call.set_value<Exception>(props.mEqualizer.lLowGain); break;
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case EAXEQUALIZER_LOWCUTOFF: call.set_value<Exception>(props.mEqualizer.flLowCutOff); break;
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case EAXEQUALIZER_MID1GAIN: call.set_value<Exception>(props.mEqualizer.lMid1Gain); break;
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case EAXEQUALIZER_MID1CENTER: call.set_value<Exception>(props.mEqualizer.flMid1Center); break;
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case EAXEQUALIZER_MID1WIDTH: call.set_value<Exception>(props.mEqualizer.flMid1Width); break;
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case EAXEQUALIZER_MID2GAIN: call.set_value<Exception>(props.mEqualizer.lMid2Gain); break;
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case EAXEQUALIZER_MID2CENTER: call.set_value<Exception>(props.mEqualizer.flMid2Center); break;
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case EAXEQUALIZER_MID2WIDTH: call.set_value<Exception>(props.mEqualizer.flMid2Width); break;
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case EAXEQUALIZER_HIGHGAIN: call.set_value<Exception>(props.mEqualizer.lHighGain); break;
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case EAXEQUALIZER_HIGHCUTOFF: call.set_value<Exception>(props.mEqualizer.flHighCutOff); break;
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default: fail_unknown_property_id();
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}
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}
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template<>
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void EqualizerCommitter::Set(const EaxCall &call, EaxEffectProps &props)
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{
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switch(call.get_property_id())
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{
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case EAXEQUALIZER_NONE: break;
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case EAXEQUALIZER_ALLPARAMETERS: defer<AllValidator>(call, props.mEqualizer); break;
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case EAXEQUALIZER_LOWGAIN: defer<LowGainValidator>(call, props.mEqualizer.lLowGain); break;
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case EAXEQUALIZER_LOWCUTOFF: defer<LowCutOffValidator>(call, props.mEqualizer.flLowCutOff); break;
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case EAXEQUALIZER_MID1GAIN: defer<Mid1GainValidator>(call, props.mEqualizer.lMid1Gain); break;
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case EAXEQUALIZER_MID1CENTER: defer<Mid1CenterValidator>(call, props.mEqualizer.flMid1Center); break;
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case EAXEQUALIZER_MID1WIDTH: defer<Mid1WidthValidator>(call, props.mEqualizer.flMid1Width); break;
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case EAXEQUALIZER_MID2GAIN: defer<Mid2GainValidator>(call, props.mEqualizer.lMid2Gain); break;
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case EAXEQUALIZER_MID2CENTER: defer<Mid2CenterValidator>(call, props.mEqualizer.flMid2Center); break;
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case EAXEQUALIZER_MID2WIDTH: defer<Mid2WidthValidator>(call, props.mEqualizer.flMid2Width); break;
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case EAXEQUALIZER_HIGHGAIN: defer<HighGainValidator>(call, props.mEqualizer.lHighGain); break;
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case EAXEQUALIZER_HIGHCUTOFF: defer<HighCutOffValidator>(call, props.mEqualizer.flHighCutOff); break;
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default: fail_unknown_property_id();
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}
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}
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#endif // ALSOFT_EAX
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