mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-17 11:21:01 +00:00
added libraries: opus flac libsndfile updated: libvorbis libogg openal - Everything works as expected for now. Bare in mind libsndfile needed the check for whether or not it could find the xiph libraries removed in order for this to work.
418 lines
15 KiB
C++
418 lines
15 KiB
C++
#ifndef EAX_EFFECT_INCLUDED
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#define EAX_EFFECT_INCLUDED
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#include <cassert>
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#include <memory>
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#include "alnumeric.h"
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#include "AL/al.h"
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#include "core/effects/base.h"
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#include "call.h"
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struct EaxEffectErrorMessages
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{
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static constexpr auto unknown_property_id() noexcept { return "Unknown property id."; }
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static constexpr auto unknown_version() noexcept { return "Unknown version."; }
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}; // EaxEffectErrorMessages
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/* TODO: Use std::variant (C++17). */
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enum class EaxEffectType {
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None, Reverb, Chorus, Autowah, Compressor, Distortion, Echo, Equalizer, Flanger,
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FrequencyShifter, Modulator, PitchShifter, VocalMorpher
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};
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struct EaxEffectProps {
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EaxEffectType mType;
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union {
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EAXREVERBPROPERTIES mReverb;
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EAXCHORUSPROPERTIES mChorus;
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EAXAUTOWAHPROPERTIES mAutowah;
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EAXAGCCOMPRESSORPROPERTIES mCompressor;
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EAXDISTORTIONPROPERTIES mDistortion;
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EAXECHOPROPERTIES mEcho;
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EAXEQUALIZERPROPERTIES mEqualizer;
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EAXFLANGERPROPERTIES mFlanger;
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EAXFREQUENCYSHIFTERPROPERTIES mFrequencyShifter;
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EAXRINGMODULATORPROPERTIES mModulator;
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EAXPITCHSHIFTERPROPERTIES mPitchShifter;
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EAXVOCALMORPHERPROPERTIES mVocalMorpher;
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};
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};
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constexpr ALenum EnumFromEaxEffectType(const EaxEffectProps &props)
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{
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switch(props.mType)
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{
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case EaxEffectType::None: break;
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case EaxEffectType::Reverb: return AL_EFFECT_EAXREVERB;
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case EaxEffectType::Chorus: return AL_EFFECT_CHORUS;
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case EaxEffectType::Autowah: return AL_EFFECT_AUTOWAH;
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case EaxEffectType::Compressor: return AL_EFFECT_COMPRESSOR;
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case EaxEffectType::Distortion: return AL_EFFECT_DISTORTION;
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case EaxEffectType::Echo: return AL_EFFECT_ECHO;
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case EaxEffectType::Equalizer: return AL_EFFECT_EQUALIZER;
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case EaxEffectType::Flanger: return AL_EFFECT_FLANGER;
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case EaxEffectType::FrequencyShifter: return AL_EFFECT_FREQUENCY_SHIFTER;
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case EaxEffectType::Modulator: return AL_EFFECT_RING_MODULATOR;
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case EaxEffectType::PitchShifter: return AL_EFFECT_PITCH_SHIFTER;
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case EaxEffectType::VocalMorpher: return AL_EFFECT_VOCAL_MORPHER;
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}
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return AL_EFFECT_NULL;
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}
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struct EaxReverbCommitter {
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struct Exception;
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EaxReverbCommitter(EaxEffectProps &eaxprops, EffectProps &alprops)
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: mEaxProps{eaxprops}, mAlProps{alprops}
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{ }
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EaxEffectProps &mEaxProps;
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EffectProps &mAlProps;
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[[noreturn]] static void fail(const char* message);
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[[noreturn]] static void fail_unknown_property_id()
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{ fail(EaxEffectErrorMessages::unknown_property_id()); }
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template<typename TValidator, typename TProperty>
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static void defer(const EaxCall& call, TProperty& property)
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{
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const auto& value = call.get_value<Exception, const TProperty>();
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TValidator{}(value);
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property = value;
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}
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template<typename TValidator, typename TDeferrer, typename TProperties, typename TProperty>
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static void defer(const EaxCall& call, TProperties& properties, TProperty&)
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{
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const auto& value = call.get_value<Exception, const TProperty>();
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TValidator{}(value);
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TDeferrer{}(properties, value);
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}
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template<typename TValidator, typename TProperty>
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static void defer3(const EaxCall& call, EAXREVERBPROPERTIES& properties, TProperty& property)
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{
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const auto& value = call.get_value<Exception, const TProperty>();
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TValidator{}(value);
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if (value == property)
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return;
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property = value;
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properties.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED;
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}
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bool commit(const EAX_REVERBPROPERTIES &props);
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bool commit(const EAX20LISTENERPROPERTIES &props);
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bool commit(const EAXREVERBPROPERTIES &props);
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bool commit(const EaxEffectProps &props);
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static void SetDefaults(EAX_REVERBPROPERTIES &props);
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static void SetDefaults(EAX20LISTENERPROPERTIES &props);
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static void SetDefaults(EAXREVERBPROPERTIES &props);
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static void SetDefaults(EaxEffectProps &props);
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static void Get(const EaxCall &call, const EAX_REVERBPROPERTIES &props);
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static void Get(const EaxCall &call, const EAX20LISTENERPROPERTIES &props);
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static void Get(const EaxCall &call, const EAXREVERBPROPERTIES &props);
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static void Get(const EaxCall &call, const EaxEffectProps &props);
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static void Set(const EaxCall &call, EAX_REVERBPROPERTIES &props);
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static void Set(const EaxCall &call, EAX20LISTENERPROPERTIES &props);
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static void Set(const EaxCall &call, EAXREVERBPROPERTIES &props);
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static void Set(const EaxCall &call, EaxEffectProps &props);
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static void translate(const EAX_REVERBPROPERTIES& src, EaxEffectProps& dst) noexcept;
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static void translate(const EAX20LISTENERPROPERTIES& src, EaxEffectProps& dst) noexcept;
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static void translate(const EAXREVERBPROPERTIES& src, EaxEffectProps& dst) noexcept;
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};
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template<typename T>
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struct EaxCommitter {
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struct Exception;
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EaxCommitter(EaxEffectProps &eaxprops, EffectProps &alprops)
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: mEaxProps{eaxprops}, mAlProps{alprops}
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{ }
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EaxEffectProps &mEaxProps;
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EffectProps &mAlProps;
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template<typename TValidator, typename TProperty>
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static void defer(const EaxCall& call, TProperty& property)
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{
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const auto& value = call.get_value<Exception, const TProperty>();
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TValidator{}(value);
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property = value;
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}
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[[noreturn]] static void fail(const char *message);
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[[noreturn]] static void fail_unknown_property_id()
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{ fail(EaxEffectErrorMessages::unknown_property_id()); }
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bool commit(const EaxEffectProps &props);
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static void SetDefaults(EaxEffectProps &props);
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static void Get(const EaxCall &call, const EaxEffectProps &props);
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static void Set(const EaxCall &call, EaxEffectProps &props);
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};
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struct EaxAutowahCommitter : public EaxCommitter<EaxAutowahCommitter> {
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using EaxCommitter<EaxAutowahCommitter>::EaxCommitter;
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};
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struct EaxChorusCommitter : public EaxCommitter<EaxChorusCommitter> {
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using EaxCommitter<EaxChorusCommitter>::EaxCommitter;
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};
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struct EaxCompressorCommitter : public EaxCommitter<EaxCompressorCommitter> {
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using EaxCommitter<EaxCompressorCommitter>::EaxCommitter;
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};
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struct EaxDistortionCommitter : public EaxCommitter<EaxDistortionCommitter> {
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using EaxCommitter<EaxDistortionCommitter>::EaxCommitter;
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};
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struct EaxEchoCommitter : public EaxCommitter<EaxEchoCommitter> {
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using EaxCommitter<EaxEchoCommitter>::EaxCommitter;
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};
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struct EaxEqualizerCommitter : public EaxCommitter<EaxEqualizerCommitter> {
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using EaxCommitter<EaxEqualizerCommitter>::EaxCommitter;
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};
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struct EaxFlangerCommitter : public EaxCommitter<EaxFlangerCommitter> {
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using EaxCommitter<EaxFlangerCommitter>::EaxCommitter;
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};
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struct EaxFrequencyShifterCommitter : public EaxCommitter<EaxFrequencyShifterCommitter> {
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using EaxCommitter<EaxFrequencyShifterCommitter>::EaxCommitter;
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};
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struct EaxModulatorCommitter : public EaxCommitter<EaxModulatorCommitter> {
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using EaxCommitter<EaxModulatorCommitter>::EaxCommitter;
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};
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struct EaxPitchShifterCommitter : public EaxCommitter<EaxPitchShifterCommitter> {
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using EaxCommitter<EaxPitchShifterCommitter>::EaxCommitter;
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};
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struct EaxVocalMorpherCommitter : public EaxCommitter<EaxVocalMorpherCommitter> {
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using EaxCommitter<EaxVocalMorpherCommitter>::EaxCommitter;
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};
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struct EaxNullCommitter : public EaxCommitter<EaxNullCommitter> {
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using EaxCommitter<EaxNullCommitter>::EaxCommitter;
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};
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class EaxEffect {
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public:
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EaxEffect() noexcept = default;
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~EaxEffect() = default;
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ALenum al_effect_type_{AL_EFFECT_NULL};
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EffectProps al_effect_props_{};
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using Props1 = EAX_REVERBPROPERTIES;
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using Props2 = EAX20LISTENERPROPERTIES;
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using Props3 = EAXREVERBPROPERTIES;
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using Props4 = EaxEffectProps;
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struct State1 {
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Props1 i; // Immediate.
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Props1 d; // Deferred.
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};
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struct State2 {
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Props2 i; // Immediate.
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Props2 d; // Deferred.
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};
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struct State3 {
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Props3 i; // Immediate.
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Props3 d; // Deferred.
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};
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struct State4 {
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Props4 i; // Immediate.
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Props4 d; // Deferred.
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};
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int version_{};
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bool changed_{};
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Props4 props_{};
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State1 state1_{};
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State2 state2_{};
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State3 state3_{};
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State4 state4_{};
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State4 state5_{};
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template<typename T, typename ...Args>
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void call_set_defaults(Args&& ...args)
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{ return T::SetDefaults(std::forward<Args>(args)...); }
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void call_set_defaults(const ALenum altype, EaxEffectProps &props)
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{
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if(altype == AL_EFFECT_EAXREVERB)
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return call_set_defaults<EaxReverbCommitter>(props);
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if(altype == AL_EFFECT_CHORUS)
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return call_set_defaults<EaxChorusCommitter>(props);
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if(altype == AL_EFFECT_AUTOWAH)
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return call_set_defaults<EaxAutowahCommitter>(props);
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if(altype == AL_EFFECT_COMPRESSOR)
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return call_set_defaults<EaxCompressorCommitter>(props);
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if(altype == AL_EFFECT_DISTORTION)
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return call_set_defaults<EaxDistortionCommitter>(props);
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if(altype == AL_EFFECT_ECHO)
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return call_set_defaults<EaxEchoCommitter>(props);
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if(altype == AL_EFFECT_EQUALIZER)
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return call_set_defaults<EaxEqualizerCommitter>(props);
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if(altype == AL_EFFECT_FLANGER)
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return call_set_defaults<EaxFlangerCommitter>(props);
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if(altype == AL_EFFECT_FREQUENCY_SHIFTER)
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return call_set_defaults<EaxFrequencyShifterCommitter>(props);
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if(altype == AL_EFFECT_RING_MODULATOR)
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return call_set_defaults<EaxModulatorCommitter>(props);
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if(altype == AL_EFFECT_PITCH_SHIFTER)
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return call_set_defaults<EaxPitchShifterCommitter>(props);
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if(altype == AL_EFFECT_VOCAL_MORPHER)
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return call_set_defaults<EaxVocalMorpherCommitter>(props);
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return call_set_defaults<EaxNullCommitter>(props);
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}
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template<typename T>
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void init()
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{
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call_set_defaults<EaxReverbCommitter>(state1_.d);
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state1_.i = state1_.d;
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call_set_defaults<EaxReverbCommitter>(state2_.d);
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state2_.i = state2_.d;
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call_set_defaults<EaxReverbCommitter>(state3_.d);
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state3_.i = state3_.d;
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call_set_defaults<T>(state4_.d);
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state4_.i = state4_.d;
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call_set_defaults<T>(state5_.d);
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state5_.i = state5_.d;
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}
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void set_defaults(int eax_version, ALenum altype)
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{
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switch(eax_version)
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{
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case 1: call_set_defaults<EaxReverbCommitter>(state1_.d); break;
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case 2: call_set_defaults<EaxReverbCommitter>(state2_.d); break;
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case 3: call_set_defaults<EaxReverbCommitter>(state3_.d); break;
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case 4: call_set_defaults(altype, state4_.d); break;
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case 5: call_set_defaults(altype, state5_.d); break;
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}
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changed_ = true;
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}
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#define EAXCALL(T, Callable, ...) \
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if(T == EaxEffectType::Reverb) \
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return Callable<EaxReverbCommitter>(__VA_ARGS__); \
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if(T == EaxEffectType::Chorus) \
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return Callable<EaxChorusCommitter>(__VA_ARGS__); \
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if(T == EaxEffectType::Autowah) \
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return Callable<EaxAutowahCommitter>(__VA_ARGS__); \
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if(T == EaxEffectType::Compressor) \
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return Callable<EaxCompressorCommitter>(__VA_ARGS__); \
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if(T == EaxEffectType::Distortion) \
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return Callable<EaxDistortionCommitter>(__VA_ARGS__); \
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if(T == EaxEffectType::Echo) \
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return Callable<EaxEchoCommitter>(__VA_ARGS__); \
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if(T == EaxEffectType::Equalizer) \
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return Callable<EaxEqualizerCommitter>(__VA_ARGS__); \
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if(T == EaxEffectType::Flanger) \
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return Callable<EaxFlangerCommitter>(__VA_ARGS__); \
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if(T == EaxEffectType::FrequencyShifter) \
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return Callable<EaxFrequencyShifterCommitter>(__VA_ARGS__); \
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if(T == EaxEffectType::Modulator) \
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return Callable<EaxModulatorCommitter>(__VA_ARGS__); \
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if(T == EaxEffectType::PitchShifter) \
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return Callable<EaxPitchShifterCommitter>(__VA_ARGS__); \
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if(T == EaxEffectType::VocalMorpher) \
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return Callable<EaxVocalMorpherCommitter>(__VA_ARGS__); \
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return Callable<EaxNullCommitter>(__VA_ARGS__)
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template<typename T, typename ...Args>
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static void call_set(Args&& ...args)
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{ return T::Set(std::forward<Args>(args)...); }
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static void call_set(const EaxCall &call, EaxEffectProps &props)
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{ EAXCALL(props.mType, call_set, call, props); }
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void set(const EaxCall &call)
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{
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switch(call.get_version())
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{
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case 1: call_set<EaxReverbCommitter>(call, state1_.d); break;
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case 2: call_set<EaxReverbCommitter>(call, state2_.d); break;
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case 3: call_set<EaxReverbCommitter>(call, state3_.d); break;
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case 4: call_set(call, state4_.d); break;
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case 5: call_set(call, state5_.d); break;
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}
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changed_ = true;
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}
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template<typename T, typename ...Args>
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static void call_get(Args&& ...args)
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{ return T::Get(std::forward<Args>(args)...); }
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static void call_get(const EaxCall &call, const EaxEffectProps &props)
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{ EAXCALL(props.mType, call_get, call, props); }
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void get(const EaxCall &call)
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{
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switch(call.get_version())
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{
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case 1: call_get<EaxReverbCommitter>(call, state1_.d); break;
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case 2: call_get<EaxReverbCommitter>(call, state2_.d); break;
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case 3: call_get<EaxReverbCommitter>(call, state3_.d); break;
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case 4: call_get(call, state4_.d); break;
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case 5: call_get(call, state5_.d); break;
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}
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}
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template<typename T, typename ...Args>
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bool call_commit(Args&& ...args)
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{ return T{props_, al_effect_props_}.commit(std::forward<Args>(args)...); }
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bool call_commit(const EaxEffectProps &props)
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{ EAXCALL(props.mType, call_commit, props); }
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bool commit(int eax_version)
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{
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changed_ |= version_ != eax_version;
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if(!changed_) return false;
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bool ret{version_ != eax_version};
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version_ = eax_version;
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changed_ = false;
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switch(eax_version)
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{
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case 1:
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state1_.i = state1_.d;
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ret |= call_commit<EaxReverbCommitter>(state1_.d);
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break;
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case 2:
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state2_.i = state2_.d;
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ret |= call_commit<EaxReverbCommitter>(state2_.d);
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break;
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case 3:
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state3_.i = state3_.d;
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ret |= call_commit<EaxReverbCommitter>(state3_.d);
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break;
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case 4:
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state4_.i = state4_.d;
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ret |= call_commit(state4_.d);
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break;
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case 5:
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state5_.i = state5_.d;
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ret |= call_commit(state5_.d);
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break;
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}
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al_effect_type_ = EnumFromEaxEffectType(props_);
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return ret;
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}
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#undef EAXCALL
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}; // EaxEffect
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using EaxEffectUPtr = std::unique_ptr<EaxEffect>;
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#endif // !EAX_EFFECT_INCLUDED
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