mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-29 16:25:42 +00:00
added libraries: opus flac libsndfile updated: libvorbis libogg openal - Everything works as expected for now. Bare in mind libsndfile needed the check for whether or not it could find the xiph libraries removed in order for this to work.
368 lines
11 KiB
C++
368 lines
11 KiB
C++
#ifndef AL_AUXEFFECTSLOT_H
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#define AL_AUXEFFECTSLOT_H
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#include <atomic>
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#include <cstddef>
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "AL/efx.h"
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#include "alc/device.h"
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#include "alc/effects/base.h"
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#include "almalloc.h"
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#include "atomic.h"
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#include "core/effectslot.h"
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#include "intrusive_ptr.h"
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#include "vector.h"
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#ifdef ALSOFT_EAX
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#include <memory>
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#include "eax/call.h"
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#include "eax/effect.h"
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#include "eax/exception.h"
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#include "eax/fx_slot_index.h"
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#include "eax/utils.h"
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#endif // ALSOFT_EAX
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struct ALbuffer;
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struct ALeffect;
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struct WetBuffer;
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#ifdef ALSOFT_EAX
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class EaxFxSlotException : public EaxException {
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public:
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explicit EaxFxSlotException(const char* message)
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: EaxException{"EAX_FX_SLOT", message}
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{}
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};
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#endif // ALSOFT_EAX
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enum class SlotState : ALenum {
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Initial = AL_INITIAL,
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Playing = AL_PLAYING,
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Stopped = AL_STOPPED,
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};
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struct ALeffectslot {
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float Gain{1.0f};
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bool AuxSendAuto{true};
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ALeffectslot *Target{nullptr};
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ALbuffer *Buffer{nullptr};
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struct {
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EffectSlotType Type{EffectSlotType::None};
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EffectProps Props{};
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al::intrusive_ptr<EffectState> State;
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} Effect;
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bool mPropsDirty{true};
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SlotState mState{SlotState::Initial};
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RefCount ref{0u};
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EffectSlot *mSlot{nullptr};
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/* Self ID */
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ALuint id{};
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ALeffectslot(ALCcontext *context);
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ALeffectslot(const ALeffectslot&) = delete;
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ALeffectslot& operator=(const ALeffectslot&) = delete;
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~ALeffectslot();
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ALenum initEffect(ALenum effectType, const EffectProps &effectProps, ALCcontext *context);
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void updateProps(ALCcontext *context);
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/* This can be new'd for the context's default effect slot. */
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DEF_NEWDEL(ALeffectslot)
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#ifdef ALSOFT_EAX
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public:
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void eax_initialize(ALCcontext& al_context, EaxFxSlotIndexValue index);
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EaxFxSlotIndexValue eax_get_index() const noexcept { return eax_fx_slot_index_; }
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const EAX50FXSLOTPROPERTIES& eax_get_eax_fx_slot() const noexcept
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{ return eax_; }
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// Returns `true` if all sources should be updated, or `false` otherwise.
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bool eax_dispatch(const EaxCall& call)
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{ return call.is_get() ? eax_get(call) : eax_set(call); }
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void eax_commit();
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private:
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static constexpr auto eax_load_effect_dirty_bit = EaxDirtyFlags{1} << 0;
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static constexpr auto eax_volume_dirty_bit = EaxDirtyFlags{1} << 1;
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static constexpr auto eax_lock_dirty_bit = EaxDirtyFlags{1} << 2;
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static constexpr auto eax_flags_dirty_bit = EaxDirtyFlags{1} << 3;
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static constexpr auto eax_occlusion_dirty_bit = EaxDirtyFlags{1} << 4;
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static constexpr auto eax_occlusion_lf_ratio_dirty_bit = EaxDirtyFlags{1} << 5;
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using Exception = EaxFxSlotException;
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using Eax4Props = EAX40FXSLOTPROPERTIES;
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struct Eax4State {
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Eax4Props i; // Immediate.
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};
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using Eax5Props = EAX50FXSLOTPROPERTIES;
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struct Eax5State {
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Eax5Props i; // Immediate.
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};
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struct EaxRangeValidator {
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template<typename TValue>
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void operator()(
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const char* name,
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const TValue& value,
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const TValue& min_value,
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const TValue& max_value) const
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{
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eax_validate_range<Exception>(name, value, min_value, max_value);
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}
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};
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struct Eax4GuidLoadEffectValidator {
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void operator()(const GUID& guidLoadEffect) const
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{
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if (guidLoadEffect != EAX_NULL_GUID &&
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guidLoadEffect != EAX_REVERB_EFFECT &&
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guidLoadEffect != EAX_AGCCOMPRESSOR_EFFECT &&
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guidLoadEffect != EAX_AUTOWAH_EFFECT &&
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guidLoadEffect != EAX_CHORUS_EFFECT &&
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guidLoadEffect != EAX_DISTORTION_EFFECT &&
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guidLoadEffect != EAX_ECHO_EFFECT &&
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guidLoadEffect != EAX_EQUALIZER_EFFECT &&
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guidLoadEffect != EAX_FLANGER_EFFECT &&
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guidLoadEffect != EAX_FREQUENCYSHIFTER_EFFECT &&
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guidLoadEffect != EAX_VOCALMORPHER_EFFECT &&
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guidLoadEffect != EAX_PITCHSHIFTER_EFFECT &&
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guidLoadEffect != EAX_RINGMODULATOR_EFFECT)
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{
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eax_fail_unknown_effect_id();
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}
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}
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};
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struct Eax4VolumeValidator {
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void operator()(long lVolume) const
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{
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EaxRangeValidator{}(
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"Volume",
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lVolume,
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EAXFXSLOT_MINVOLUME,
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EAXFXSLOT_MAXVOLUME);
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}
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};
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struct Eax4LockValidator {
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void operator()(long lLock) const
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{
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EaxRangeValidator{}(
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"Lock",
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lLock,
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EAXFXSLOT_MINLOCK,
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EAXFXSLOT_MAXLOCK);
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}
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};
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struct Eax4FlagsValidator {
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void operator()(unsigned long ulFlags) const
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{
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EaxRangeValidator{}(
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"Flags",
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ulFlags,
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0UL,
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~EAX40FXSLOTFLAGS_RESERVED);
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}
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};
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struct Eax4AllValidator {
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void operator()(const EAX40FXSLOTPROPERTIES& all) const
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{
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Eax4GuidLoadEffectValidator{}(all.guidLoadEffect);
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Eax4VolumeValidator{}(all.lVolume);
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Eax4LockValidator{}(all.lLock);
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Eax4FlagsValidator{}(all.ulFlags);
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}
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};
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struct Eax5OcclusionValidator {
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void operator()(long lOcclusion) const
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{
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EaxRangeValidator{}(
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"Occlusion",
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lOcclusion,
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EAXFXSLOT_MINOCCLUSION,
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EAXFXSLOT_MAXOCCLUSION);
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}
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};
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struct Eax5OcclusionLfRatioValidator {
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void operator()(float flOcclusionLFRatio) const
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{
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EaxRangeValidator{}(
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"Occlusion LF Ratio",
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flOcclusionLFRatio,
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EAXFXSLOT_MINOCCLUSIONLFRATIO,
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EAXFXSLOT_MAXOCCLUSIONLFRATIO);
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}
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};
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struct Eax5FlagsValidator {
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void operator()(unsigned long ulFlags) const
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{
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EaxRangeValidator{}(
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"Flags",
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ulFlags,
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0UL,
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~EAX50FXSLOTFLAGS_RESERVED);
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}
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};
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struct Eax5AllValidator {
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void operator()(const EAX50FXSLOTPROPERTIES& all) const
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{
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Eax4AllValidator{}(static_cast<const EAX40FXSLOTPROPERTIES&>(all));
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Eax5OcclusionValidator{}(all.lOcclusion);
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Eax5OcclusionLfRatioValidator{}(all.flOcclusionLFRatio);
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}
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};
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ALCcontext* eax_al_context_{};
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EaxFxSlotIndexValue eax_fx_slot_index_{};
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int eax_version_{}; // Current EAX version.
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EaxDirtyFlags eax_df_{}; // Dirty flags for the current EAX version.
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EaxEffectUPtr eax_effect_{};
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Eax5State eax123_{}; // EAX1/EAX2/EAX3 state.
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Eax4State eax4_{}; // EAX4 state.
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Eax5State eax5_{}; // EAX5 state.
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Eax5Props eax_{}; // Current EAX state.
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[[noreturn]] static void eax_fail(const char* message);
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[[noreturn]] static void eax_fail_unknown_effect_id();
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[[noreturn]] static void eax_fail_unknown_property_id();
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[[noreturn]] static void eax_fail_unknown_version();
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// Gets a new value from EAX call,
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// validates it,
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// sets a dirty flag only if the new value differs form the old one,
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// and assigns the new value.
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template<typename TValidator, EaxDirtyFlags TDirtyBit, typename TProperties>
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static void eax_fx_slot_set(const EaxCall& call, TProperties& dst, EaxDirtyFlags& dirty_flags)
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{
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const auto& src = call.get_value<Exception, const TProperties>();
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TValidator{}(src);
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dirty_flags |= (dst != src ? TDirtyBit : EaxDirtyFlags{});
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dst = src;
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}
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// Gets a new value from EAX call,
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// validates it,
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// sets a dirty flag without comparing the values,
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// and assigns the new value.
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template<typename TValidator, EaxDirtyFlags TDirtyBit, typename TProperties>
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static void eax_fx_slot_set_dirty(const EaxCall& call, TProperties& dst,
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EaxDirtyFlags& dirty_flags)
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{
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const auto& src = call.get_value<Exception, const TProperties>();
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TValidator{}(src);
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dirty_flags |= TDirtyBit;
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dst = src;
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}
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constexpr bool eax4_fx_slot_is_legacy() const noexcept
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{ return eax_fx_slot_index_ < 2; }
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void eax4_fx_slot_ensure_unlocked() const;
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static ALenum eax_get_efx_effect_type(const GUID& guid);
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const GUID& eax_get_eax_default_effect_guid() const noexcept;
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long eax_get_eax_default_lock() const noexcept;
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void eax4_fx_slot_set_defaults(Eax4Props& props) noexcept;
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void eax5_fx_slot_set_defaults(Eax5Props& props) noexcept;
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void eax4_fx_slot_set_current_defaults(const Eax4Props& props) noexcept;
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void eax5_fx_slot_set_current_defaults(const Eax5Props& props) noexcept;
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void eax_fx_slot_set_current_defaults();
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void eax_fx_slot_set_defaults();
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void eax4_fx_slot_get(const EaxCall& call, const Eax4Props& props) const;
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void eax5_fx_slot_get(const EaxCall& call, const Eax5Props& props) const;
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void eax_fx_slot_get(const EaxCall& call) const;
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// Returns `true` if all sources should be updated, or `false` otherwise.
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bool eax_get(const EaxCall& call);
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void eax_fx_slot_load_effect(int version, ALenum altype);
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void eax_fx_slot_set_volume();
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void eax_fx_slot_set_environment_flag();
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void eax_fx_slot_set_flags();
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void eax4_fx_slot_set_all(const EaxCall& call);
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void eax5_fx_slot_set_all(const EaxCall& call);
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bool eax_fx_slot_should_update_sources() const noexcept;
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// Returns `true` if all sources should be updated, or `false` otherwise.
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bool eax4_fx_slot_set(const EaxCall& call);
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// Returns `true` if all sources should be updated, or `false` otherwise.
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bool eax5_fx_slot_set(const EaxCall& call);
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// Returns `true` if all sources should be updated, or `false` otherwise.
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bool eax_fx_slot_set(const EaxCall& call);
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// Returns `true` if all sources should be updated, or `false` otherwise.
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bool eax_set(const EaxCall& call);
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template<
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EaxDirtyFlags TDirtyBit,
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typename TMemberResult,
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typename TProps,
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typename TState>
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void eax_fx_slot_commit_property(TState& state, EaxDirtyFlags& dst_df,
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TMemberResult TProps::*member) noexcept
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{
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auto& src_i = state.i;
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auto& dst_i = eax_;
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if((eax_df_ & TDirtyBit) != EaxDirtyFlags{})
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{
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dst_df |= TDirtyBit;
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dst_i.*member = src_i.*member;
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}
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}
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void eax4_fx_slot_commit(EaxDirtyFlags& dst_df);
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void eax5_fx_slot_commit(Eax5State& state, EaxDirtyFlags& dst_df);
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// `alAuxiliaryEffectSloti(effect_slot, AL_EFFECTSLOT_EFFECT, effect)`
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void eax_set_efx_slot_effect(EaxEffect &effect);
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// `alAuxiliaryEffectSloti(effect_slot, AL_EFFECTSLOT_AUXILIARY_SEND_AUTO, value)`
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void eax_set_efx_slot_send_auto(bool is_send_auto);
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// `alAuxiliaryEffectSlotf(effect_slot, AL_EFFECTSLOT_GAIN, gain)`
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void eax_set_efx_slot_gain(ALfloat gain);
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public:
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class EaxDeleter {
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public:
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void operator()(ALeffectslot *effect_slot);
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};
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#endif // ALSOFT_EAX
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};
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void UpdateAllEffectSlotProps(ALCcontext *context);
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#ifdef ALSOFT_EAX
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using EaxAlEffectSlotUPtr = std::unique_ptr<ALeffectslot, ALeffectslot::EaxDeleter>;
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EaxAlEffectSlotUPtr eax_create_al_effect_slot(ALCcontext& context);
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void eax_delete_al_effect_slot(ALCcontext& context, ALeffectslot& effect_slot);
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#endif // ALSOFT_EAX
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#endif
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