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https://github.com/TorqueGameEngines/Torque3D.git
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49 lines
No EOL
1 KiB
C++
49 lines
No EOL
1 KiB
C++
#pragma once
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#ifndef _MMATH_H_
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#include "math/mMath.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef _TSSHAPE_H_
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#include "ts/tsShape.h"
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#endif
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#ifndef _APPNODE_H_
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#include "ts/loader/appNode.h"
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#endif
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#ifndef _APPMESH_H_
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#include "ts/loader/appMesh.h"
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#endif
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#ifndef _APPSEQUENCE_H_
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#include "ts/loader/appSequence.h"
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#endif
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#include <assimp/scene.h>
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class AssimpAppSequence : public AppSequence
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{
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F32 seqStart;
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F32 seqEnd;
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public:
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AssimpAppSequence(aiAnimation *a);
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~AssimpAppSequence();
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aiAnimation *mAnim;
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virtual void setActive(bool active);
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virtual S32 getNumTriggers() const { return 0; }
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virtual void getTrigger(S32 index, TSShape::Trigger& trigger) const { trigger.state = 0; }
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virtual const char* getName() const { return mAnim->mName.C_Str(); }
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F32 getStart() const { return seqStart; }
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F32 getEnd() const { return seqEnd; }
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void setEnd(F32 end) { seqEnd = end; }
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virtual U32 getFlags() const;
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virtual F32 getPriority() const;
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virtual F32 getBlendRefTime() const;
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}; |