mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
134 lines
3.7 KiB
C++
134 lines
3.7 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _NODELISTMANAGER_H_
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#define _NODELISTMANAGER_H_
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef _MPOINT3_H_
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#include "math/mPoint3.h"
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#endif
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#ifndef _MQUAT_H_
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#include "math/mQuat.h"
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#endif
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#ifndef _NETCONNECTION_H_
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#include "sim/netConnection.h"
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#endif
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//-----------------------------------------------------------------------------
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class NodeListNotify;
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class NodeListManager
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{
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public:
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struct NodeList
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{
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U32 mId;
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U32 mTotalValidNodes;
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bool mListComplete;
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NodeList() { mId = 0; mTotalValidNodes = 0; mListComplete = false; }
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virtual ~NodeList() { }
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};
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static U32 smMaximumNodesPerEvent;
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protected:
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bool mIsServer;
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U32 mNextListId;
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Vector<NodeList*> mNodeLists;
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Vector<NodeListNotify*> mNotifyList;
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public:
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NodeListManager( const bool isServer );
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~NodeListManager();
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void clearNodeLists();
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U32 nextListId();
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void addNodeList( NodeList* list );
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bool findListById( U32 id, NodeList** list, bool completeOnly=true );
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void clearNotification( U32 listId );
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void clearAllNotifications();
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void registerNotification( NodeListNotify* notify );
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bool dispatchNotification( U32 listId );
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bool dispatchNotification( NodeList* list );
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};
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extern NodeListManager* gClientNodeListManager;
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extern NodeListManager* gServerNodeListManager;
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//-----------------------------------------------------------------------------
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class NodeListNotify
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{
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protected:
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U32 mListId;
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public:
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NodeListNotify() { mListId = 0; }
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virtual ~NodeListNotify() { }
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U32 getListId() { return mListId; }
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virtual void sendNotification( NodeListManager::NodeList* list ) { }
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};
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//-----------------------------------------------------------------------------
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class NodeListEvent : public NetEvent
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{
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typedef NetEvent Parent;
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public:
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U32 mId;
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U32 mTotalNodes;
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U32 mLocalListStart;
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NodeListManager::NodeList* mNodeList;
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public:
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NodeListEvent() { mId = 0; mNodeList = NULL; mTotalNodes = mLocalListStart = 0; }
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virtual ~NodeListEvent();
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virtual void pack(NetConnection*, BitStream*);
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virtual void write(NetConnection*, BitStream*);
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virtual void unpack(NetConnection*, BitStream*);
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virtual void process(NetConnection*);
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virtual void mergeLists(NodeListManager::NodeList* oldList);
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virtual void copyIntoList(NodeListManager::NodeList* copyInto) { }
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virtual void padListToSize() { }
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DECLARE_CONOBJECT(NodeListEvent);
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};
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#endif // _NODELISTMANAGER_H_
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