mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
77 lines
2.9 KiB
C++
77 lines
2.9 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Verve
|
|
// Copyright (C) 2014 - Violent Tulip
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
|
|
#include "Verve/Extension/SceneObject/VSceneObjectTrack.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
IMPLEMENT_CONOBJECT( VSceneObjectTrack );
|
|
//-----------------------------------------------------------------------------
|
|
|
|
VSceneObjectTrack::VSceneObjectTrack( void )
|
|
{
|
|
setLabel( "SceneObjectTrack" );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Reference Methods.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// VSceneObjectTrack::getSceneObject();
|
|
//
|
|
// Returns the parent group's object reference.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
VTorque::SceneObjectType *VSceneObjectTrack::getSceneObject( void )
|
|
{
|
|
VSceneObjectGroup *group;
|
|
if ( !getGroup( group ) )
|
|
{
|
|
// No Group!
|
|
return NULL;
|
|
}
|
|
|
|
// Return Object.
|
|
return group->getSceneObject();
|
|
}
|
|
|
|
#ifdef VT_EDITOR
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Debug Methods.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ConsoleMethod( VSceneObjectTrack, getSceneObject, S32, 2, 2, "( void ) - Get the object this group references.\n"
|
|
"@return Returns the SimObjectID for the object." )
|
|
{
|
|
// Fetch Object.
|
|
VTorque::SceneObjectType *objReference = object->getSceneObject();
|
|
|
|
// Return.
|
|
return ( objReference ) ? objReference->getId() : 0;
|
|
}
|
|
#endif |