mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Temporarily disabled logic for forward render of probes to avoid data mangle. TODO: fix up forward once deferred math is locked in Split probe modes out into distinct environmental probe objects Removed the probes from tracking their own baked cubemap file paths and instead have a pref store it Removed old probe shaders and materials that aren't used now. Fixed mLastConst memory leak by removing nono line.
884 lines
25 KiB
C++
884 lines
25 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/lighting/reflectionProbe.h"
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#include "math/mathIO.h"
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#include "scene/sceneRenderState.h"
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#include "console/consoleTypes.h"
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#include "core/stream/bitStream.h"
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#include "materials/baseMatInstance.h"
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#include "console/engineAPI.h"
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#include "gfx/gfxDrawUtil.h"
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#include "gfx/gfxDebugEvent.h"
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#include "gfx/gfxTransformSaver.h"
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#include "math/mathUtils.h"
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#include "gfx/bitmap/gBitmap.h"
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#include "core/stream/fileStream.h"
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#include "core/fileObject.h"
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#include "core/resourceManager.h"
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#include "console/simPersistId.h"
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#include "T3D/gameFunctions.h"
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#include "postFx/postEffect.h"
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#include "renderInstance/renderProbeMgr.h"
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#include "renderInstance/renderProbeMgr.h"
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#include "math/util/sphereMesh.h"
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#include "materials/materialManager.h"
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#include "math/util/matrixSet.h"
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#include "gfx/bitmap/cubemapSaver.h"
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#include "materials/materialFeatureTypes.h"
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#include "gfx/gfxTextureManager.h"
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#include "T3D/lighting/IBLUtilities.h"
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#include "scene/reflector.h"
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extern bool gEditingMission;
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extern ColorI gCanvasClearColor;
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bool ReflectionProbe::smRenderPreviewProbes = true;
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IMPLEMENT_CO_NETOBJECT_V1(ReflectionProbe);
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ConsoleDocClass(ReflectionProbe,
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"@brief An example scene object which renders a mesh.\n\n"
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"This class implements a basic SceneObject that can exist in the world at a "
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"3D position and render itself. There are several valid ways to render an "
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"object in Torque. This class implements the preferred rendering method which "
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"is to submit a MeshRenderInst along with a Material, vertex buffer, "
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"primitive buffer, and transform and allow the RenderMeshMgr handle the "
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"actual setup and rendering for you.\n\n"
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"See the C++ code for implementation details.\n\n"
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"@ingroup Examples\n");
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ImplementEnumType(ReflectProbeType,
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"Type of mesh data available in a shape.\n"
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"@ingroup gameObjects")
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{ ProbeRenderInst::Sphere, "Sphere", "Sphere shaped" },
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{ ProbeRenderInst::Box, "Box", "Box shape" }
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EndImplementEnumType;
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ImplementEnumType(ReflectionModeEnum,
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"Type of mesh data available in a shape.\n"
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"@ingroup gameObjects")
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{ ReflectionProbe::NoReflection, "No Reflections", "This probe does not provide any local reflection data"},
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{ ReflectionProbe::StaticCubemap, "Static Cubemap", "Uses a static CubemapData" },
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{ ReflectionProbe::BakedCubemap, "Baked Cubemap", "Uses a cubemap baked from the probe's current position" },
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//{ ReflectionProbe::DynamicCubemap, "Dynamic Cubemap", "Uses a cubemap baked from the probe's current position, updated at a set rate" },
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EndImplementEnumType;
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//-----------------------------------------------------------------------------
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// Object setup and teardown
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//-----------------------------------------------------------------------------
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ReflectionProbe::ReflectionProbe()
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{
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// Flag this object so that it will always
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// be sent across the network to clients
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mNetFlags.set(Ghostable | ScopeAlways);
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mTypeMask = LightObjectType | MarkerObjectType;
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mProbeShapeType = ProbeRenderInst::Box;
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mReflectionModeType = BakedCubemap;
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mEnabled = true;
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mBake = false;
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mDirty = false;
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mRadius = 10;
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mUseCubemap = false;
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mUseHDRCaptures = true;
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mStaticCubemap = NULL;
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mProbeUniqueID = "";
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mEditorShapeInst = NULL;
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mEditorShape = NULL;
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mRefreshRateMS = 200;
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mDynamicLastBakeMS = 0;
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mMaxDrawDistance = 75;
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mResourcesCreated = false;
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mProbeInfo = nullptr;
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mPrefilterSize = 64;
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mPrefilterMipLevels = mLog2(F32(mPrefilterSize));
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mPrefilterMap = nullptr;
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mIrridianceMap = nullptr;
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mProbePosOffset = Point3F::Zero;
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mEditPosOffset = false;
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mProbeInfoIdx = -1;
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mCaptureMask = REFLECTION_PROBE_CAPTURE_TYPEMASK;
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}
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ReflectionProbe::~ReflectionProbe()
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{
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if (mEditorShapeInst)
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SAFE_DELETE(mEditorShapeInst);
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if (mProbeInfo)
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SAFE_DELETE(mProbeInfo);
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if (mReflectionModeType != StaticCubemap && mStaticCubemap)
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mStaticCubemap->deleteObject();
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}
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//-----------------------------------------------------------------------------
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// Object Editing
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//-----------------------------------------------------------------------------
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void ReflectionProbe::initPersistFields()
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{
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addGroup("Rendering");
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addProtectedField("enabled", TypeBool, Offset(mEnabled, ReflectionProbe),
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&_setEnabled, &defaultProtectedGetFn, "Regenerate Voxel Grid");
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addField("radius", TypeF32, Offset(mRadius, ReflectionProbe), "The name of the material used to render the mesh.");
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addField("posOffset", TypePoint3F, Offset(mProbePosOffset, ReflectionProbe), "");
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//addProtectedField("EditPosOffset", TypeBool, Offset(mEditPosOffset, ReflectionProbe),
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// &_toggleEditPosOffset, &defaultProtectedGetFn, "Toggle Edit Pos Offset Mode", AbstractClassRep::FieldFlags::FIELD_ComponentInspectors);
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endGroup("Rendering");
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addGroup("Reflection");
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addField("ReflectionMode", TypeReflectionModeEnum, Offset(mReflectionModeType, ReflectionProbe),
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"The type of mesh data to use for collision queries.");
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addField("StaticCubemap", TypeCubemapName, Offset(mCubemapName, ReflectionProbe), "Cubemap used instead of reflection texture if fullReflect is off.");
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addProtectedField("Bake", TypeBool, Offset(mBake, ReflectionProbe),
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&_doBake, &defaultProtectedGetFn, "Regenerate Voxel Grid", AbstractClassRep::FieldFlags::FIELD_ComponentInspectors);
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endGroup("Reflection");
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Con::addVariable("$Light::renderReflectionProbes", TypeBool, &RenderProbeMgr::smRenderReflectionProbes,
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"Toggles rendering of light frustums when the light is selected in the editor.\n\n"
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"@note Only works for shadow mapped lights.\n\n"
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"@ingroup Lighting");
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Con::addVariable("$Light::renderPreviewProbes", TypeBool, &ReflectionProbe::smRenderPreviewProbes,
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"Toggles rendering of light frustums when the light is selected in the editor.\n\n"
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"@note Only works for shadow mapped lights.\n\n"
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"@ingroup Lighting");
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// SceneObject already handles exposing the transform
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Parent::initPersistFields();
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}
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void ReflectionProbe::inspectPostApply()
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{
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Parent::inspectPostApply();
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mDirty = true;
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// Flag the network mask to send the updates
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// to the client object
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setMaskBits(-1);
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}
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bool ReflectionProbe::_setEnabled(void *object, const char *index, const char *data)
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{
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ReflectionProbe* probe = reinterpret_cast< ReflectionProbe* >(object);
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probe->mEnabled = dAtob(data);
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probe->setMaskBits(-1);
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return true;
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}
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bool ReflectionProbe::_doBake(void *object, const char *index, const char *data)
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{
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ReflectionProbe* probe = reinterpret_cast< ReflectionProbe* >(object);
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//if (probe->mDirty)
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// probe->bake(probe->mReflectionPath, 256);
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ReflectionProbe *clientProbe = (ReflectionProbe*)probe->getClientObject();
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if (clientProbe)
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{
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clientProbe->bake();
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}
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return false;
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}
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bool ReflectionProbe::_toggleEditPosOffset(void *object, const char *index, const char *data)
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{
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ReflectionProbe* probe = reinterpret_cast< ReflectionProbe* >(object);
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probe->mEditPosOffset = !probe->mEditPosOffset;
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//if (probe->mDirty)
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// probe->bake(probe->mReflectionPath, 256);
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return false;
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}
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bool ReflectionProbe::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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mEditPosOffset = false;
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mObjBox.minExtents.set(-1, -1, -1);
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mObjBox.maxExtents.set(1, 1, 1);
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//mObjScale.set(mRadius/2, mRadius/2, mRadius/2);
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// Skip our transform... it just dirties mask bits.
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Parent::setTransform(mObjToWorld);
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resetWorldBox();
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// Add this object to the scene
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addToScene();
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if (isServerObject())
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{
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if (!mPersistentId)
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mPersistentId = getOrCreatePersistentId();
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mProbeUniqueID = std::to_string(mPersistentId->getUUID().getHash()).c_str();
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}
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// Refresh this object's material (if any)
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if (isClientObject())
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{
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createGeometry();
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updateProbeParams();
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}
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setMaskBits(-1);
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return true;
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}
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void ReflectionProbe::onRemove()
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{
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// Remove this object from the scene
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removeFromScene();
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Parent::onRemove();
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}
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void ReflectionProbe::handleDeleteAction()
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{
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//we're deleting it?
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//Then we need to clear out the processed cubemaps(if we have them)
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String prefilPath = getPrefilterMapPath();
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if (Platform::isFile(prefilPath))
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{
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Platform::fileDelete(prefilPath);
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}
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String irrPath = getIrradianceMapPath();
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if (Platform::isFile(irrPath))
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{
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Platform::fileDelete(irrPath);
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}
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Parent::handleDeleteAction();
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}
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void ReflectionProbe::setTransform(const MatrixF & mat)
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{
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// Let SceneObject handle all of the matrix manipulation
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if (!mEditPosOffset)
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Parent::setTransform(mat);
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else
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mProbePosOffset = mat.getPosition();
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mDirty = true;
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// Dirty our network mask so that the new transform gets
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// transmitted to the client object
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setMaskBits(TransformMask);
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}
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U32 ReflectionProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
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{
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// Allow the Parent to get a crack at writing its info
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U32 retMask = Parent::packUpdate(conn, mask, stream);
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// Write our transform information
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if (stream->writeFlag(mask & TransformMask))
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{
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mathWrite(*stream, getTransform());
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mathWrite(*stream, getScale());
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mathWrite(*stream, mProbePosOffset);
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}
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if (stream->writeFlag(mask & ShapeTypeMask))
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{
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stream->write((U32)mProbeShapeType);
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}
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if (stream->writeFlag(mask & UpdateMask))
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{
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stream->write(mRadius);
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}
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if (stream->writeFlag(mask & BakeInfoMask))
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{
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stream->write(mProbeUniqueID);
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}
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if (stream->writeFlag(mask & EnabledMask))
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{
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stream->writeFlag(mEnabled);
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}
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if (stream->writeFlag(mask & ModeMask))
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{
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stream->write((U32)mReflectionModeType);
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}
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if (stream->writeFlag(mask & CubemapMask))
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{
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stream->writeFlag(mUseCubemap);
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stream->write(mCubemapName);
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}
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return retMask;
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}
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void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
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{
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// Let the Parent read any info it sent
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Parent::unpackUpdate(conn, stream);
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if (stream->readFlag()) // TransformMask
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{
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mathRead(*stream, &mObjToWorld);
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mathRead(*stream, &mObjScale);
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setTransform(mObjToWorld);
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mathRead(*stream, &mProbePosOffset);
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}
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if (stream->readFlag()) // ShapeTypeMask
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{
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U32 shapeType = ProbeRenderInst::Sphere;
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stream->read(&shapeType);
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mProbeShapeType = (ProbeRenderInst::ProbeShapeType)shapeType;
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createGeometry();
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}
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if (stream->readFlag()) // UpdateMask
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{
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stream->read(&mRadius);
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}
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if (stream->readFlag()) // BakeInfoMask
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{
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stream->read(&mProbeUniqueID);
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}
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if (stream->readFlag()) // EnabledMask
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{
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mEnabled = stream->readFlag();
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}
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bool isMaterialDirty = false;
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if (stream->readFlag()) // ModeMask
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{
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U32 reflectModeType = BakedCubemap;
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stream->read(&reflectModeType);
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mReflectionModeType = (ReflectionModeType)reflectModeType;
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isMaterialDirty = true;
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}
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updateProbeParams();
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if (stream->readFlag()) // CubemapMask
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{
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mUseCubemap = stream->readFlag();
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String newCubemapName;
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stream->read(&mCubemapName);
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//if (newCubemapName != mCubemapName)
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{
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processStaticCubemap();
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}
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isMaterialDirty = true;
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}
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if (isMaterialDirty)
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{
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updateMaterial();
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}
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//PROBEMGR->updateProbes();
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}
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void ReflectionProbe::createGeometry()
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{
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// Clean up our previous shape
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if (mEditorShapeInst)
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SAFE_DELETE(mEditorShapeInst);
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mEditorShape = NULL;
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String shapeFile = "tools/resources/ReflectProbeSphere.dae";
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// Attempt to get the resource from the ResourceManager
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mEditorShape = ResourceManager::get().load(shapeFile);
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if (mEditorShape)
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{
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mEditorShapeInst = new TSShapeInstance(mEditorShape, isClientObject());
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}
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}
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//-----------------------------------------------------------------------------
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// Object Rendering
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//-----------------------------------------------------------------------------
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void ReflectionProbe::updateProbeParams()
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{
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if (mProbeInfo == nullptr)
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{
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mProbeInfo = new ProbeRenderInst();
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mProbeInfoIdx = ProbeRenderInst::all.size() - 1;
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mProbeInfo->mIsEnabled = false;
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}
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updateMaterial();
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mProbeInfo->mProbeShapeType = mProbeShapeType;
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mProbeInfo->mTransform = getWorldTransform();
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mProbeInfo->mPosition = getPosition();
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mObjScale.set(mRadius, mRadius, mRadius);
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// Skip our transform... it just dirties mask bits.
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Parent::setTransform(mObjToWorld);
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resetWorldBox();
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mProbeInfo->mBounds = mWorldBox;
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mProbeInfo->mRadius = mRadius;
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mProbeInfo->mIsSkylight = false;
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mProbeInfo->mProbePosOffset = mProbePosOffset;
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mProbeInfo->mDirty = true;
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mProbeInfo->mScore = mMaxDrawDistance;
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}
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void ReflectionProbe::processStaticCubemap()
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{
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if (mReflectionModeType != StaticCubemap)
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return;
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createClientResources();
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Sim::findObject(mCubemapName, mStaticCubemap);
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if (!mStaticCubemap)
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{
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Con::errorf("ReflectionProbe::updateMaterial() - unable to find static cubemap file!");
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return;
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}
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if (mStaticCubemap->mCubemap == nullptr)
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{
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mStaticCubemap->createMap();
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mStaticCubemap->updateFaces();
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}
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String prefilPath = getPrefilterMapPath();
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String irrPath = getIrradianceMapPath();
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if (mUseHDRCaptures)
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{
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mIrridianceMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR16G16B16A16F);
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mPrefilterMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR16G16B16A16F);
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}
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else
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{
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mIrridianceMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR8G8B8A8);
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mPrefilterMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR8G8B8A8);
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}
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//if (!Platform::isFile(irrPath) || !Platform::isFile(prefilPath))
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{
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GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
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IBLUtilities::GenerateIrradianceMap(renderTarget, mStaticCubemap->mCubemap, mIrridianceMap->mCubemap);
|
|
IBLUtilities::GeneratePrefilterMap(renderTarget, mStaticCubemap->mCubemap, mPrefilterMipLevels, mPrefilterMap->mCubemap);
|
|
|
|
IBLUtilities::SaveCubeMap(getIrradianceMapPath(), mIrridianceMap->mCubemap);
|
|
IBLUtilities::SaveCubeMap(getPrefilterMapPath(), mPrefilterMap->mCubemap);
|
|
}
|
|
|
|
mProbeInfo->mCubemap = mPrefilterMap->mCubemap;
|
|
mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
|
|
}
|
|
|
|
void ReflectionProbe::updateMaterial()
|
|
{
|
|
createClientResources();
|
|
|
|
if (mReflectionModeType != DynamicCubemap)
|
|
{
|
|
mProbeInfo->mCubeReflector.unregisterReflector();
|
|
|
|
if ((mReflectionModeType == BakedCubemap) && !mProbeUniqueID.isEmpty())
|
|
{
|
|
if (mPrefilterMap != nullptr && mPrefilterMap->mCubemap.isValid())
|
|
{
|
|
mProbeInfo->mCubemap = mPrefilterMap->mCubemap;
|
|
}
|
|
else
|
|
{
|
|
mEnabled = false;
|
|
}
|
|
if (mIrridianceMap != nullptr && mIrridianceMap->mCubemap.isValid())
|
|
{
|
|
mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
|
|
}
|
|
else
|
|
{
|
|
mEnabled = false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (mReflectionModeType == DynamicCubemap && !mDynamicCubemap.isNull())
|
|
{
|
|
mProbeInfo->mCubemap = mDynamicCubemap;
|
|
|
|
mProbeInfo->mCubeReflector.registerReflector(this, reflectorDesc); //need to decide how we wanna do the reflectorDesc. static name or a field
|
|
}
|
|
else
|
|
{
|
|
mEnabled = false;
|
|
}
|
|
}
|
|
|
|
//Make us ready to render
|
|
if (mEnabled)
|
|
mProbeInfo->mIsEnabled = true;
|
|
else
|
|
mProbeInfo->mIsEnabled = false;
|
|
}
|
|
|
|
bool ReflectionProbe::createClientResources()
|
|
{
|
|
//irridiance resources
|
|
if (!mIrridianceMap)
|
|
{
|
|
mIrridianceMap = new CubemapData();
|
|
mIrridianceMap->registerObject();
|
|
|
|
mIrridianceMap->createMap();
|
|
}
|
|
|
|
String irrPath = getIrradianceMapPath();
|
|
if (Platform::isFile(irrPath))
|
|
{
|
|
mIrridianceMap->setCubemapFile(FileName(irrPath));
|
|
mIrridianceMap->updateFaces();
|
|
}
|
|
|
|
if (mIrridianceMap->mCubemap.isNull())
|
|
Con::errorf("ReflectionProbe::createClientResources() - Unable to load baked irradiance map at %s", getIrradianceMapPath().c_str());
|
|
|
|
//
|
|
if (!mPrefilterMap)
|
|
{
|
|
mPrefilterMap = new CubemapData();
|
|
mPrefilterMap->registerObject();
|
|
|
|
mPrefilterMap->createMap();
|
|
}
|
|
|
|
String prefilPath = getPrefilterMapPath();
|
|
if (Platform::isFile(prefilPath))
|
|
{
|
|
mPrefilterMap->setCubemapFile(FileName(prefilPath));
|
|
mPrefilterMap->updateFaces();
|
|
}
|
|
|
|
if (mPrefilterMap->mCubemap.isNull())
|
|
Con::errorf("ReflectionProbe::createClientResources() - Unable to load baked prefilter map at %s", getPrefilterMapPath().c_str());
|
|
|
|
mResourcesCreated = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
void ReflectionProbe::generateTextures()
|
|
{
|
|
}
|
|
|
|
void ReflectionProbe::prepRenderImage(SceneRenderState *state)
|
|
{
|
|
if (!mEnabled || !RenderProbeMgr::smRenderReflectionProbes)
|
|
return;
|
|
|
|
Point3F distVec = getRenderPosition() - state->getCameraPosition();
|
|
F32 dist = distVec.len();
|
|
|
|
//Culling distance. Can be adjusted for performance options considerations via the scalar
|
|
if (dist > mMaxDrawDistance * Con::getFloatVariable("$pref::GI::ProbeDrawDistScale", 1.0))
|
|
{
|
|
mProbeInfo->mScore = mMaxDrawDistance;
|
|
return;
|
|
}
|
|
|
|
if (mReflectionModeType == DynamicCubemap && mRefreshRateMS < (Platform::getRealMilliseconds() - mDynamicLastBakeMS))
|
|
{
|
|
bake();
|
|
mDynamicLastBakeMS = Platform::getRealMilliseconds();
|
|
}
|
|
|
|
//Submit our probe to actually do the probe action
|
|
// Get a handy pointer to our RenderPassmanager
|
|
//RenderPassManager *renderPass = state->getRenderPass();
|
|
|
|
//Update our score based on our radius, distance
|
|
mProbeInfo->mScore = mProbeInfo->mRadius/mMax(dist,1.0f);
|
|
|
|
Point3F vect = distVec;
|
|
vect.normalizeSafe();
|
|
|
|
mProbeInfo->mScore *= mMax(mAbs(mDot(vect, state->getCameraTransform().getForwardVector())),0.001f);
|
|
|
|
//Register
|
|
PROBEMGR->registerProbe(mProbeInfoIdx);
|
|
|
|
if (ReflectionProbe::smRenderPreviewProbes && gEditingMission && mEditorShapeInst && mPrefilterMap != nullptr)
|
|
{
|
|
GFXTransformSaver saver;
|
|
|
|
// Calculate the distance of this object from the camera
|
|
Point3F cameraOffset;
|
|
getRenderTransform().getColumn(3, &cameraOffset);
|
|
cameraOffset -= state->getDiffuseCameraPosition();
|
|
dist = cameraOffset.len();
|
|
if (dist < 0.01f)
|
|
dist = 0.01f;
|
|
|
|
// Set up the LOD for the shape
|
|
F32 invScale = (1.0f / getMax(getMax(mObjScale.x, mObjScale.y), mObjScale.z));
|
|
|
|
mEditorShapeInst->setDetailFromDistance(state, dist * invScale);
|
|
|
|
// Make sure we have a valid level of detail
|
|
if (mEditorShapeInst->getCurrentDetail() < 0)
|
|
return;
|
|
|
|
BaseMatInstance* probePrevMat = mEditorShapeInst->getMaterialList()->getMaterialInst(0);
|
|
|
|
setPreviewMatParameters(state, probePrevMat);
|
|
|
|
// GFXTransformSaver is a handy helper class that restores
|
|
// the current GFX matrices to their original values when
|
|
// it goes out of scope at the end of the function
|
|
|
|
// Set up our TS render state
|
|
TSRenderState rdata;
|
|
rdata.setSceneState(state);
|
|
rdata.setFadeOverride(1.0f);
|
|
|
|
if(mReflectionModeType != DynamicCubemap)
|
|
rdata.setCubemap(mPrefilterMap->mCubemap);
|
|
else
|
|
rdata.setCubemap(mDynamicCubemap);
|
|
|
|
// We might have some forward lit materials
|
|
// so pass down a query to gather lights.
|
|
LightQuery query;
|
|
query.init(getWorldSphere());
|
|
rdata.setLightQuery(&query);
|
|
|
|
// Set the world matrix to the objects render transform
|
|
MatrixF mat = getRenderTransform();
|
|
mat.scale(Point3F(1, 1, 1));
|
|
|
|
Point3F centerPos = mat.getPosition();
|
|
centerPos += mProbePosOffset;
|
|
mat.setPosition(centerPos);
|
|
|
|
GFX->setWorldMatrix(mat);
|
|
|
|
// Animate the the shape
|
|
mEditorShapeInst->animate();
|
|
|
|
// Allow the shape to submit the RenderInst(s) for itself
|
|
mEditorShapeInst->render(rdata);
|
|
|
|
saver.restore();
|
|
}
|
|
|
|
// If the light is selected or light visualization
|
|
// is enabled then register the callback.
|
|
const bool isSelectedInEditor = (gEditingMission && isSelected());
|
|
if (isSelectedInEditor)
|
|
{
|
|
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
|
|
ri->renderDelegate.bind(this, &ReflectionProbe::_onRenderViz);
|
|
ri->type = RenderPassManager::RIT_Editor;
|
|
state->getRenderPass()->addInst(ri);
|
|
}
|
|
}
|
|
|
|
void ReflectionProbe::_onRenderViz(ObjectRenderInst *ri,
|
|
SceneRenderState *state,
|
|
BaseMatInstance *overrideMat)
|
|
{
|
|
if (!RenderProbeMgr::smRenderReflectionProbes)
|
|
return;
|
|
|
|
GFXDrawUtil *draw = GFX->getDrawUtil();
|
|
|
|
GFXStateBlockDesc desc;
|
|
desc.setZReadWrite(true, false);
|
|
desc.setCullMode(GFXCullNone);
|
|
desc.setBlend(true);
|
|
|
|
// Base the sphere color on the light color.
|
|
ColorI color = ColorI::WHITE;
|
|
color.alpha = 25;
|
|
|
|
if (mProbeShapeType == ProbeRenderInst::Sphere)
|
|
{
|
|
draw->drawSphere(desc, mRadius, getPosition(), color);
|
|
}
|
|
else
|
|
{
|
|
const MatrixF worldToObjectXfm = getTransform();
|
|
|
|
Box3F cube(-Point3F(mRadius, mRadius, mRadius),Point3F(mRadius, mRadius, mRadius));
|
|
Box3F wb = getWorldBox();
|
|
cube.setCenter(getPosition()+mProbePosOffset);
|
|
wb.setCenter(getPosition() + mProbePosOffset);
|
|
draw->drawCube(desc, cube, color, &worldToObjectXfm);
|
|
draw->drawCube(desc, wb, color, &worldToObjectXfm);
|
|
}
|
|
}
|
|
|
|
void ReflectionProbe::setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat)
|
|
{
|
|
if (!mat->getFeatures().hasFeature(MFT_isDeferred))
|
|
return;
|
|
|
|
//Set up the params
|
|
MaterialParameters *matParams = mat->getMaterialParameters();
|
|
|
|
//Get the deferred render target
|
|
NamedTexTarget* deferredTexTarget = NamedTexTarget::find("deferred");
|
|
|
|
GFXTextureObject *deferredTexObject = deferredTexTarget->getTexture();
|
|
if (!deferredTexObject)
|
|
return;
|
|
|
|
GFX->setTexture(0, deferredTexObject);
|
|
|
|
//Set the cubemap
|
|
GFX->setCubeTexture(1, mPrefilterMap->mCubemap);
|
|
|
|
//Set the invViewMat
|
|
MatrixSet &matrixSet = renderState->getRenderPass()->getMatrixSet();
|
|
const MatrixF &worldToCameraXfm = matrixSet.getWorldToCamera();
|
|
|
|
MaterialParameterHandle *invViewMat = mat->getMaterialParameterHandle("$invViewMat");
|
|
|
|
matParams->setSafe(invViewMat, worldToCameraXfm);
|
|
}
|
|
|
|
DefineEngineMethod(ReflectionProbe, postApply, void, (), ,
|
|
"A utility method for forcing a network update.\n")
|
|
{
|
|
object->inspectPostApply();
|
|
}
|
|
|
|
String ReflectionProbe::getPrefilterMapPath()
|
|
{
|
|
if (mProbeUniqueID.isEmpty())
|
|
{
|
|
Con::errorf("ReflectionProbe::getPrefilterMapPath() - We don't have a set output path or persistant id, so no valid path can be provided!");
|
|
return "";
|
|
}
|
|
|
|
String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
|
|
|
|
char fileName[256];
|
|
dSprintf(fileName, 256, "%s%s_Prefilter.dds", path.c_str(), mProbeUniqueID.c_str());
|
|
|
|
return fileName;
|
|
}
|
|
|
|
String ReflectionProbe::getIrradianceMapPath()
|
|
{
|
|
if (mProbeUniqueID.isEmpty())
|
|
{
|
|
Con::errorf("ReflectionProbe::getIrradianceMapPath() - We don't have a set output path or persistant id, so no valid path can be provided!");
|
|
return "";
|
|
}
|
|
|
|
String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
|
|
|
|
char fileName[256];
|
|
dSprintf(fileName, 256, "%s%s_Irradiance.dds", path.c_str(), mProbeUniqueID.c_str());
|
|
|
|
return fileName;
|
|
}
|
|
|
|
void ReflectionProbe::bake()
|
|
{
|
|
if (mReflectionModeType == DynamicCubemap)
|
|
return;
|
|
|
|
PROBEMGR->bakeProbe(this);
|
|
|
|
setMaskBits(CubemapMask);
|
|
}
|
|
|
|
DefineEngineMethod(ReflectionProbe, Bake, void, (), ,
|
|
"@brief returns true if control object is inside the fog\n\n.")
|
|
{
|
|
ReflectionProbe *clientProbe = (ReflectionProbe*)object->getClientObject();
|
|
|
|
if (clientProbe)
|
|
{
|
|
clientProbe->bake();
|
|
}
|
|
} |