Torque3D/Engine
marauder2k7 8c7ddb7cf1 Ground work for node editor
Added ability to shader features and shaderGen to create multiple instances of the same feature with the option of calling a static creation function that can take arguments in the form of a struct.

FEATUREMGR now has createFeature to take advantage of this.

The node editor requires this ability as the same node could be used multiple times with different arguments so in its update function we will be calling

```FEATUREMGR->registerFeature(feature_type, (optional default constructor), createFunction);```

then adding it to the feature set with the required arguments to build the shader feature.
```FeatureSet->add(feature_type, index, ParameterStruct);```
2025-06-23 02:18:39 +01:00
..
bin add missing exe files 2024-05-01 15:54:03 +01:00
lib update sdl to 2.32.6 2025-05-24 13:39:03 -05:00
modules/Verve (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
source Ground work for node editor 2025-06-23 02:18:39 +01:00
CMakeLists.txt * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00