mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
433 lines
14 KiB
C++
433 lines
14 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "core/dnet.h"
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#include "core/idGenerator.h"
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#include "core/stream/bitStream.h"
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#include "console/simBase.h"
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#include "console/console.h"
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#include "console/consoleTypes.h"
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#include "sim/netConnection.h"
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#include "sim/netObject.h"
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#include "app/net/serverQuery.h"
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#include "console/engineAPI.h"
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#include <vector>
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#include "net.h"
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//----------------------------------------------------------------
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// remote procedure call console functions
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//----------------------------------------------------------------
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RemoteCommandEvent::RemoteCommandEvent(S32 argc, const char **argv, NetConnection *conn)
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{
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mArgc = argc;
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for(S32 i = 0; i < argc; i++)
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{
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if(argv[i][0] == StringTagPrefixByte)
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{
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char buffer[256];
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mTagv[i+1] = NetStringHandle(dAtoi(argv[i]+1));
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if(conn)
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{
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dSprintf(buffer + 1, sizeof(buffer) - 1, "%d", conn->getNetSendId(mTagv[i+1]));
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buffer[0] = StringTagPrefixByte;
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mArgv[i+1] = dStrdup(buffer);
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}
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}
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else
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mArgv[i+1] = dStrdup(argv[i]);
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}
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}
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#ifdef TORQUE_DEBUG_NET
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const char *RemoteCommandEvent::getDebugName()
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{
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static char buffer[256];
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dSprintf(buffer, sizeof(buffer), "%s [%s]", getClassName(), mTagv[1].isValidString() ? mTagv[1].getString() : "--unknown--" );
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return buffer;
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}
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#endif
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RemoteCommandEvent::~RemoteCommandEvent()
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{
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for(S32 i = 0; i < mArgc; i++)
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dFree(mArgv[i+1]);
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}
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void RemoteCommandEvent::pack(NetConnection* conn, BitStream *bstream)
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{
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bstream->writeInt(mArgc, CommandArgsBits);
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// write it out reversed... why?
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// automatic string substitution with later arguments -
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// handled automatically by the system.
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for(S32 i = 0; i < mArgc; i++)
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conn->packString(bstream, mArgv[i+1]);
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}
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void RemoteCommandEvent::write(NetConnection* conn, BitStream *bstream)
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{
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pack(conn, bstream);
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}
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void RemoteCommandEvent::unpack(NetConnection* conn, BitStream *bstream)
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{
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mArgc = bstream->readInt(CommandArgsBits);
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// read it out backwards
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for(S32 i = 0; i < mArgc; i++)
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{
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conn->unpackString(bstream, mBuf);
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mArgv[i+1] = dStrdup(mBuf);
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}
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}
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void RemoteCommandEvent::process(NetConnection *conn)
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{
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static char idBuf[10];
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// de-tag the command name
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for(S32 i = mArgc - 1; i >= 0; i--)
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{
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char *arg = mArgv[i+1];
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if(*arg == StringTagPrefixByte)
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{
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// it's a tag:
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U32 localTag = dAtoi(arg + 1);
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NetStringHandle tag = conn->translateRemoteStringId(localTag);
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NetStringTable::expandString( tag,
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mBuf,
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sizeof(mBuf),
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(mArgc - 1) - i,
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(const char**)(mArgv + i + 2) );
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dFree(mArgv[i+1]);
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mArgv[i+1] = dStrdup(mBuf);
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}
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}
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const char *rmtCommandName = dStrchr(mArgv[1], ' ') + 1;
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if(conn->isConnectionToServer())
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{
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dStrcpy(mBuf, "clientCmd", 1024);
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dStrcat(mBuf, rmtCommandName, 1024);
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char *temp = mArgv[1];
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mArgv[1] = mBuf;
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Con::execute(mArgc, (const char **) mArgv+1);
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mArgv[1] = temp;
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}
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else
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{
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dStrcpy(mBuf, "serverCmd", 1024);
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dStrcat(mBuf, rmtCommandName, 1024);
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char *temp = mArgv[1];
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dSprintf(idBuf, sizeof(idBuf), "%d", conn->getId());
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mArgv[0] = mBuf;
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mArgv[1] = idBuf;
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Con::execute(mArgc+1, (const char **) mArgv);
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mArgv[1] = temp;
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}
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}
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void RemoteCommandEvent::sendRemoteCommand(NetConnection *conn, S32 argc, const char **argv)
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{
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if(U8(argv[0][0]) != StringTagPrefixByte)
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{
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Con::errorf(ConsoleLogEntry::Script, "Remote Command Error - command must be a tag.");
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return;
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}
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S32 i;
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for(i = argc - 1; i >= 0; i--)
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{
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if(argv[i][0] != 0)
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break;
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argc = i;
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}
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for(i = 0; i < argc; i++)
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conn->validateSendString(argv[i]);
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RemoteCommandEvent *cevt = new RemoteCommandEvent(argc, argv, conn);
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conn->postNetEvent(cevt);
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}
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const char* RemoteCommandEvent::getTaggedString(const char* tag)
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{
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const char *indexPtr = tag;
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if (*indexPtr == StringTagPrefixByte)
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indexPtr++;
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return gNetStringTable->lookupString(dAtoi(indexPtr));
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}
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void RemoteCommandEvent::removeTaggedString(S32 tag)
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{
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if (tag)
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gNetStringTable->removeString(tag, true);
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}
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const char* RemoteCommandEvent::addTaggedString(const char* str)
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{
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NetStringHandle s(str);
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gNetStringTable->incStringRefScript(s.getIndex());
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char *ret = Con::getReturnBuffer(10);
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ret[0] = StringTagPrefixByte;
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dSprintf(ret + 1, 9, "%d", s.getIndex());
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return ret;
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}
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char RemoteCommandEvent::mBuf[1024];
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IMPLEMENT_CO_NETEVENT_V1(RemoteCommandEvent);
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ConsoleDocClass( RemoteCommandEvent,
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"@brief Object used for remote procedure calls.\n\n"
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"Not intended for game development, for exposing ConsoleFunctions (such as commandToClient) only.\n\n"
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"@internal");
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ConsoleFunctionGroupBegin( Net, "Functions for use with the network; tagged strings and remote commands.");
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DefineEngineStringlyVariadicFunction( commandToServer, void, 2, RemoteCommandEvent::MaxRemoteCommandArgs + 1, "(string func, ...)"
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"@brief Send a command to the server.\n\n"
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"@param func Name of the server command being called\n"
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"@param ... Various parameters being passed to server command\n\n"
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"@tsexample\n"
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"// Create a standard function. Needs to be executed on the client, such \n"
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"// as within scripts/client/default.bind.cs\n"
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"function toggleCamera(%val)\n"
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"{\n"
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" // If key was down, call a server command named 'ToggleCamera'\n"
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" if (%val)\n"
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" commandToServer('ToggleCamera');\n"
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"}\n\n"
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"// Server command being called from above. Needs to be executed on the \n"
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"// server, such as within scripts/server/commands.cs\n"
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"function serverCmdToggleCamera(%client)\n"
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"{\n"
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" if (%client.getControlObject() == %client.player)\n"
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" {\n"
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" %client.camera.setVelocity(\"0 0 0\");\n"
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" %control = %client.camera;\n"
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" }\n"
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" else\n"
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" {\n"
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" %client.player.setVelocity(\"0 0 0\");\n"
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" %control = %client.player;\n"
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" }\n"
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" %client.setControlObject(%control);\n"
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" clientCmdSyncEditorGui();\n"
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"}\n"
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"@endtsexample\n\n"
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"@ingroup Networking")
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{
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NetConnection *conn = NetConnection::getConnectionToServer();
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if(!conn)
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return;
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StringStackWrapper args(argc - 1, argv + 1);
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RemoteCommandEvent::sendRemoteCommand(conn, args.count(), args);
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}
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DefineEngineStringlyVariadicFunction( commandToClient, void, 3, RemoteCommandEvent::MaxRemoteCommandArgs + 2, "(NetConnection client, string func, ...)"
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"@brief Send a command from the server to the client\n\n"
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"@param client The numeric ID of a client GameConnection\n"
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"@param func Name of the client function being called\n"
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"@param ... Various parameters being passed to client command\n\n"
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"@tsexample\n"
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"// Set up the client command. Needs to be executed on the client, such as\n"
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"// within scripts/client/client.cs\n"
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"// Update the Ammo Counter with current ammo, if not any then hide the counter.\n"
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"function clientCmdSetAmmoAmountHud(%amount)\n"
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"{\n"
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" if (!%amount)\n"
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" AmmoAmount.setVisible(false);\n"
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" else\n"
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" {\n"
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" AmmoAmount.setVisible(true);\n"
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" AmmoAmount.setText(\"Ammo: \"@%amount);\n"
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" }\n"
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"}\n\n"
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"// Call it from a server function. Needs to be executed on the server, \n"
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"//such as within scripts/server/game.cs\n"
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"function GameConnection::setAmmoAmountHud(%client, %amount)\n"
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"{\n"
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" commandToClient(%client, 'SetAmmoAmountHud', %amount);\n"
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"}\n"
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"@endtsexample\n\n"
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"@ingroup Networking\n")
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{
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NetConnection *conn;
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if(!Sim::findObject(argv[1], conn))
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return;
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StringStackWrapper args(argc - 2, argv + 2);
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RemoteCommandEvent::sendRemoteCommand(conn, args.count(), args);
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}
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DefineEngineFunction(removeTaggedString, void, (S32 tag), (-1),
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"@brief Remove a tagged string from the Net String Table\n\n"
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"@param tag The tag associated with the string\n\n"
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"@see \\ref syntaxDataTypes under Tagged %Strings\n"
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"@see addTaggedString()\n"
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"@see getTaggedString()\n"
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"@ingroup Networking\n")
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{
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RemoteCommandEvent::removeTaggedString(tag);
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}
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DefineEngineFunction(addTaggedString, const char* , (const char* str), (""),
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"@brief Use the addTaggedString function to tag a new string and add it to the NetStringTable\n\n"
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"@param str The string to be tagged and placed in the NetStringTable. Tagging ignores case, "
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"so tagging the same string (excluding case differences) will be ignored as a duplicated tag.\n\n"
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"@return Returns a string( containing a numeric value) equivalent to the string ID for the newly tagged string"
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"@see \\ref syntaxDataTypes under Tagged %Strings\n"
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"@see removeTaggedString()\n"
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"@see getTaggedString()\n"
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"@ingroup Networking\n")
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{
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return RemoteCommandEvent::addTaggedString(str);
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}
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DefineEngineFunction(getTaggedString, const char* , (const char *tag), (""),
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"@brief Use the getTaggedString function to convert a tag to a string.\n\n"
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"This is not the same as detag() which can only be used within the context "
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"of a function that receives a tag. This function can be used any time and "
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"anywhere to convert a tag to a string.\n\n"
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"@param tag A numeric tag ID.\n"
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"@returns The string as found in the Net String table.\n"
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"@see \\ref syntaxDataTypes under Tagged %Strings\n"
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"@see addTaggedString()\n"
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"@see removeTaggedString()\n"
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"@ingroup Networking\n")
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{
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return RemoteCommandEvent::getTaggedString(tag);
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}
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DefineEngineStringlyVariadicFunction( buildTaggedString, const char*, 2, 11, "(string format, ...)"
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"@brief Build a string using the specified tagged string format.\n\n"
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"This function takes an already tagged string (passed in as a tagged string ID) and one "
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"or more additional strings. If the tagged string contains argument tags that range from "
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"%%1 through %%9, then each additional string will be substituted into the tagged string. "
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"The final (non-tagged) combined string will be returned. The maximum length of the tagged "
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"string plus any inserted additional strings is 511 characters.\n\n"
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"@param format A tagged string ID that contains zero or more argument tags, in the form of "
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"%%1 through %%9.\n"
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"@param ... A variable number of arguments that are insterted into the tagged string "
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"based on the argument tags within the format string.\n"
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"@returns An ordinary string that is a combination of the original tagged string with any additional "
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"strings passed in inserted in place of each argument tag.\n"
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"@tsexample\n"
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"// Create a tagged string with argument tags\n"
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"%taggedStringID = addTaggedString(\"Welcome %1 to the game!\");\n\n"
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"// Some point later, combine the tagged string with some other string\n"
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"%string = buildTaggedString(%taggedStringID, %playerName);\n"
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"echo(%string);\n"
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"@endtsexample\n\n"
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"@see \\ref syntaxDataTypes under Tagged %Strings\n"
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"@see addTaggedString()\n"
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"@see getTaggedString()\n"
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"@ingroup Networking\n")
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{
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const char *indexPtr = argv[1];
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if (*indexPtr == StringTagPrefixByte)
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indexPtr++;
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const char *fmtString = gNetStringTable->lookupString(dAtoi(indexPtr));
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static const U32 bufSize = 512;
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char *strBuffer = Con::getReturnBuffer(bufSize);
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const char *fmtStrPtr = fmtString;
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char *strBufPtr = strBuffer;
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S32 strMaxLength = bufSize - 1;
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if (!fmtString)
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goto done;
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//build the string
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while (*fmtStrPtr)
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{
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//look for an argument tag
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if (*fmtStrPtr == '%')
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{
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if (fmtStrPtr[1] >= '1' && fmtStrPtr[1] <= '9')
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{
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S32 argIndex = S32(fmtStrPtr[1] - '0') + 1;
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if (argIndex >= argc)
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goto done;
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const char *argStr = argv[argIndex];
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if (!argStr)
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goto done;
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S32 strLength = dStrlen(argStr);
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if (strLength > strMaxLength)
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goto done;
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dStrcpy(strBufPtr, argStr, strMaxLength);
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strBufPtr += strLength;
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strMaxLength -= strLength;
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fmtStrPtr += 2;
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continue;
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}
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}
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//if we don't continue, just copy the character
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if (strMaxLength <= 0)
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goto done;
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*strBufPtr++ = *fmtStrPtr++;
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strMaxLength--;
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}
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done:
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*strBufPtr = '\0';
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return strBuffer;
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}
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ConsoleFunctionGroupEnd( Net );
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