Torque3D/Engine/source/gui
James Urquhart 3a457749ec Oculus VR DK2 Support
- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
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3d Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
buttons Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
containers Fix uninit vars in gui 2014-12-11 17:25:02 -05:00
controls Add a comment 2015-03-06 15:36:22 -05:00
core Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
editor Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
game Removed some unneccessary changes and made file name consistent. 2014-12-21 21:25:27 +11:00
shiny Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
theora Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
utility Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
worldEditor Fix member vars left uninitialized in constructors 2015-02-20 18:41:51 -05:00