Torque3D/Engine/source/T3D/gameBase
James Urquhart 3a457749ec Oculus VR DK2 Support
- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
..
extended ExtendedMove changes 2013-04-09 13:30:25 -04:00
hifi Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
std Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
gameBase.cpp Made some tweaks so I'm happy with it. 2014-12-07 19:14:06 +11:00
gameBase.h Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
gameConnection.cpp Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
gameConnection.h Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
gameConnectionEvents.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
gameConnectionEvents.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameProcess.cpp Fixed bad string compares and simdictionary 2014-11-04 19:51:13 -05:00
gameProcess.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
moveList.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
moveList.h ExtendedMove class and support 2013-01-23 01:52:46 -05:00
moveManager.cpp ExtendedMove class and support 2013-01-23 01:52:46 -05:00
moveManager.h ExtendedMove class and support 2013-01-23 01:52:46 -05:00
processList.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
processList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00