mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
1912 lines
59 KiB
C++
1912 lines
59 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "guiGameListMenuCtrl.h"
|
|
|
|
#include "console/consoleTypes.h"
|
|
#include "console/engineAPI.h"
|
|
#include "console/script.h"
|
|
#include "gfx/gfxDrawUtil.h"
|
|
#include "gui/containers/guiScrollCtrl.h"
|
|
#include "sim/actionMap.h"
|
|
#include "core/strings/stringUnit.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// GuiGameListMenuCtrl
|
|
//-----------------------------------------------------------------------------
|
|
|
|
GuiGameListMenuCtrl::GuiGameListMenuCtrl()
|
|
: mSelected(NO_ROW),
|
|
mDebugRender(false),
|
|
mHighlighted(NO_ROW),
|
|
mCallbackOnInputs(false),
|
|
mConsumeKeyInputEvents(false)
|
|
{
|
|
VECTOR_SET_ASSOCIATION(mRows);
|
|
|
|
// initialize the control callbacks
|
|
mCallbackOnA = StringTable->EmptyString();
|
|
mCallbackOnB = mCallbackOnA;
|
|
mCallbackOnX = mCallbackOnA;
|
|
mCallbackOnY = mCallbackOnA;
|
|
}
|
|
|
|
GuiGameListMenuCtrl::~GuiGameListMenuCtrl()
|
|
{
|
|
for (S32 i = 0; i < mRows.size(); ++i)
|
|
{
|
|
delete mRows[i];
|
|
}
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|
{
|
|
GuiGameListMenuProfile * profile = (GuiGameListMenuProfile *) mProfile;
|
|
|
|
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
|
|
|
|
F32 xScale = (float) getWidth() / profile->getRowWidth();
|
|
|
|
bool profileHasIcons = profile->hasArrows();
|
|
|
|
S32 rowHeight = profile->getRowHeight();
|
|
|
|
Point2I currentOffset = offset;
|
|
Point2I extent = getExtent();
|
|
Point2I rowExtent(extent.x, rowHeight);
|
|
Point2I textOffset(profile->mTextOffset.x * xScale, profile->mTextOffset.y);
|
|
Point2I textExtent(extent.x - textOffset.x, rowHeight);
|
|
Point2I iconExtent, iconOffset(0.0f, 0.0f);
|
|
if (profileHasIcons)
|
|
{
|
|
iconExtent = profile->getIconExtent();
|
|
|
|
// icon is centered vertically plus any specified offset
|
|
S32 iconOffsetY = (rowHeight - iconExtent.y) >> 1;
|
|
iconOffsetY += profile->mIconOffset.y;
|
|
iconOffset = Point2I(profile->mIconOffset.x * xScale, iconOffsetY);
|
|
}
|
|
for (Vector<Row *>::iterator row = mRows.begin(); row < mRows.end(); ++row)
|
|
{
|
|
if (row != mRows.begin())
|
|
{
|
|
// rows other than the first can have padding above them
|
|
currentOffset.y += (*row)->mHeightPad;
|
|
currentOffset.y += rowHeight;
|
|
}
|
|
|
|
// select appropriate colors and textures
|
|
ColorI fontColor;
|
|
U32 buttonTextureIndex;
|
|
S32 iconIndex = (*row)->mIconIndex;
|
|
bool useHighlightIcon = (*row)->mUseHighlightIcon;
|
|
if (!(*row)->mEnabled)
|
|
{
|
|
buttonTextureIndex = Profile::TEX_DISABLED;
|
|
fontColor = profile->mFontColorNA;
|
|
}
|
|
else if (row == &mRows[mSelected])
|
|
{
|
|
if (iconIndex != NO_ICON)
|
|
{
|
|
iconIndex++;
|
|
}
|
|
buttonTextureIndex = Profile::TEX_SELECTED;
|
|
fontColor = profile->mFontColorSEL;
|
|
}
|
|
else if ((mHighlighted != NO_ROW) && (row == &mRows[mHighlighted]))
|
|
{
|
|
if (iconIndex != NO_ICON && useHighlightIcon)
|
|
{
|
|
iconIndex++;
|
|
}
|
|
buttonTextureIndex = Profile::TEX_HIGHLIGHT;
|
|
fontColor = profile->mFontColorHL;
|
|
}
|
|
else
|
|
{
|
|
buttonTextureIndex = Profile::TEX_NORMAL;
|
|
fontColor = profile->mFontColor;
|
|
}
|
|
|
|
// render the row bitmap
|
|
drawUtil->clearBitmapModulation();
|
|
drawUtil->drawBitmapStretchSR(profile->mBitmap, RectI(currentOffset, rowExtent), profile->getBitmapArrayRect(buttonTextureIndex));
|
|
|
|
// render the row icon if it has one
|
|
if ((iconIndex != NO_ICON) && profileHasIcons && (!profile->getBitmapArrayRect((U32)iconIndex).extent.isZero()))
|
|
{
|
|
iconIndex += Profile::TEX_FIRST_ICON;
|
|
drawUtil->clearBitmapModulation();
|
|
drawUtil->drawBitmapStretchSR(profile->mBitmap, RectI(currentOffset + iconOffset, iconExtent), profile->getBitmapArrayRect(iconIndex));
|
|
}
|
|
|
|
// render the row text
|
|
drawUtil->setBitmapModulation(fontColor);
|
|
renderJustifiedText(currentOffset + textOffset, textExtent, (*row)->mLabel);
|
|
|
|
if ((*row)->mMode == Row::Mode::OptionList)
|
|
{
|
|
onRenderListOption((*row), currentOffset);
|
|
}
|
|
else if ((*row)->mMode == Row::Mode::Slider)
|
|
{
|
|
onRenderSliderOption((*row), currentOffset);
|
|
}
|
|
else if ((*row)->mMode == Row::Mode::Keybind)
|
|
{
|
|
onRenderKeybindOption((*row), currentOffset);
|
|
}
|
|
}
|
|
|
|
if (mDebugRender)
|
|
{
|
|
onDebugRender(offset);
|
|
}
|
|
|
|
renderChildControls(offset, updateRect);
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::onRenderListOption(Row* row, Point2I currentOffset)
|
|
{
|
|
GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
|
|
|
|
F32 xScale = (float)getWidth() / profile->getRowWidth();
|
|
|
|
S32 rowHeight = profile->getRowHeight();
|
|
|
|
bool profileHasArrows = profile->hasArrows();
|
|
Point2I arrowExtent;
|
|
S32 arrowOffsetY(0);
|
|
if (profileHasArrows)
|
|
{
|
|
arrowExtent = profile->getArrowExtent();
|
|
|
|
// icon is centered vertically
|
|
arrowOffsetY = (rowHeight - arrowExtent.y) >> 1;
|
|
}
|
|
|
|
GFXDrawUtil* drawer = GFX->getDrawUtil();
|
|
|
|
Point2I arrowOffset;
|
|
S32 columnSplit = profile->mColumnSplit * xScale;
|
|
|
|
S32 iconIndex;
|
|
bool hasOptions = (row->mOptions.size() > 0) && row->mSelectedOption > -1;
|
|
if (hasOptions)
|
|
{
|
|
bool isRowSelected = (getSelected() != NO_ROW) && (row == mRows[getSelected()]);
|
|
bool isRowHighlighted = (getHighlighted() != NO_ROW) ? ((row == mRows[getHighlighted()]) && (row->mEnabled)) : false;
|
|
if (profileHasArrows)
|
|
{
|
|
// render the left arrow
|
|
bool arrowOnL = (isRowSelected || isRowHighlighted) && (row->mWrapOptions || (row->mSelectedOption > 0));
|
|
iconIndex = (arrowOnL) ? Profile::TEX_L_ARROW_ON : Profile::TEX_L_ARROW_OFF;
|
|
arrowOffset.x = currentOffset.x + columnSplit;
|
|
arrowOffset.y = currentOffset.y + arrowOffsetY;
|
|
|
|
drawer->clearBitmapModulation();
|
|
drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
|
|
|
|
// render the right arrow
|
|
bool arrowOnR = (isRowSelected || isRowHighlighted) && (row->mWrapOptions || (row->mSelectedOption < row->mOptions.size() - 1));
|
|
iconIndex = (arrowOnR) ? Profile::TEX_R_ARROW_ON : Profile::TEX_R_ARROW_OFF;
|
|
arrowOffset.x = currentOffset.x + (profile->mHitAreaLowerRight.x - profile->mRightPad) * xScale - arrowExtent.x;
|
|
arrowOffset.y = currentOffset.y + arrowOffsetY;
|
|
|
|
drawer->clearBitmapModulation();
|
|
drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
|
|
}
|
|
|
|
// get the appropriate font color
|
|
ColorI fontColor;
|
|
if (!row->mEnabled)
|
|
{
|
|
fontColor = profile->mFontColorNA;
|
|
}
|
|
else if (isRowSelected)
|
|
{
|
|
fontColor = profile->mFontColorSEL;
|
|
}
|
|
else if (isRowHighlighted)
|
|
{
|
|
fontColor = profile->mFontColorHL;
|
|
}
|
|
else
|
|
{
|
|
fontColor = profile->mFontColor;
|
|
}
|
|
|
|
// calculate text to be at the center between the arrows
|
|
GFont* font = profile->mFont;
|
|
StringTableEntry text = row->mOptions[row->mSelectedOption].mDisplayText;
|
|
S32 textWidth = font->getStrWidth(text);
|
|
S32 columnWidth = profile->mHitAreaLowerRight.x * xScale - profile->mRightPad - columnSplit;
|
|
S32 columnCenter = columnSplit + (columnWidth >> 1);
|
|
S32 textStartX = columnCenter - (textWidth >> 1);
|
|
Point2I textOffset(textStartX, 0);
|
|
|
|
// render the option text itself
|
|
Point2I textExtent(columnWidth, rowHeight);
|
|
drawer->setBitmapModulation(fontColor);
|
|
renderJustifiedText(currentOffset + textOffset, textExtent, text);
|
|
}
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::onRenderSliderOption(Row* row, Point2I currentOffset)
|
|
{
|
|
GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
|
|
|
|
F32 xScale = (float)getWidth() / profile->getRowWidth();
|
|
|
|
S32 rowHeight = profile->getRowHeight();
|
|
|
|
bool profileHasArrows = profile->hasArrows();
|
|
Point2I arrowExtent;
|
|
S32 arrowOffsetY(0);
|
|
if (profileHasArrows)
|
|
{
|
|
arrowExtent = profile->getArrowExtent();
|
|
|
|
// icon is centered vertically
|
|
arrowOffsetY = (rowHeight - arrowExtent.y) >> 1;
|
|
}
|
|
|
|
GFXDrawUtil* drawer = GFX->getDrawUtil();
|
|
|
|
Point2I arrowOffset;
|
|
S32 columnSplit = profile->mColumnSplit * xScale;
|
|
|
|
bool isRowSelected = (getSelected() != NO_ROW) && (row == mRows[getSelected()]);
|
|
bool isRowHighlighted = (getHighlighted() != NO_ROW) ? ((row == mRows[getHighlighted()]) && (row->mEnabled)) : false;
|
|
/*if (profileHasArrows)
|
|
{
|
|
// render the left arrow
|
|
bool arrowOnL = (isRowSelected || isRowHighlighted) && (row->mValue > row->mRange.x);
|
|
iconIndex = (arrowOnL) ? Profile::TEX_L_ARROW_ON : Profile::TEX_L_ARROW_OFF;
|
|
arrowOffset.x = currentOffset.x + columnSplit;
|
|
arrowOffset.y = currentOffset.y + arrowOffsetY;
|
|
|
|
drawer->clearBitmapModulation();
|
|
drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
|
|
|
|
// render the right arrow
|
|
bool arrowOnR = (isRowSelected || isRowHighlighted) && (row->mValue < row->mRange.y);
|
|
iconIndex = (arrowOnR) ? Profile::TEX_R_ARROW_ON : Profile::TEX_R_ARROW_OFF;
|
|
arrowOffset.x = currentOffset.x + (profile->mHitAreaLowerRight.x - profile->mRightPad) * xScale - arrowExtent.x;
|
|
arrowOffset.y = currentOffset.y + arrowOffsetY;
|
|
|
|
drawer->clearBitmapModulation();
|
|
drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
|
|
}*/
|
|
|
|
//Draw the slider bar
|
|
if (row->mEnabled)
|
|
{
|
|
RectI sliderRect;
|
|
|
|
sliderRect.point.x = currentOffset.x + columnSplit + arrowExtent.x;
|
|
sliderRect.point.y = currentOffset.y + arrowOffsetY;
|
|
|
|
sliderRect.extent.x = (currentOffset.x + (profile->mHitAreaLowerRight.x - profile->mRightPad) * xScale - arrowExtent.x) - sliderRect.point.x;
|
|
sliderRect.extent.y = arrowExtent.y;
|
|
|
|
//Now adjust the bar to match-to our value
|
|
|
|
S32 barStart = sliderRect.point.x;
|
|
S32 barEnd = sliderRect.point.x + sliderRect.extent.x;
|
|
|
|
S32 xPosFill = (((row->mValue - row->mRange.x) * (barEnd - barStart)) / (row->mRange.y - row->mRange.x)) + barStart;
|
|
|
|
RectI fillRect = sliderRect;
|
|
fillRect.extent.x = xPosFill - sliderRect.point.x;
|
|
|
|
ColorI barColor;
|
|
ColorI barOutlineColor;
|
|
if (isRowSelected)
|
|
{
|
|
barColor = profile->mFillColor;
|
|
barOutlineColor = profile->mFillColorSEL;
|
|
}
|
|
else
|
|
{
|
|
barColor = profile->mFillColor;
|
|
barOutlineColor = profile->mFillColorHL;
|
|
}
|
|
|
|
drawer->drawRectFill(fillRect, barColor);
|
|
|
|
drawer->drawRect(sliderRect, barOutlineColor);
|
|
}
|
|
|
|
// get the appropriate font color
|
|
ColorI fontColor;
|
|
if (!row->mEnabled)
|
|
{
|
|
fontColor = profile->mFontColorNA;
|
|
}
|
|
else if (isRowSelected)
|
|
{
|
|
fontColor = profile->mFontColorSEL;
|
|
}
|
|
else if (isRowHighlighted)
|
|
{
|
|
fontColor = profile->mFontColorHL;
|
|
}
|
|
else
|
|
{
|
|
fontColor = profile->mFontColor;
|
|
}
|
|
|
|
// calculate text to be at the center between the arrows
|
|
GFont* font = profile->mFont;
|
|
|
|
char stringVal[32];
|
|
dSprintf(stringVal, 32, "%f", row->mValue);
|
|
|
|
S32 textWidth = font->getStrWidth(stringVal);
|
|
S32 columnWidth = profile->mHitAreaLowerRight.x * xScale - profile->mRightPad - columnSplit;
|
|
S32 columnCenter = columnSplit + (columnWidth >> 1);
|
|
S32 textStartX = columnCenter - (textWidth >> 1);
|
|
Point2I textOffset(textStartX, 0);
|
|
|
|
// render the option text itself
|
|
Point2I textExtent(columnWidth, rowHeight);
|
|
drawer->setBitmapModulation(fontColor);
|
|
renderJustifiedText(currentOffset + textOffset, textExtent, stringVal);
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::onRenderKeybindOption(Row* row, Point2I currentOffset)
|
|
{
|
|
GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
|
|
F32 xScale = (float)getWidth() / profile->getRowWidth();
|
|
S32 columnSplit = profile->mColumnSplit * xScale;
|
|
|
|
S32 rowHeight = profile->getRowHeight();
|
|
|
|
GFXDrawUtil* drawer = GFX->getDrawUtil();
|
|
//drawer->drawBitmap(row->mBitmap, )
|
|
|
|
Point2I button;
|
|
button.x = currentOffset.x + columnSplit + (columnSplit / 2.5)/* + (optionWidth / 2)*/;
|
|
button.y = currentOffset.y + (rowHeight / 4);
|
|
|
|
Point2I buttonSize;
|
|
buttonSize.x = rowHeight / 2;
|
|
buttonSize.y = rowHeight / 2;
|
|
|
|
if (row->mBitmapTex.isValid())
|
|
{
|
|
GFXTextureObject* texture = row->mBitmapTex;
|
|
RectI rect(button, buttonSize);
|
|
drawer->clearBitmapModulation();
|
|
drawer->drawBitmapStretch(texture, rect, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
|
|
}
|
|
|
|
//drawer->drawRectFill(button, ColorI::BLUE);
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::onDebugRender(Point2I offset)
|
|
{
|
|
GuiGameListMenuProfile * profile = (GuiGameListMenuProfile *) mProfile;
|
|
|
|
F32 xScale = (float) getWidth() / profile->getRowWidth();
|
|
|
|
ColorI controlBorderColor(200, 200, 200); // gray
|
|
ColorI rowBorderColor(255, 127, 255); // magenta
|
|
ColorI hitBorderColor(255, 0, 0); // red
|
|
Point2I shrinker(-1, -1);
|
|
Point2I extent = getExtent();
|
|
|
|
// render a border around the entire control
|
|
RectI borderRect(offset, extent + shrinker);
|
|
GFX->getDrawUtil()->drawRect(borderRect, controlBorderColor);
|
|
|
|
S32 rowHeight = profile->getRowHeight();
|
|
Point2I currentOffset(offset);
|
|
Point2I rowExtent(extent.x, rowHeight);
|
|
rowExtent += shrinker;
|
|
Point2I hitAreaExtent(profile->getHitAreaExtent());
|
|
hitAreaExtent.x *= xScale;
|
|
hitAreaExtent += shrinker;
|
|
Point2I hitAreaOffset = profile->mHitAreaUpperLeft;
|
|
hitAreaOffset.x *= xScale;
|
|
Point2I upperLeft;
|
|
for (Vector<Row *>::iterator row = mRows.begin(); row < mRows.end(); ++row)
|
|
{
|
|
// set the top of the current row
|
|
if (row != mRows.begin())
|
|
{
|
|
// rows other than the first can have padding above them
|
|
currentOffset.y += (*row)->mHeightPad;
|
|
currentOffset.y += rowHeight;
|
|
}
|
|
|
|
// draw the box around the whole row's extent
|
|
upperLeft = currentOffset;
|
|
borderRect.point = upperLeft;
|
|
borderRect.extent = rowExtent;
|
|
GFX->getDrawUtil()->drawRect(borderRect, rowBorderColor);
|
|
|
|
// draw the box around the hit area of the row
|
|
upperLeft = currentOffset + hitAreaOffset;
|
|
borderRect.point = upperLeft;
|
|
borderRect.extent = hitAreaExtent;
|
|
GFX->getDrawUtil()->drawRect(borderRect, hitBorderColor);
|
|
}
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::addRow(const char* label, const char* callback, S32 icon, S32 yPad, bool useHighlightIcon, bool enabled, S32 mode, const char* tooltip)
|
|
{
|
|
Row * row = new Row();
|
|
addRow(row, label, callback, icon, yPad, useHighlightIcon, enabled, mode, tooltip);
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::addRow(Row * row, const char* label, const char* callback, S32 icon, S32 yPad, bool useHighlightIcon, bool enabled, S32 mode, const char* tooltip)
|
|
{
|
|
row->mLabel = StringTable->insert(label, true);
|
|
row->mScriptCallback = (dStrlen(callback) > 0) ? StringTable->insert(callback, true) : NULL;
|
|
row->mIconIndex = (icon < 0) ? NO_ICON : icon;
|
|
row->mHeightPad = yPad;
|
|
row->mUseHighlightIcon = useHighlightIcon;
|
|
row->mEnabled = enabled;
|
|
row->mMode = (Row::Mode)mode;
|
|
row->mTooltip = StringTable->insert(tooltip);
|
|
|
|
mRows.push_back(row);
|
|
|
|
updateHeight();
|
|
|
|
if (mSelected == NO_ROW)
|
|
{
|
|
selectFirstEnabledRow();
|
|
}
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::addRow(const char* label, const char* optionsList, bool wrapOptions, const char* callback, S32 icon, S32 yPad, bool enabled, const char* tooltip, const char* defaultValue)
|
|
{
|
|
static StringTableEntry DELIM = StringTable->insert("\t", true);
|
|
Row* row = new Row();
|
|
Vector<OptionEntry> options(__FILE__, __LINE__);
|
|
|
|
S32 defaultOption = 0;
|
|
|
|
S32 count = StringUnit::getUnitCount(optionsList, DELIM);
|
|
for (S32 i = 0; i < count; ++i)
|
|
{
|
|
OptionEntry e;
|
|
const char* option = StringUnit::getUnit(optionsList, i, DELIM);
|
|
e.mDisplayText = StringTable->insert(option, true);
|
|
e.mKeyString = e.mDisplayText;
|
|
options.push_back(e);
|
|
|
|
if (String::compare(option, defaultValue) == 0)
|
|
defaultOption = options.size() - 1;
|
|
}
|
|
row->mOptions = options;
|
|
bool hasOptions = row->mOptions.size() > 0;
|
|
row->mSelectedOption = (hasOptions) ? defaultOption : NO_OPTION;
|
|
row->mWrapOptions = wrapOptions;
|
|
addRow(row, label, callback, icon, yPad, true, (hasOptions) ? enabled : false, Row::Mode::OptionList, tooltip);
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::addRow(const char* label, F32 defaultValue, F32 increments, Point2F range, const char* callback, S32 icon, S32 yPad, bool enabled, const char* tooltip)
|
|
{
|
|
static StringTableEntry DELIM = StringTable->insert("\t", true);
|
|
Row* row = new Row();
|
|
row->mValue = defaultValue;
|
|
row->mStepSize = increments;
|
|
row->mRange = range;
|
|
|
|
addRow(row, label, callback, icon, yPad, true, enabled, Row::Mode::Slider, tooltip);
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::addRow(const char* label, const char* bitmapName, const char* callback, S32 icon, S32 yPad, bool enabled, const char* tooltip)
|
|
{
|
|
static StringTableEntry DELIM = StringTable->insert("\t", true);
|
|
Row* row = new Row();
|
|
row->mBitmap = StringTable->insert(bitmapName);
|
|
|
|
if(row->mBitmap != StringTable->EmptyString())
|
|
row->mBitmapTex.set(row->mBitmap, &GFXDefaultGUIProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
|
|
|
|
addRow(row, label, callback, icon, yPad, true, enabled, Row::Mode::Keybind, tooltip);
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::removeRow(const S32& row)
|
|
{
|
|
if (row == -1 || row >= mRows.size())
|
|
return;
|
|
|
|
mRows.erase(row);
|
|
}
|
|
|
|
Point2I GuiGameListMenuCtrl::getMinExtent() const
|
|
{
|
|
Point2I parentMin = Parent::getMinExtent();
|
|
|
|
GuiGameListMenuProfile * profile = dynamic_cast<GuiGameListMenuProfile*>(mProfile);
|
|
AssertFatal(profile, "Invalid profile for GuiGameListMenuCtrl!");
|
|
|
|
S32 minHeight = 0;
|
|
S32 rowHeight = profile->getRowHeight();
|
|
|
|
for (Vector<Row *>::const_iterator row = mRows.begin(); row < mRows.end(); ++row)
|
|
{
|
|
minHeight += rowHeight;
|
|
if (row != mRows.begin())
|
|
{
|
|
minHeight += (*row)->mHeightPad;
|
|
}
|
|
}
|
|
|
|
if (minHeight > parentMin.y)
|
|
parentMin.y = minHeight;
|
|
|
|
return parentMin;
|
|
}
|
|
|
|
bool GuiGameListMenuCtrl::onAdd()
|
|
{
|
|
if( !Parent::onAdd() )
|
|
return false;
|
|
|
|
// If we have a non-GuiGameListMenuProfile profile, try to
|
|
// substitute it for DefaultListMenuProfile.
|
|
|
|
if( !hasValidProfile() )
|
|
{
|
|
GuiGameListMenuProfile* profile;
|
|
if( !Sim::findObject( "DefaultListMenuProfile", profile ) )
|
|
{
|
|
Con::errorf( "GuiGameListMenuCtrl: %s can't be created with a profile of type %s. Please create it with a profile of type GuiGameListMenuProfile.",
|
|
getName(), mProfile->getClassName() );
|
|
return false;
|
|
}
|
|
else
|
|
Con::warnf( "GuiGameListMenuCtrl: substituted non-GuiGameListMenuProfile in %s for DefaultListMenuProfile", getName() );
|
|
|
|
setControlProfile( profile );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GuiGameListMenuCtrl::onWake()
|
|
{
|
|
if( !Parent::onWake() )
|
|
return false;
|
|
|
|
if( !hasValidProfile() )
|
|
return false;
|
|
|
|
/*if( mRows.empty() )
|
|
{
|
|
Con::errorf( "GuiGameListMenuCtrl: %s can't be woken up without any rows. Please use \"addRow\" to add at least one row to the control before pushing it to the canvas.",
|
|
getName() );
|
|
return false;
|
|
}*/
|
|
|
|
enforceConstraints();
|
|
|
|
selectFirstEnabledRow();
|
|
|
|
setFirstResponder();
|
|
|
|
mHighlighted = NO_ROW;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GuiGameListMenuCtrl::hasValidProfile() const
|
|
{
|
|
GuiGameListMenuProfile * profile = dynamic_cast<GuiGameListMenuProfile *>(mProfile);
|
|
return profile;
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::enforceConstraints()
|
|
{
|
|
if( hasValidProfile() )
|
|
{
|
|
((GuiGameListMenuProfile *)mProfile)->enforceConstraints();
|
|
}
|
|
updateHeight();
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::updateHeight()
|
|
{
|
|
if (hasValidProfile())
|
|
{
|
|
S32 minHeight = getMinExtent().y;
|
|
if (getHeight() < minHeight)
|
|
{
|
|
setHeight(minHeight);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::onMouseDown(const GuiEvent &event)
|
|
{
|
|
S32 hitRow = getRow(event.mousePoint);
|
|
if (hitRow != NO_ROW)
|
|
{
|
|
S32 delta = (mSelected != NO_ROW) ? (hitRow - mSelected) : (mSelected + 1);
|
|
changeRow(delta);
|
|
}
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::onMouseLeave(const GuiEvent &event)
|
|
{
|
|
mHighlighted = NO_ROW;
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::onMouseMove(const GuiEvent &event)
|
|
{
|
|
S32 hitRow = getRow(event.mousePoint);
|
|
// allow mHighligetd to be set to NO_ROW so rows can be unhighlighted
|
|
mHighlighted = hitRow;
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::onMouseUp(const GuiEvent &event)
|
|
{
|
|
S32 hitRow = getRow(event.mousePoint);
|
|
if ((hitRow != NO_ROW) && isRowEnabled(hitRow) && (hitRow == getSelected()))
|
|
{
|
|
if (mRows[hitRow]->mMode == Row::Mode::Default)
|
|
{
|
|
activateRow();
|
|
}
|
|
else if (mRows[hitRow]->mMode == Row::Mode::OptionList)
|
|
{
|
|
S32 xPos = globalToLocalCoord(event.mousePoint).x;
|
|
clickOption((Row*)mRows[getSelected()], xPos);
|
|
}
|
|
else if (mRows[hitRow]->mMode == Row::Mode::Slider)
|
|
{
|
|
S32 xPos = globalToLocalCoord(event.mousePoint).x;
|
|
clickSlider((Row*)mRows[getSelected()], xPos);
|
|
}
|
|
else if (mRows[hitRow]->mMode == Row::Mode::Keybind)
|
|
{
|
|
S32 xPos = globalToLocalCoord(event.mousePoint).x;
|
|
clickKeybind((Row*)mRows[getSelected()], xPos);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::activateRow()
|
|
{
|
|
S32 row = getSelected();
|
|
if ((row != NO_ROW) && isRowEnabled(row) && (mRows[row]->mScriptCallback != NULL))
|
|
{
|
|
setThisControl();
|
|
if (Con::isFunction(mRows[row]->mScriptCallback))
|
|
{
|
|
Con::executef(mRows[row]->mScriptCallback);
|
|
}
|
|
}
|
|
}
|
|
|
|
S32 GuiGameListMenuCtrl::getRow(Point2I globalPoint)
|
|
{
|
|
Point2I localPoint = globalToLocalCoord(globalPoint);
|
|
GuiGameListMenuProfile * profile = (GuiGameListMenuProfile *) mProfile;
|
|
|
|
F32 xScale = (float) getWidth() / profile->getRowWidth();
|
|
|
|
S32 rowHeight = profile->getRowHeight();
|
|
Point2I currentOffset(0, 0);
|
|
Point2I hitAreaUpperLeft = profile->mHitAreaUpperLeft;
|
|
hitAreaUpperLeft.x *= xScale;
|
|
Point2I hitAreaLowerRight = profile->mHitAreaLowerRight;
|
|
hitAreaLowerRight.x *= xScale;
|
|
|
|
Point2I upperLeft, lowerRight;
|
|
for (Vector<Row *>::iterator row = mRows.begin(); row < mRows.end(); ++row)
|
|
{
|
|
if (row != mRows.begin())
|
|
{
|
|
// rows other than the first can have padding above them
|
|
currentOffset.y += (*row)->mHeightPad;
|
|
}
|
|
|
|
upperLeft = currentOffset + hitAreaUpperLeft;
|
|
lowerRight = currentOffset + hitAreaLowerRight;
|
|
|
|
if ((upperLeft.x <= localPoint.x) && (localPoint.x < lowerRight.x) &&
|
|
(upperLeft.y <= localPoint.y) && (localPoint.y < lowerRight.y))
|
|
{
|
|
return row - mRows.begin();
|
|
}
|
|
|
|
currentOffset.y += rowHeight;
|
|
}
|
|
|
|
return NO_ROW;
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::setSelected(S32 index)
|
|
{
|
|
if (index == NO_ROW)
|
|
{
|
|
// deselection
|
|
mSelected = NO_ROW;
|
|
return;
|
|
}
|
|
|
|
if (! isValidRowIndex(index))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (! isRowEnabled(index))
|
|
{
|
|
// row is disabled, it can't be selected
|
|
return;
|
|
}
|
|
|
|
mSelected = mClamp(index, 0, mRows.size() - 1);
|
|
|
|
//If we're childed to a scroll container, make sure us changing rows has our new position visible
|
|
GuiScrollCtrl* scroll = dynamic_cast<GuiScrollCtrl*>(getParent());
|
|
if (scroll)
|
|
{
|
|
scroll->scrollRectVisible(getRowBounds(mSelected));
|
|
}
|
|
}
|
|
|
|
bool GuiGameListMenuCtrl::isRowEnabled(S32 index) const
|
|
{
|
|
if (! isValidRowIndex(index))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return mRows[index]->mEnabled;
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::setRowEnabled(S32 index, bool enabled)
|
|
{
|
|
if (! isValidRowIndex(index))
|
|
{
|
|
return;
|
|
}
|
|
|
|
mRows[index]->mEnabled = enabled;
|
|
|
|
if (getSelected() == index)
|
|
{
|
|
selectFirstEnabledRow();
|
|
}
|
|
}
|
|
|
|
bool GuiGameListMenuCtrl::isValidRowIndex(S32 index) const
|
|
{
|
|
return ((0 <= index) && (index < mRows.size()));
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::selectFirstEnabledRow()
|
|
{
|
|
setSelected(NO_ROW);
|
|
for (Vector<Row *>::iterator row = mRows.begin(); row < mRows.end(); ++row)
|
|
{
|
|
if ((*row)->mEnabled)
|
|
{
|
|
setSelected(row - mRows.begin());
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GuiGameListMenuCtrl::onInputEvent(const InputEventInfo& event)
|
|
{
|
|
if (mCallbackOnInputs)
|
|
{
|
|
char deviceStr[32];
|
|
if (!ActionMap::getDeviceName(event.deviceType, event.deviceInst, deviceStr))
|
|
return false;
|
|
|
|
String deviceString = deviceStr;
|
|
|
|
if (event.action == SI_MAKE || event.action == SI_BREAK)
|
|
{
|
|
bool isModifier = false;
|
|
|
|
bool state = event.action == SI_MAKE;
|
|
|
|
switch (event.objInst)
|
|
{
|
|
case KEY_LCONTROL:
|
|
case KEY_RCONTROL:
|
|
case KEY_LALT:
|
|
case KEY_RALT:
|
|
case KEY_LSHIFT:
|
|
case KEY_RSHIFT:
|
|
case KEY_MAC_LOPT:
|
|
case KEY_MAC_ROPT:
|
|
isModifier = true;
|
|
}
|
|
|
|
if ((event.objType == SI_KEY) && isModifier)
|
|
{
|
|
char keyString[32];
|
|
if (!ActionMap::getKeyString(event.objInst, keyString))
|
|
return false;
|
|
|
|
onInputEvent_callback(deviceString.c_str(), keyString, state);
|
|
|
|
if (mConsumeKeyInputEvents)
|
|
{
|
|
if(deviceString.startsWith("keyboard"))
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const char* actionString = ActionMap::buildActionString(&event);
|
|
onInputEvent_callback(deviceString.c_str(), actionString, state);
|
|
|
|
if (mConsumeKeyInputEvents)
|
|
{
|
|
if (deviceString.startsWith("keyboard") || deviceString.startsWith("gamepad"))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else if (event.objType == SI_AXIS || event.objType == SI_INT || event.objType == SI_FLOAT)
|
|
{
|
|
F32 fValue = event.fValue;
|
|
if (event.objType == SI_INT)
|
|
fValue = (F32)event.iValue;
|
|
|
|
if (!ActionMap::getDeviceName(event.deviceType, event.deviceInst, deviceStr))
|
|
return false;
|
|
|
|
const char* actionString = ActionMap::buildActionString(&event);
|
|
|
|
onAxisEvent_callback(deviceStr, actionString, fValue);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool GuiGameListMenuCtrl::onKeyDown(const GuiEvent &event)
|
|
{
|
|
switch (event.keyCode)
|
|
{
|
|
case KEY_UP:
|
|
changeRow(-1);
|
|
return true;
|
|
|
|
case KEY_DOWN:
|
|
changeRow(1);
|
|
return true;
|
|
|
|
case KEY_LEFT:
|
|
changeOption(-1);
|
|
return true;
|
|
|
|
case KEY_RIGHT:
|
|
changeOption(1);
|
|
return true;
|
|
|
|
case KEY_A:
|
|
case KEY_RETURN:
|
|
case KEY_NUMPADENTER:
|
|
case KEY_SPACE:
|
|
case XI_A:
|
|
case XI_START:
|
|
doScriptCommand(mCallbackOnA);
|
|
return true;
|
|
|
|
case KEY_B:
|
|
case KEY_ESCAPE:
|
|
case KEY_BACKSPACE:
|
|
case KEY_DELETE:
|
|
case XI_B:
|
|
case XI_BACK:
|
|
doScriptCommand(mCallbackOnB);
|
|
return true;
|
|
|
|
case KEY_X:
|
|
case XI_X:
|
|
doScriptCommand(mCallbackOnX);
|
|
return true;
|
|
|
|
case KEY_Y:
|
|
case XI_Y:
|
|
doScriptCommand(mCallbackOnY);
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return Parent::onKeyDown(event);
|
|
}
|
|
|
|
bool GuiGameListMenuCtrl::onGamepadAxisUp(const GuiEvent &event)
|
|
{
|
|
changeRow(-1);
|
|
return true;
|
|
}
|
|
|
|
bool GuiGameListMenuCtrl::onGamepadAxisDown(const GuiEvent &event)
|
|
{
|
|
changeRow(1);
|
|
return true;
|
|
}
|
|
|
|
bool GuiGameListMenuCtrl::onGamepadAxisLeft(const GuiEvent& event)
|
|
{
|
|
changeOption(-1);
|
|
return true;
|
|
}
|
|
|
|
bool GuiGameListMenuCtrl::onGamepadAxisRight(const GuiEvent& event)
|
|
{
|
|
changeOption(1);
|
|
return true;
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::doScriptCommand(StringTableEntry command)
|
|
{
|
|
if (command && command[0])
|
|
{
|
|
setThisControl();
|
|
Con::evaluate(command, false, __FILE__);
|
|
}
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::changeRow(S32 delta)
|
|
{
|
|
S32 oldRowIndex = getSelected();
|
|
S32 newRowIndex = oldRowIndex;
|
|
do
|
|
{
|
|
newRowIndex += delta;
|
|
if (newRowIndex >= mRows.size())
|
|
{
|
|
newRowIndex = 0;
|
|
}
|
|
else if (newRowIndex < 0)
|
|
{
|
|
newRowIndex = mRows.size() - 1;
|
|
}
|
|
}
|
|
while ((! mRows[newRowIndex]->mEnabled) && (newRowIndex != oldRowIndex));
|
|
|
|
setSelected(newRowIndex);
|
|
|
|
// do the callback
|
|
onChange_callback();
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::setThisControl()
|
|
{
|
|
smThisControl = this;
|
|
}
|
|
|
|
StringTableEntry GuiGameListMenuCtrl::getRowLabel(S32 rowIndex) const
|
|
{
|
|
if (! isValidRowIndex(rowIndex))
|
|
{
|
|
// not a valid row index, don't do anything
|
|
return StringTable->EmptyString();
|
|
}
|
|
return mRows[rowIndex]->mLabel;
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::setRowLabel(S32 rowIndex, const char * label)
|
|
{
|
|
if (! isValidRowIndex(rowIndex))
|
|
{
|
|
// not a valid row index, don't do anything
|
|
return;
|
|
}
|
|
|
|
mRows[rowIndex]->mLabel = StringTable->insert(label, true);
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::clearRows()
|
|
{
|
|
for (U32 i = 0; i < mRows.size(); i++)
|
|
{
|
|
if (mRows[i]->mBitmap != StringTable->EmptyString())
|
|
mRows[i]->mBitmapTex = nullptr;
|
|
}
|
|
|
|
mRows.clear();
|
|
setSelected(-1);
|
|
setHeight(mMinExtent.y);
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::refresh()
|
|
{
|
|
enforceConstraints();
|
|
}
|
|
|
|
RectI GuiGameListMenuCtrl::getRowBounds(S32 rowIndex)
|
|
{
|
|
GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
|
|
|
|
S32 rowHeight = profile->getRowHeight();
|
|
|
|
Point2I currentOffset = Point2I::Zero;
|
|
Point2I extent = getExtent();
|
|
Point2I rowExtent(extent.x, rowHeight);
|
|
|
|
for (U32 i = 1; i <= rowIndex; i++)
|
|
{
|
|
//the top row can't pad, so we'll ignore it
|
|
GuiGameListMenuCtrl::Row* row = mRows[i];
|
|
|
|
// rows other than the first can have padding above them
|
|
currentOffset.y += row->mHeightPad;
|
|
currentOffset.y += rowHeight;
|
|
}
|
|
|
|
return RectI(currentOffset, rowExtent);
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
// Console stuff (GuiGameListMenuCtrl)
|
|
//-----------------------------------------------------------------------------
|
|
|
|
StringTableEntry GuiGameListMenuCtrl::getCurrentOption(S32 rowIndex) const
|
|
{
|
|
if (isValidRowIndex(rowIndex))
|
|
{
|
|
Row* row = (Row*)mRows[rowIndex];
|
|
if (row->mSelectedOption != NO_OPTION)
|
|
{
|
|
return row->mOptions[row->mSelectedOption].mDisplayText;
|
|
}
|
|
}
|
|
return StringTable->insert("", false);
|
|
}
|
|
|
|
StringTableEntry GuiGameListMenuCtrl::getCurrentOptionKey(S32 rowIndex) const
|
|
{
|
|
if (isValidRowIndex(rowIndex))
|
|
{
|
|
Row* row = (Row*)mRows[rowIndex];
|
|
if (row->mSelectedOption != NO_OPTION)
|
|
{
|
|
return row->mOptions[row->mSelectedOption].mKeyString;
|
|
}
|
|
}
|
|
return StringTable->insert("", false);
|
|
}
|
|
|
|
S32 GuiGameListMenuCtrl::getCurrentOptionIndex(S32 rowIndex) const
|
|
{
|
|
if (isValidRowIndex(rowIndex))
|
|
{
|
|
Row* row = (Row*)mRows[rowIndex];
|
|
if (row->mSelectedOption != NO_OPTION)
|
|
{
|
|
return row->mSelectedOption;
|
|
}
|
|
}
|
|
return S32(-1);
|
|
}
|
|
|
|
bool GuiGameListMenuCtrl::selectOption(S32 rowIndex, const char* theOption)
|
|
{
|
|
if (!isValidRowIndex(rowIndex))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Row* row = (Row*)mRows[rowIndex];
|
|
|
|
for (Vector<OptionEntry>::iterator anOption = row->mOptions.begin(); anOption < row->mOptions.end(); ++anOption)
|
|
{
|
|
if (String::compare((*anOption).mDisplayText, theOption) == 0)
|
|
{
|
|
S32 newIndex = anOption - row->mOptions.begin();
|
|
row->mSelectedOption = newIndex;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool GuiGameListMenuCtrl::selectOptionByKey(S32 rowIndex, const char* optionKey)
|
|
{
|
|
if (!isValidRowIndex(rowIndex))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Row* row = (Row*)mRows[rowIndex];
|
|
|
|
for (Vector<OptionEntry>::iterator anOption = row->mOptions.begin(); anOption < row->mOptions.end(); ++anOption)
|
|
{
|
|
if (String::compare((*anOption).mKeyString, optionKey) == 0)
|
|
{
|
|
S32 newIndex = anOption - row->mOptions.begin();
|
|
row->mSelectedOption = newIndex;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool GuiGameListMenuCtrl::selectOptionByIndex(S32 rowIndex, S32 optionIndex)
|
|
{
|
|
if (!isValidRowIndex(rowIndex) || (optionIndex < 0))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Row* row = (Row*)mRows[rowIndex];
|
|
if (optionIndex < row->mOptions.size())
|
|
{
|
|
row->mSelectedOption = optionIndex;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::setOptions(S32 rowIndex, const char* optionsList)
|
|
{
|
|
static StringTableEntry DELIM = StringTable->insert("\t", true);
|
|
|
|
if (!isValidRowIndex(rowIndex))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Row* row = (Row*)mRows[rowIndex];
|
|
|
|
S32 count = StringUnit::getUnitCount(optionsList, DELIM);
|
|
row->mOptions.setSize(count);
|
|
for (S32 i = 0; i < count; ++i)
|
|
{
|
|
const char* option = StringUnit::getUnit(optionsList, i, DELIM);
|
|
OptionEntry e;
|
|
e.mDisplayText = StringTable->insert(option, true);
|
|
e.mKeyString = e.mDisplayText;
|
|
row->mOptions[i] = e;
|
|
}
|
|
|
|
if (row->mSelectedOption >= row->mOptions.size())
|
|
{
|
|
row->mSelectedOption = row->mOptions.size() - 1;
|
|
}
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::addOption(S32 rowIndex, const char* displayText, const char* keyText)
|
|
{
|
|
if (!isValidRowIndex(rowIndex))
|
|
{
|
|
return;
|
|
}
|
|
|
|
OptionEntry e;
|
|
e.mDisplayText = StringTable->insert(displayText, true);
|
|
e.mKeyString = (keyText[0] == '\0') ? e.mDisplayText : StringTable->insert(keyText, true);
|
|
|
|
Row* row = (Row*)mRows[rowIndex];
|
|
row->mOptions.push_back(e);
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::clickOption(Row* row, S32 xPos)
|
|
{
|
|
GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
|
|
if (!profile->hasArrows())
|
|
{
|
|
return;
|
|
}
|
|
|
|
F32 xScale = (float)getWidth() / profile->getRowWidth();
|
|
|
|
S32 bitmapArrowWidth = mProfile->getBitmapArrayRect(Profile::TEX_FIRST_ARROW).extent.x;
|
|
|
|
S32 leftArrowX1 = profile->mColumnSplit * xScale;
|
|
S32 leftArrowX2 = leftArrowX1 + bitmapArrowWidth;
|
|
|
|
S32 rightArrowX2 = (profile->mHitAreaLowerRight.x - profile->mRightPad) * xScale;
|
|
S32 rightArrowX1 = rightArrowX2 - bitmapArrowWidth;
|
|
|
|
if ((leftArrowX1 <= xPos) && (xPos <= leftArrowX2))
|
|
{
|
|
changeOption(row, -1);
|
|
}
|
|
else if ((rightArrowX1 <= xPos) && (xPos <= rightArrowX2))
|
|
{
|
|
changeOption(row, 1);
|
|
}
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::changeOption(S32 delta)
|
|
{
|
|
if (getSelected() != NO_ROW)
|
|
{
|
|
Row* row = (Row*)mRows[getSelected()];
|
|
changeOption(row, delta);
|
|
}
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::changeOption(Row* row, S32 delta)
|
|
{
|
|
S32 optionCount = row->mOptions.size();
|
|
|
|
S32 newSelection = row->mSelectedOption + delta;
|
|
if (optionCount == 0)
|
|
{
|
|
newSelection = NO_OPTION;
|
|
}
|
|
else if (!row->mWrapOptions)
|
|
{
|
|
newSelection = mClamp(newSelection, 0, optionCount - 1);
|
|
}
|
|
else if (newSelection < 0)
|
|
{
|
|
newSelection = optionCount - 1;
|
|
}
|
|
else if (newSelection >= optionCount)
|
|
{
|
|
newSelection = 0;
|
|
}
|
|
row->mSelectedOption = newSelection;
|
|
|
|
if (row->mMode == GuiGameListMenuCtrl::Row::Slider)
|
|
{
|
|
row->mValue += row->mStepSize * delta;
|
|
|
|
row->mValue = mRound(row->mValue / row->mStepSize) * row->mStepSize;
|
|
|
|
if (row->mValue < row->mRange.x)
|
|
row->mValue = row->mRange.x;
|
|
if (row->mValue > row->mRange.y)
|
|
row->mValue = row->mRange.y;
|
|
}
|
|
|
|
static StringTableEntry LEFT = StringTable->insert("LEFT", true);
|
|
static StringTableEntry RIGHT = StringTable->insert("RIGHT", true);
|
|
|
|
if (row->mScriptCallback != NULL && (row->mSelectedOption != NO_OPTION && row->mMode != GuiGameListMenuCtrl::Row::Slider))
|
|
{
|
|
setThisControl();
|
|
StringTableEntry direction = NULL;
|
|
if (delta < 0)
|
|
{
|
|
direction = LEFT;
|
|
}
|
|
else if (delta > 0)
|
|
{
|
|
direction = RIGHT;
|
|
}
|
|
if ((direction != NULL) && (Con::isFunction(row->mScriptCallback)))
|
|
{
|
|
Con::executef(row->mScriptCallback, direction);
|
|
}
|
|
}
|
|
}
|
|
IMPLEMENT_CONOBJECT(GuiGameListMenuCtrl);
|
|
|
|
void GuiGameListMenuCtrl::clickSlider(Row* row, S32 xPos)
|
|
{
|
|
GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
|
|
if (!profile->hasArrows())
|
|
{
|
|
return;
|
|
}
|
|
|
|
F32 xScale = (float)getWidth() / profile->getRowWidth();
|
|
|
|
S32 bitmapArrowWidth = mProfile->getBitmapArrayRect(Profile::TEX_FIRST_ARROW).extent.x;
|
|
|
|
S32 leftArrowX1 = profile->mColumnSplit * xScale;
|
|
S32 leftArrowX2 = leftArrowX1 + bitmapArrowWidth;
|
|
|
|
S32 rightArrowX2 = (profile->mHitAreaLowerRight.x - profile->mRightPad) * xScale;
|
|
S32 rightArrowX1 = rightArrowX2 - bitmapArrowWidth;
|
|
|
|
if ((leftArrowX1 <= xPos) && (xPos <= leftArrowX2))
|
|
{
|
|
row->mValue -= row->mStepSize;
|
|
|
|
row->mValue = mRound(row->mValue / row->mStepSize) * row->mStepSize;
|
|
|
|
if (row->mValue < row->mRange.x)
|
|
row->mValue = row->mRange.x;
|
|
|
|
}
|
|
else if ((rightArrowX1 <= xPos) && (xPos <= rightArrowX2))
|
|
{
|
|
//F32 snap = row->mValue % row->mStepSize;
|
|
//row->mValue.y -= snap;
|
|
|
|
row->mValue += row->mStepSize;
|
|
|
|
row->mValue = mRound(row->mValue / row->mStepSize) * row->mStepSize;
|
|
|
|
if (row->mValue > row->mRange.y)
|
|
row->mValue = row->mRange.y;
|
|
}
|
|
else
|
|
{
|
|
//see if we clicked on the sliderbar itself
|
|
S32 barStart = leftArrowX2;
|
|
S32 barEnd = rightArrowX1;
|
|
|
|
if (xPos >= barStart && xPos <= barEnd)
|
|
{
|
|
//find the position
|
|
F32 newValue = (((xPos - barStart) * (row->mRange.y - row->mRange.x)) / (barEnd - barStart)) + row->mRange.x;
|
|
|
|
newValue = mRound(newValue / row->mStepSize) * row->mStepSize;
|
|
|
|
row->mValue = newValue;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::clickKeybind(Row* row, S32 xPos)
|
|
{
|
|
GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
|
|
F32 xScale = (float)getWidth() / profile->getRowWidth();
|
|
S32 columnSplit = profile->mColumnSplit * xScale;
|
|
|
|
S32 rowHeight = profile->getRowHeight();
|
|
|
|
//drawer->drawBitmap(row->mBitmap, )
|
|
|
|
Point2I button;
|
|
button.x = columnSplit + (columnSplit / 2)/* + (optionWidth / 2)*/;
|
|
button.y = rowHeight / 4;
|
|
|
|
Point2I buttonSize;
|
|
buttonSize.x = rowHeight / 2;
|
|
buttonSize.y = rowHeight / 2;
|
|
|
|
RectI rect(button, buttonSize);
|
|
|
|
if (rect.pointInRect(Point2I(xPos, rowHeight / 2)))
|
|
{
|
|
if (row->mScriptCallback != StringTable->EmptyString())
|
|
{
|
|
S32 rowId = getSelected();
|
|
Con::executef(row->mScriptCallback, rowId);
|
|
}
|
|
}
|
|
}
|
|
|
|
F32 GuiGameListMenuCtrl::getValue(S32 rowIndex)
|
|
{
|
|
if (!isValidRowIndex(rowIndex))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
Row* row = (Row*)mRows[rowIndex];
|
|
|
|
return row->mValue;
|
|
}
|
|
|
|
void GuiGameListMenuCtrl::setValue(S32 rowIndex, F32 value)
|
|
{
|
|
if (!isValidRowIndex(rowIndex))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Row* row = (Row*)mRows[rowIndex];
|
|
|
|
row->mValue = value;
|
|
}
|
|
|
|
const char* GuiGameListMenuCtrl::getTooltip(S32 rowIndex)
|
|
{
|
|
if (!isValidRowIndex(rowIndex))
|
|
{
|
|
return "";
|
|
}
|
|
|
|
Row* row = (Row*)mRows[rowIndex];
|
|
|
|
return row->mTooltip;
|
|
}
|
|
|
|
ConsoleDocClass( GuiGameListMenuCtrl,
|
|
"@brief A base class for cross platform menu controls that are gamepad friendly.\n\n"
|
|
|
|
"This class is used to build row-based menu GUIs that can be easily navigated "
|
|
"using the keyboard, mouse or gamepad. The desired row can be selected using "
|
|
"the mouse, or by navigating using the Up and Down buttons.\n\n"
|
|
|
|
"@tsexample\n\n"
|
|
"new GuiGameListMenuCtrl()\n"
|
|
"{\n"
|
|
" debugRender = \"0\";\n"
|
|
" callbackOnA = \"applyOptions();\";\n"
|
|
" callbackOnB = \"Canvas.setContent(MainMenuGui);\";\n"
|
|
" callbackOnX = \"\";\n"
|
|
" callbackOnY = \"revertOptions();\";\n"
|
|
" //Properties not specific to this control have been omitted from this example.\n"
|
|
"};\n"
|
|
"@endtsexample\n\n"
|
|
|
|
"@see GuiGameListMenuProfile\n\n"
|
|
|
|
"@ingroup GuiGame"
|
|
);
|
|
|
|
IMPLEMENT_CALLBACK( GuiGameListMenuCtrl, onChange, void, (), (),
|
|
"Called when the selected row changes." );
|
|
|
|
IMPLEMENT_CALLBACK(GuiGameListMenuCtrl, onInputEvent, void, (const char* device, const char* action, bool state),
|
|
(device, action, state),
|
|
"@brief Callback that occurs when an input is triggered on this control\n\n"
|
|
"@param device The device type triggering the input, such as keyboard, mouse, etc\n"
|
|
"@param action The actual event occuring, such as a key or button\n"
|
|
"@param state True if the action is being pressed, false if it is being release\n\n");
|
|
|
|
IMPLEMENT_CALLBACK(GuiGameListMenuCtrl, onAxisEvent, void, (const char* device, const char* action, F32 axisValue),
|
|
(device, action, axisValue),
|
|
"@brief Callback that occurs when an axis event is triggered on this control\n\n"
|
|
"@param device The device type triggering the input, such as mouse, joystick, gamepad, etc\n"
|
|
"@param action The ActionMap code for the axis\n"
|
|
"@param axisValue The current value of the axis\n\n");
|
|
|
|
void GuiGameListMenuCtrl::initPersistFields()
|
|
{
|
|
docsURL;
|
|
addField("debugRender", TypeBool, Offset(mDebugRender, GuiGameListMenuCtrl),
|
|
"Enable debug rendering" );
|
|
|
|
addField("callbackOnA", TypeString, Offset(mCallbackOnA, GuiGameListMenuCtrl),
|
|
"Script callback when the 'A' button is pressed. 'A' inputs are Keyboard: A, Return, Space; Gamepad: A, Start" );
|
|
|
|
addField("callbackOnB", TypeString, Offset(mCallbackOnB, GuiGameListMenuCtrl),
|
|
"Script callback when the 'B' button is pressed. 'B' inputs are Keyboard: B, Esc, Backspace, Delete; Gamepad: B, Back" );
|
|
|
|
addField("callbackOnX", TypeString, Offset(mCallbackOnX, GuiGameListMenuCtrl),
|
|
"Script callback when the 'X' button is pressed. 'X' inputs are Keyboard: X; Gamepad: X" );
|
|
|
|
addField("callbackOnY", TypeString, Offset(mCallbackOnY, GuiGameListMenuCtrl),
|
|
"Script callback when the 'Y' button is pressed. 'Y' inputs are Keyboard: Y; Gamepad: Y" );
|
|
|
|
addField("callbackOnInputs", TypeBool, Offset(mCallbackOnInputs, GuiGameListMenuCtrl),
|
|
"Script callback when any inputs are detected, even if they aren't the regular 4 face buttons. Useful for secondary/speciality handling of menu navigation.");
|
|
|
|
addField("consumeKeyInputEvents", TypeBool, Offset(mConsumeKeyInputEvents, GuiGameListMenuCtrl),
|
|
"When callbackOnInputs is active, this indicates if the input event should be consumed, or allowed 'through' to let other things respond to the event as well.");
|
|
|
|
|
|
Parent::initPersistFields();
|
|
}
|
|
|
|
DefineEngineMethod( GuiGameListMenuCtrl, addRow, void,
|
|
( const char* label, const char* callback, S32 icon, S32 yPad, bool useHighlightIcon, bool enabled, int mode ),
|
|
( -1, 0, true, true, 0 ),
|
|
"Add a row to the list control.\n\n"
|
|
"@param label The text to display on the row as a label.\n"
|
|
"@param callback Name of a script function to use as a callback when this row is activated.\n"
|
|
"@param icon [optional] Index of the icon to use as a marker.\n"
|
|
"@param yPad [optional] An extra amount of height padding before the row. Does nothing on the first row.\n"
|
|
"@param useHighlightIcon [optional] Does this row use the highlight icon?.\n"
|
|
"@param enabled [optional] If this row is initially enabled.\n"
|
|
"@param mode [optional] What option mode the row is in. 0 = Default, 1 = OptionList, 2 == Keybind")
|
|
{
|
|
object->addRow( label, callback, icon, yPad, useHighlightIcon, enabled, mode);
|
|
}
|
|
|
|
DefineEngineMethod( GuiGameListMenuCtrl, isRowEnabled, bool, ( S32 row ),,
|
|
"Determines if the specified row is enabled or disabled.\n\n"
|
|
"@param row The row to set the enabled status of.\n"
|
|
"@return True if the specified row is enabled. False if the row is not enabled or the given index was not valid." )
|
|
{
|
|
return object->isRowEnabled( row );
|
|
}
|
|
|
|
DefineEngineMethod( GuiGameListMenuCtrl, setRowEnabled, void, ( S32 row, bool enabled ),,
|
|
"Sets a row's enabled status according to the given parameters.\n\n"
|
|
"@param row The index to check for validity.\n"
|
|
"@param enabled Indicate true to enable the row or false to disable it." )
|
|
{
|
|
object->setRowEnabled( row, enabled );
|
|
}
|
|
|
|
DefineEngineMethod( GuiGameListMenuCtrl, activateRow, void, (),,
|
|
"Activates the current row. The script callback of the current row will be called (if it has one)." )
|
|
{
|
|
object->activateRow();
|
|
}
|
|
|
|
DefineEngineMethod( GuiGameListMenuCtrl, getRowCount, S32, (),,
|
|
"Gets the number of rows on the control.\n\n"
|
|
"@return (int) The number of rows on the control." )
|
|
{
|
|
return object->getRowCount();
|
|
}
|
|
|
|
DefineEngineMethod( GuiGameListMenuCtrl, getRowLabel, const char *, ( S32 row ),,
|
|
"Gets the label displayed on the specified row.\n\n"
|
|
"@param row Index of the row to get the label of.\n"
|
|
"@return The label for the row." )
|
|
{
|
|
return object->getRowLabel( row );
|
|
}
|
|
|
|
DefineEngineMethod( GuiGameListMenuCtrl, setRowLabel, void, ( S32 row, const char* label ),,
|
|
"Sets the label on the given row.\n\n"
|
|
"@param row Index of the row to set the label on.\n"
|
|
"@param label Text to set as the label of the row.\n" )
|
|
{
|
|
object->setRowLabel( row, label );
|
|
}
|
|
|
|
DefineEngineMethod( GuiGameListMenuCtrl, setSelected, void, ( S32 row ),,
|
|
"Sets the selected row. Only rows that are enabled can be selected.\n\n"
|
|
"@param row Index of the row to set as selected." )
|
|
{
|
|
object->setSelected( row );
|
|
}
|
|
|
|
DefineEngineMethod( GuiGameListMenuCtrl, getSelectedRow, S32, (),,
|
|
"Gets the index of the currently selected row.\n\n"
|
|
"@return Index of the selected row." )
|
|
{
|
|
return object->getSelected();
|
|
}
|
|
|
|
DefineEngineMethod(GuiGameListMenuCtrl, clearRows, void, (), ,
|
|
"Gets the index of the currently selected row.\n\n"
|
|
"@return Index of the selected row.")
|
|
{
|
|
return object->clearRows();
|
|
}
|
|
|
|
DefineEngineMethod(GuiGameListMenuCtrl, refresh, void, (), ,
|
|
"Gets the index of the currently selected row.\n\n"
|
|
"@return Index of the selected row.")
|
|
{
|
|
return object->refresh();
|
|
}
|
|
|
|
DefineEngineMethod(GuiGameListMenuCtrl, addOptionRow, void,
|
|
(const char* label, const char* options, bool wrapOptions, const char* callback, S32 icon, S32 yPad, bool enabled, const char* tooltip, const char* defaultValue),
|
|
(-1, 0, true, "", ""),
|
|
"Add a row to the list control.\n\n"
|
|
"@param label The text to display on the row as a label.\n"
|
|
"@param options A tab separated list of options.\n"
|
|
"@param wrapOptions Specify true to allow options to wrap at each end or false to prevent wrapping.\n"
|
|
"@param callback Name of a script function to use as a callback when this row is activated.\n"
|
|
"@param icon [optional] Index of the icon to use as a marker.\n"
|
|
"@param yPad [optional] An extra amount of height padding before the row. Does nothing on the first row.\n"
|
|
"@param enabled [optional] If this row is initially enabled.")
|
|
{
|
|
object->addRow(label, options, wrapOptions, callback, icon, yPad, enabled, tooltip, defaultValue);
|
|
}
|
|
|
|
DefineEngineMethod(GuiGameListMenuCtrl, addSliderRow, void,
|
|
(const char* label, F32 defaultValue, F32 increment, Point2F range, const char* callback, S32 icon, S32 yPad, bool enabled, const char* tooltip),
|
|
(-1, 0, true, ""),
|
|
"Add a row to the list control.\n\n"
|
|
"@param label The text to display on the row as a label.\n"
|
|
"@param options A tab separated list of options.\n"
|
|
"@param wrapOptions Specify true to allow options to wrap at each end or false to prevent wrapping.\n"
|
|
"@param callback Name of a script function to use as a callback when this row is activated.\n"
|
|
"@param icon [optional] Index of the icon to use as a marker.\n"
|
|
"@param yPad [optional] An extra amount of height padding before the row. Does nothing on the first row.\n"
|
|
"@param enabled [optional] If this row is initially enabled.")
|
|
{
|
|
object->addRow(label, defaultValue, increment, range, callback, icon, yPad, enabled, tooltip);
|
|
}
|
|
|
|
DefineEngineMethod(GuiGameListMenuCtrl, addKeybindRow, void,
|
|
(const char* label, const char* bitmapName, const char* callback, S32 icon, S32 yPad, bool enabled, const char* tooltip),
|
|
(-1, 0, true, ""),
|
|
"Add a row to the list control.\n\n"
|
|
"@param label The text to display on the row as a label.\n"
|
|
"@param options A tab separated list of options.\n"
|
|
"@param wrapOptions Specify true to allow options to wrap at each end or false to prevent wrapping.\n"
|
|
"@param callback Name of a script function to use as a callback when this row is activated.\n"
|
|
"@param icon [optional] Index of the icon to use as a marker.\n"
|
|
"@param yPad [optional] An extra amount of height padding before the row. Does nothing on the first row.\n"
|
|
"@param enabled [optional] If this row is initially enabled.")
|
|
{
|
|
object->addRow(label, bitmapName, callback, icon, yPad, enabled, tooltip);
|
|
}
|
|
|
|
DefineEngineMethod(GuiGameListMenuCtrl, removeRow, void, (S32 row),,
|
|
"Removes the row at the provided index")
|
|
{
|
|
object->removeRow(row);
|
|
}
|
|
|
|
DefineEngineMethod(GuiGameListMenuCtrl, getCurrentOption, const char*, (S32 row), ,
|
|
"Gets the text for the currently selected option of the given row.\n\n"
|
|
"@param row Index of the row to get the option from.\n"
|
|
"@return A string representing the text currently displayed as the selected option on the given row. If there is no such displayed text then the empty string is returned.")
|
|
{
|
|
return object->getCurrentOption(row);
|
|
}
|
|
|
|
DefineEngineMethod(GuiGameListMenuCtrl, getCurrentOptionKey, const char*, (S32 row), ,
|
|
"Gets the key string for the currently selected option of the given row.\n\n"
|
|
"@param row Index of the row to get the option from.\n"
|
|
"@return The key (or id) that was assigned to the selected option on the given row. If there is no selected option then the empty string is returned.")
|
|
{
|
|
return object->getCurrentOptionKey(row);
|
|
}
|
|
|
|
DefineEngineMethod(GuiGameListMenuCtrl, getCurrentOptionIndex, S32, (S32 row), ,
|
|
"Gets the index into the option list for the currently selected option of the given row.\n\n"
|
|
"@param row Index of the row to get the option from.\n"
|
|
"@return The index of the selected option on the given row. If there is no selected option then -1 is returned.")
|
|
{
|
|
return object->getCurrentOptionIndex(row);
|
|
}
|
|
|
|
DefineEngineMethod(GuiGameListMenuCtrl, selectOption, bool, (S32 row, const char* option), ,
|
|
"Set the row's current option to the one specified\n\n"
|
|
"@param row Index of the row to set an option on.\n"
|
|
"@param option The option to be made active.\n"
|
|
"@return True if the row contained the option and was set, false otherwise.")
|
|
{
|
|
return object->selectOption(row, option);
|
|
}
|
|
|
|
DefineEngineMethod(GuiGameListMenuCtrl, selectOptionByKey, bool, (S32 row, const char* optionKey), ,
|
|
"Set the row's current option to the one with the specified key.\n\n"
|
|
"@param row Index of the row to set an option on.\n"
|
|
"@param optionKey The key string that was assigned to the option to be made active.\n"
|
|
"@return True if the row contained the key and the option and was set, false otherwise.")
|
|
{
|
|
return object->selectOptionByKey(row, optionKey);
|
|
}
|
|
|
|
DefineEngineMethod(GuiGameListMenuCtrl, selectOptionByIndex, bool, (S32 row, S32 optionIndex), ,
|
|
"Set the row's current option to the one at the specified index.\n\n"
|
|
"@param row Index of the row to set an option on.\n"
|
|
"@param optionIndex The index of the option to be made active.\n"
|
|
"@return True if the index was valid and the option and was set, false otherwise.")
|
|
{
|
|
return object->selectOptionByIndex(row, optionIndex);
|
|
}
|
|
|
|
DefineEngineMethod(GuiGameListMenuCtrl, setOptions, void, (S32 row, const char* optionsList), ,
|
|
"Sets the list of options on the given row.\n\n"
|
|
"@param row Index of the row to set options on."
|
|
"@param optionsList A tab separated list of options for the control.")
|
|
{
|
|
object->setOptions(row, optionsList);
|
|
}
|
|
|
|
DefineEngineMethod(GuiGameListMenuCtrl, addOption, void, (S32 row, const char* displayText, const char* keyText), (""),
|
|
"Adds an option to the list of options on the given row.\n\n"
|
|
"@param row Index of the row to add the option on.\n"
|
|
"@param displayText The text to display for this option.\n"
|
|
"@param keyText [Optional] The id string to associate with this value. "
|
|
"If unset, the id will be the same as the display text.\n")
|
|
{
|
|
object->addOption(row, displayText, keyText);
|
|
}
|
|
|
|
DefineEngineMethod(GuiGameListMenuCtrl, getValue, F32, (S32 row), ,
|
|
"Sets the list of options on the given row.\n\n"
|
|
"@param row Index of the row to set options on."
|
|
"@param optionsList A tab separated list of options for the control.")
|
|
{
|
|
return object->getValue(row);
|
|
}
|
|
|
|
DefineEngineMethod(GuiGameListMenuCtrl, setValue, void, (S32 row, F32 value), ,
|
|
"Sets the list of options on the given row.\n\n"
|
|
"@param row Index of the row to set options on."
|
|
"@param optionsList A tab separated list of options for the control.")
|
|
{
|
|
object->setValue(row, value);
|
|
}
|
|
|
|
DefineEngineMethod(GuiGameListMenuCtrl, getTooltip, const char*, (S32 row), ,
|
|
"Sets the list of options on the given row.\n\n"
|
|
"@param row Index of the row to set options on."
|
|
"@param optionsList A tab separated list of options for the control.")
|
|
{
|
|
return object->getTooltip(row);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// GuiGameListMenuProfile
|
|
//-----------------------------------------------------------------------------
|
|
|
|
GuiGameListMenuProfile::GuiGameListMenuProfile()
|
|
: mHitAreaUpperLeft(0, 0),
|
|
mHitAreaLowerRight(0, 0),
|
|
mIconOffset(0, 0),
|
|
mRowSize(0, 0),
|
|
mRowScale(1.0f, 1.0f),
|
|
mColumnSplit(0),
|
|
mRightPad(0)
|
|
{
|
|
}
|
|
|
|
bool GuiGameListMenuProfile::onAdd()
|
|
{
|
|
if (! Parent::onAdd())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// We can't call enforceConstraints() here because incRefCount initializes
|
|
// some of the things to enforce. Do a basic sanity check here instead.
|
|
if(mBitmapAsset.isNull())
|
|
{
|
|
Con::errorf( "GuiGameListMenuProfile: %s can't be created without a bitmap. Please add a 'Bitmap' property to the object definition.", getName() );
|
|
return false;
|
|
}
|
|
|
|
if( mRowSize.x < 0 )
|
|
{
|
|
Con::errorf( "GuiGameListMenuProfile: %s can't have a negative row width. Please change the row width to be non-negative.", getName() );
|
|
return false;
|
|
}
|
|
|
|
if( mRowSize.y < 0 )
|
|
{
|
|
Con::errorf( "GuiGameListMenuProfile: %s can't have a negative row height. Please change the row height to be non-negative.", getName() );
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void GuiGameListMenuProfile::enforceConstraints()
|
|
{
|
|
if( getBitmapArrayRect(0).extent.isZero() )
|
|
Con::errorf( "GuiGameListMenuCtrl: %s can't be created without a bitmap. Please add a bitmap to the profile's definition.", getName() );
|
|
|
|
if( mRowSize.x < 0 )
|
|
Con::errorf( "GuiGameListMenuProfile: %s can't have a negative row width. Please change the row width to be non-negative.", getName() );
|
|
mRowSize.x = getMax(mRowSize.x, 0);
|
|
|
|
if( mRowSize.y < 0 )
|
|
Con::errorf( "GuiGameListMenuProfile: %s can't have a negative row height. Please change the row height to be non-negative.", getName() );
|
|
mRowSize.y = getMax(mRowSize.y, 0);
|
|
|
|
Point2I rowTexExtent = getBitmapArrayRect(TEX_NORMAL).extent;
|
|
mRowScale.x = (float) getRowWidth() / rowTexExtent.x;
|
|
mRowScale.y = (float) getRowHeight() / rowTexExtent.y;
|
|
|
|
if (mHitAreaUpperLeft.x > mColumnSplit || mColumnSplit > mHitAreaLowerRight.x)
|
|
Con::errorf("GuiGameListOptionsProfile: You can't create %s with a ColumnSplit outside the hit area. You set the split to %d. Please change the ColumnSplit to be in the range [%d, %d].",
|
|
getName(), mColumnSplit, mHitAreaUpperLeft.x, mHitAreaLowerRight.x);
|
|
|
|
mColumnSplit = mClamp(mColumnSplit, mHitAreaUpperLeft.x, mHitAreaLowerRight.x);
|
|
}
|
|
|
|
Point2I GuiGameListMenuProfile::getIconExtent()
|
|
{
|
|
Point2I iconExtent = getBitmapArrayRect(TEX_FIRST_ICON).extent;
|
|
|
|
// scale both by y to keep the aspect ratio
|
|
iconExtent.x *= mRowScale.y;
|
|
iconExtent.y *= mRowScale.y;
|
|
|
|
return iconExtent;
|
|
}
|
|
|
|
Point2I GuiGameListMenuProfile::getArrowExtent()
|
|
{
|
|
Point2I arrowExtent = getBitmapArrayRect(TEX_FIRST_ARROW).extent;
|
|
|
|
// scale both by y to keep the aspect ratio
|
|
arrowExtent.x *= mRowScale.y;
|
|
arrowExtent.y *= mRowScale.y;
|
|
|
|
return arrowExtent;
|
|
}
|
|
|
|
Point2I GuiGameListMenuProfile::getHitAreaExtent()
|
|
{
|
|
if (mHitAreaLowerRight == mHitAreaUpperLeft)
|
|
{
|
|
return mRowSize;
|
|
}
|
|
else
|
|
{
|
|
return mHitAreaLowerRight - mHitAreaUpperLeft;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Console stuff (GuiGameListMenuProfile)
|
|
//-----------------------------------------------------------------------------
|
|
|
|
IMPLEMENT_CONOBJECT(GuiGameListMenuProfile);
|
|
|
|
ConsoleDocClass( GuiGameListMenuProfile,
|
|
"@brief A GuiControlProfile with additional fields specific to GuiGameListMenuCtrl.\n\n"
|
|
|
|
"@tsexample\n"
|
|
"new GuiGameListMenuProfile()\n"
|
|
"{\n"
|
|
" hitAreaUpperLeft = \"10 2\";\n"
|
|
" hitAreaLowerRight = \"190 18\";\n"
|
|
" iconOffset = \"10 2\";\n"
|
|
" rowSize = \"200 20\";\n"
|
|
" columnSplit = \"100\";\n"
|
|
" rightPad = \"4\";\n"
|
|
" //Properties not specific to this control have been omitted from this example.\n"
|
|
"};\n"
|
|
"@endtsexample\n\n"
|
|
|
|
"@ingroup GuiGame"
|
|
);
|
|
|
|
void GuiGameListMenuProfile::initPersistFields()
|
|
{
|
|
docsURL;
|
|
addField( "hitAreaUpperLeft", TypePoint2I, Offset(mHitAreaUpperLeft, GuiGameListMenuProfile),
|
|
"Position of the upper left corner of the row hit area (relative to row's top left corner)" );
|
|
|
|
addField( "hitAreaLowerRight", TypePoint2I, Offset(mHitAreaLowerRight, GuiGameListMenuProfile),
|
|
"Position of the lower right corner of the row hit area (relative to row's top left corner)" );
|
|
|
|
addField( "iconOffset", TypePoint2I, Offset(mIconOffset, GuiGameListMenuProfile),
|
|
"Offset from the row's top left corner at which to render the row icon" );
|
|
|
|
addField( "rowSize", TypePoint2I, Offset(mRowSize, GuiGameListMenuProfile),
|
|
"The base size (\"width height\") of a row" );
|
|
|
|
addField("columnSplit", TypeS32, Offset(mColumnSplit, GuiGameListMenuProfile),
|
|
"Padding between the leftmost edge of the control, and the row's left arrow.");
|
|
|
|
addField("rightPad", TypeS32, Offset(mRightPad, GuiGameListMenuProfile),
|
|
"Padding between the rightmost edge of the control and the row's right arrow.");
|
|
|
|
Parent::initPersistFields();
|
|
|
|
removeField("tab");
|
|
removeField("mouseOverSelected");
|
|
|
|
removeField("modal");
|
|
removeField("opaque");
|
|
removeField("border");
|
|
removeField("borderThickness");
|
|
removeField("borderColor");
|
|
removeField("borderColorHL");
|
|
removeField("borderColorNA");
|
|
|
|
removeField("bevelColorHL");
|
|
removeField("bevelColorLL");
|
|
|
|
removeField("fontColorLink");
|
|
removeField("fontColorLinkHL");
|
|
|
|
removeField("justify");
|
|
removeField("returnTab");
|
|
removeField("numbersOnly");
|
|
removeField("cursorColor");
|
|
|
|
removeField("profileForChildren");
|
|
}
|