Torque3D/Engine/source/T3D/assets/SoundAsset.cpp
Areloch 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return
Added sanity check to reflectionProbe preview shape so if the material didn't load right, it doesn't crash
Added logic to better control if module groups as a whole should fail if a module dependency in that group fails, defaulted to off
Added sanity check if a shape's material failed to load so it doesn't crash when checking accumulation rules
Added search bar to SimView control for easier use
2023-05-08 21:18:23 -05:00

459 lines
14 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef SOUND_ASSET_H
#include "SoundAsset.h"
#endif
#ifndef _ASSET_MANAGER_H_
#include "assets/assetManager.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _TAML_
#include "persistence/taml/taml.h"
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
#ifndef _SFXSOURCE_H_
#include "sfx/sfxSource.h"
#endif
// Debug Profiling.
#include "platform/profiler.h"
#include "sfx/sfxTypes.h"
#include "SoundAssetInspectors.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(SoundAsset);
ConsoleType(SoundAssetPtr, TypeSoundAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeSoundAssetPtr)
{
// Fetch asset Id.
return *((const char**)(dptr));
}
//-----------------------------------------------------------------------------
ConsoleSetType(TypeSoundAssetPtr)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
// Warn.
Con::warnf("(TypeSoundAssetPtr) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
ConsoleType(assetIdString, TypeSoundAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeSoundAssetId)
{
// Fetch asset Id.
return *((const char**)(dptr));
}
ConsoleSetType(TypeSoundAssetId)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
// Warn.
Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
SoundAsset::SoundAsset()
: AssetBase()
{
mSoundFile = StringTable->EmptyString();
mSoundPath = StringTable->EmptyString();
mSubtitleString = StringTable->EmptyString();
mLoadedState = AssetErrCode::NotLoaded;
mPreload = false;
// SFX description inits
// reverb is useless here, reverb is inacted on listener.
mProfileDesc.mPitch = 1;
mProfileDesc.mVolume = 1;
mProfileDesc.mIs3D = false;
mProfileDesc.mIsLooping = false;
mProfileDesc.mIsStreaming = false;
mProfileDesc.mUseHardware = false;
mProfileDesc.mMinDistance = 1;
mProfileDesc.mMaxDistance = 100;
mProfileDesc.mConeInsideAngle = 360;
mProfileDesc.mConeOutsideAngle = 360;
mProfileDesc.mConeOutsideVolume = 1;
mProfileDesc.mRolloffFactor = -1.0f;
mProfileDesc.mScatterDistance = Point3F(0.f, 0.f, 0.f);
mProfileDesc.mPriority = 1.0f;
mProfileDesc.mSourceGroup = NULL;
}
//-----------------------------------------------------------------------------
SoundAsset::~SoundAsset()
{
}
//-----------------------------------------------------------------------------
void SoundAsset::initPersistFields()
{
docsURL;
// Call parent.
Parent::initPersistFields();
addProtectedField("soundFile", TypeAssetLooseFilePath, Offset(mSoundFile, SoundAsset),
&setSoundFile, &getSoundFile, "Path to the sound file.");
addField("pitchAdjust", TypeF32, Offset(mProfileDesc.mPitch, SoundAsset), "Adjustment of the pitch value 1 is default.");
addField("volumeAdjust", TypeF32, Offset(mProfileDesc.mVolume, SoundAsset), "Adjustment to the volume.");
addField("is3D", TypeBool, Offset(mProfileDesc.mIs3D, SoundAsset), "Set this sound to 3D.");
addField("isLooping", TypeBool, Offset(mProfileDesc.mIsLooping, SoundAsset), "Does this sound loop.");
// if streaming, a default packet size should be chosen for all sounds.
addField("isStreaming", TypeBool, Offset(mProfileDesc.mIsStreaming, SoundAsset), "Use streaming.");
//....why?
addField("useHardware", TypeBool, Offset(mProfileDesc.mUseHardware, SoundAsset), "Use hardware mixing for this sound.");
addField("minDistance", TypeF32, Offset(mProfileDesc.mMinDistance, SoundAsset), "Minimum distance for sound.");
// more like it.
addField("maxDistance", TypeF32, Offset(mProfileDesc.mMaxDistance, SoundAsset), "Max distance for sound.");
addField("coneInsideAngle", TypeS32, Offset(mProfileDesc.mConeInsideAngle, SoundAsset), "Cone inside angle.");
addField("coneOutsideAngle", TypeS32, Offset(mProfileDesc.mConeOutsideAngle, SoundAsset), "Cone outside angle.");
addField("coneOutsideVolume", TypeF32, Offset(mProfileDesc.mConeOutsideVolume, SoundAsset), "Cone outside volume.");
addField("rolloffFactor", TypeF32, Offset(mProfileDesc.mRolloffFactor, SoundAsset), "Rolloff factor.");
addField("scatterDistance", TypePoint3F, Offset(mProfileDesc.mScatterDistance, SoundAsset), "Randomization to the spacial position of the sound.");
addField("sourceGroup", TypeSFXSourceName, Offset(mProfileDesc.mSourceGroup, SoundAsset), "Group that sources playing with this description should be put into.");
}
//------------------------------------------------------------------------------
void SoundAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
void SoundAsset::initializeAsset(void)
{
Parent::initializeAsset();
if (mSoundFile == StringTable->EmptyString())
return;
mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
loadSound();
}
void SoundAsset::_onResourceChanged(const Torque::Path &path)
{
if (path != Torque::Path(mSoundPath))
return;
refreshAsset();
loadSound();
}
void SoundAsset::onAssetRefresh(void)
{
if (mSoundFile == StringTable->EmptyString())
return;
//Update
mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
loadSound();
}
bool SoundAsset::loadSound()
{
if (mSoundPath)
{
if (!Torque::FS::IsFile(mSoundPath))
{
Con::errorf("SoundAsset::initializeAsset: Attempted to load file %s but it was not valid!", mSoundFile);
mLoadedState = BadFileReference;
mSFXProfile.setDescription(NULL);
mSFXProfile.setSoundFileName(StringTable->insert(StringTable->EmptyString()));
mSFXProfile.setPreload(false);
return false;
}
else
{// = new SFXProfile(mProfileDesc, mSoundFile, mPreload);
if (mProfileDesc.mSourceGroup == NULL)
mProfileDesc.mSourceGroup = dynamic_cast<SFXSource*>(Sim::findObject("AudioChannelMaster"));
mSFXProfile.setDescription(&mProfileDesc);
mSFXProfile.setSoundFileName(mSoundPath);
mSFXProfile.setPreload(mPreload);
//give it a nudge to preload if required
mSFXProfile.getBuffer();
}
}
mChangeSignal.trigger();
mLoadedState = Ok;
return true;
}
void SoundAsset::setSoundFile(const char* pSoundFile)
{
// Sanity!
AssertFatal(pSoundFile != NULL, "Cannot use a NULL sound file.");
// Fetch sound file.
pSoundFile = StringTable->insert(pSoundFile, true);
// Ignore no change,
if (pSoundFile == mSoundFile)
return;
// Update.
mSoundFile = getOwned() ? expandAssetFilePath(pSoundFile) : pSoundFile;
// Refresh the asset.
refreshAsset();
}
StringTableEntry SoundAsset::getAssetIdByFileName(StringTableEntry fileName)
{
if (fileName == StringTable->EmptyString())
return StringTable->EmptyString();
StringTableEntry soundAssetId = StringTable->EmptyString();
AssetQuery query;
U32 foundCount = AssetDatabase.findAssetType(&query, "SoundAsset");
if (foundCount != 0)
{
for (U32 i = 0; i < foundCount && soundAssetId == StringTable->EmptyString(); i++)
{
SoundAsset* soundAsset = AssetDatabase.acquireAsset<SoundAsset>(query.mAssetList[i]);
if (soundAsset)
{
if (soundAsset->getSoundPath() == fileName)
soundAssetId = soundAsset->getAssetId();
AssetDatabase.releaseAsset(query.mAssetList[i]);
}
}
}
return soundAssetId;
}
U32 SoundAsset::getAssetById(StringTableEntry assetId, AssetPtr<SoundAsset>* soundAsset)
{
(*soundAsset) = assetId;
if (soundAsset->notNull())
{
return (*soundAsset)->mLoadedState;
}
else
{
//Well that's bad, loading the fallback failed.
Con::warnf("SoundAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
return AssetErrCode::Failed;
}
}
U32 SoundAsset::getAssetByFileName(StringTableEntry fileName, AssetPtr<SoundAsset>* soundAsset)
{
AssetQuery query;
U32 foundAssetcount = AssetDatabase.findAssetType(&query, "SoundAsset");
if (foundAssetcount == 0)
{
//Well that's bad, loading the fallback failed.
Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of asset associated with filename %s failed with no fallback asset", fileName);
return AssetErrCode::Failed;
}
else
{
for (U32 i = 0; i < foundAssetcount; i++)
{
SoundAsset* tSoundAsset = AssetDatabase.acquireAsset<SoundAsset>(query.mAssetList[i]);
if (tSoundAsset && tSoundAsset->getSoundPath() == fileName)
{
soundAsset->setAssetId(query.mAssetList[i]);
AssetDatabase.releaseAsset(query.mAssetList[i]);
return (*soundAsset)->mLoadedState;
}
AssetDatabase.releaseAsset(query.mAssetList[i]); //cleanup if that's not the one we needed
}
}
//No good match
return AssetErrCode::Failed;
}
DefineEngineMethod(SoundAsset, getSoundPath, const char*, (), , "")
{
return object->getSoundPath();
}
DefineEngineMethod(SoundAsset, playSound, S32, (Point3F position), (Point3F::Zero),
"Plays the sound for this asset.\n"
"@return (sound plays).\n")
{
if (object->getSfxProfile())
{
MatrixF transform;
transform.setPosition(position);
SFXSource* source = SFX->playOnce(object->getSfxProfile(), &transform, NULL, -1);
if(source)
return source->getId();
else
return 0;
}
else
return 0;
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(SoundAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
"@return The AssetId of the associated asset, if any.")
{
return SoundAsset::getAssetIdByFileName(StringTable->insert(filePath));
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
ConsoleDocClass(GuiInspectorTypeSoundAssetPtr,
"@brief Inspector field type for Sounds\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeSoundAssetPtr::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeSoundAssetPtr)->setInspectorFieldType("GuiInspectorTypeSoundAssetPtr");
}
GuiControl * GuiInspectorTypeSoundAssetPtr::constructEditControl()
{
// Create base filename edit controls
GuiControl* retCtrl = Parent::constructEditControl();
if (retCtrl == NULL)
return retCtrl;
// Change filespec
char szBuffer[512];
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"SoundAsset\", \"AssetBrowser.changeAsset\", %s, \"\");",
getIdString());
mBrowseButton->setField("Command", szBuffer);
setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
// Create "Open in Editor" button
mEditButton = new GuiBitmapButtonCtrl();
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
mEditButton->setField("Command", szBuffer);
char bitmapName[512] = "ToolsModule:SFXEmitter_image";
mEditButton->setBitmap(StringTable->insert(bitmapName));
mEditButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Test play this sound");
mEditButton->registerObject();
addObject(mEditButton);
return retCtrl;
}
bool GuiInspectorTypeSoundAssetPtr::updateRects()
{
S32 dividerPos, dividerMargin;
mInspector->getDivider(dividerPos, dividerMargin);
Point2I fieldExtent = getExtent();
Point2I fieldPos = getPosition();
mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
if (mBrowseButton != NULL)
{
mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
}
if (mEditButton != NULL)
{
RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
resized |= mEditButton->resize(shapeEdRect.point, shapeEdRect.extent);
}
return resized;
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetId);
ConsoleDocClass(GuiInspectorTypeSoundAssetId,
"@brief Inspector field type for Sounds\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeSoundAssetId::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeSoundAssetId)->setInspectorFieldType("GuiInspectorTypeSoundAssetId");
}
#endif