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- General fix for PostFX render targets to properly support the GFX viewport setting. This is an opt-in change through the use of the new mTargetViewport property as most PostFX run fine with their assumption of the viewport being the whole rendering target. - The SSAO PostFX has been modified to use the new mTargetViewport property. This allows correct rendering in a side-by-side view such as with the Oculus Rift, or any other constrained viewport rendering. |
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| main.cs | ||
| parseArgs.cs | ||