Torque3D/Templates/BaseGame/game/tools/roadEditor/main.tscript
Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset
Fixed typo in import config settings for DuplicateAutoResolution
Converted TSShapeConstructor to utilize assets
Updated shape editor to work with assetified constructors
Converted guiBitmapButtonCtrl to use assets
2021-08-02 04:20:27 -05:00

216 lines
7.9 KiB
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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function initializeRoadEditor()
{
echo( " - Initializing Road and Path Editor" );
exec( "./roadEditor." @ $TorqueScriptFileExtension );
exec( "./RoadEditorGui.gui" );
exec( "./RoadEditorToolbar.gui");
exec( "./roadEditorGui." @ $TorqueScriptFileExtension );
// Add ourselves to EditorGui, where all the other tools reside
RoadEditorGui.setVisible( false );
RoadEditorToolbar.setVisible( false );
RoadEditorOptionsWindow.setVisible( false );
RoadEditorTreeWindow.setVisible( false );
EditorGui.add( RoadEditorGui );
EditorGui.add( RoadEditorToolbar );
EditorGui.add( RoadEditorOptionsWindow );
EditorGui.add( RoadEditorTreeWindow );
new ScriptObject( RoadEditorPlugin )
{
superClass = "EditorPlugin";
editorGui = RoadEditorGui;
};
%map = new ActionMap();
%map.bindCmd( keyboard, "backspace", "RoadEditorGui.onDeleteKey();", "" );
%map.bindCmd( keyboard, "1", "RoadEditorGui.prepSelectionMode();", "" );
%map.bindCmd( keyboard, "2", "ToolsPaletteArray->RoadEditorMoveMode.performClick();", "" );
%map.bindCmd( keyboard, "4", "ToolsPaletteArray->RoadEditorScaleMode.performClick();", "" );
%map.bindCmd( keyboard, "5", "ToolsPaletteArray->RoadEditorAddRoadMode.performClick();", "" );
%map.bindCmd( keyboard, "=", "ToolsPaletteArray->RoadEditorInsertPointMode.performClick();", "" );
%map.bindCmd( keyboard, "numpadadd", "ToolsPaletteArray->RoadEditorInsertPointMode.performClick();", "" );
%map.bindCmd( keyboard, "-", "ToolsPaletteArray->RoadEditorRemovePointMode.performClick();", "" );
%map.bindCmd( keyboard, "numpadminus", "ToolsPaletteArray->RoadEditorRemovePointMode.performClick();", "" );
%map.bindCmd( keyboard, "z", "RoadEditorShowSplineBtn.performClick();", "" );
%map.bindCmd( keyboard, "x", "RoadEditorWireframeBtn.performClick();", "" );
%map.bindCmd( keyboard, "v", "RoadEditorShowRoadBtn.performClick();", "" );
RoadEditorPlugin.map = %map;
RoadEditorPlugin.initSettings();
}
function destroyRoadEditor()
{
}
function RoadEditorPlugin::onWorldEditorStartup( %this )
{
// Add ourselves to the window menu.
%accel = EditorGui.addToEditorsMenu( "Road and Path Editor", "", RoadEditorPlugin );
// Add ourselves to the ToolsToolbar
%tooltip = "Road Editor (" @ %accel @ ")";
EditorGui.addToToolsToolbar( "RoadEditorPlugin", "RoadEditorPalette", "ToolsModule:road_path_editor_n_image", %tooltip );
//connect editor windows
GuiWindowCtrl::attach( RoadEditorOptionsWindow, RoadEditorTreeWindow);
// Add ourselves to the Editor Settings window
exec( "./RoadEditorSettingsTab.gui" );
//ESettingsWindow.addTabPage( ERoadEditorSettingsPage );
}
function RoadEditorPlugin::onActivated( %this )
{
%this.readSettings();
ToolsPaletteArray->RoadEditorAddRoadMode.performClick();
EditorGui.bringToFront( RoadEditorGui );
RoadEditorGui.setVisible( true );
RoadEditorGui.makeFirstResponder( true );
RoadEditorToolbar.setVisible( true );
RoadEditorOptionsWindow.setVisible( true );
RoadEditorTreeWindow.setVisible( true );
RoadTreeView.open(ServerDecalRoadSet,true);
%this.map.push();
// Set the status bar here until all tool have been hooked up
EditorGuiStatusBar.setInfo("Road editor.");
EditorGuiStatusBar.setSelection("");
Parent::onActivated(%this);
}
function RoadEditorPlugin::onDeactivated( %this )
{
%this.writeSettings();
RoadEditorGui.setVisible( false );
RoadEditorToolbar.setVisible( false );
RoadEditorOptionsWindow.setVisible( false );
RoadEditorTreeWindow.setVisible( false );
%this.map.pop();
Parent::onDeactivated(%this);
}
function RoadEditorPlugin::onEditMenuSelect( %this, %editMenu )
{
%hasSelection = false;
if( isObject( RoadEditorGui.road ) )
%hasSelection = true;
%editMenu.enableItem( 3, false ); // Cut
%editMenu.enableItem( 4, false ); // Copy
%editMenu.enableItem( 5, false ); // Paste
%editMenu.enableItem( 6, %hasSelection ); // Delete
%editMenu.enableItem( 8, false ); // Deselect
}
function RoadEditorPlugin::handleDelete( %this )
{
RoadEditorGui.onDeleteKey();
}
function RoadEditorPlugin::handleEscape( %this )
{
return RoadEditorGui.onEscapePressed();
}
function RoadEditorPlugin::isDirty( %this )
{
return RoadEditorGui.isDirty;
}
function RoadEditorPlugin::onSaveMission( %this, %missionFile )
{
if( RoadEditorGui.isDirty )
{
getScene(0).save( %missionFile );
RoadEditorGui.isDirty = false;
}
}
function RoadEditorPlugin::setEditorFunction( %this )
{
%terrainExists = parseMissionGroup( "TerrainBlock" );
if( %terrainExists == false )
toolsMessageBoxYesNoCancel("No Terrain","Would you like to create a New Terrain?", "AssetBrowser.setupCreateNewAsset(\"TerrainAsset\", AssetBrowser.selectedModule, createTerrainBlock);");
return %terrainExists;
}
//-----------------------------------------------------------------------------
// Settings
//-----------------------------------------------------------------------------
function RoadEditorPlugin::initSettings( %this )
{
EditorSettings.beginGroup( "RoadEditor", true );
EditorSettings.setDefaultValue( "DefaultWidth", "10" );
EditorSettings.setDefaultValue( "HoverSplineColor", "255 0 0 255" );
EditorSettings.setDefaultValue( "SelectedSplineColor", "0 255 0 255" );
EditorSettings.setDefaultValue( "HoverNodeColor", "255 255 255 255" ); //<-- Not currently used
EditorSettings.setDefaultValue( "MaterialName", "DefaultDecalRoadMaterial" );
EditorSettings.endGroup();
}
function RoadEditorPlugin::readSettings( %this )
{
EditorSettings.beginGroup( "RoadEditor", true );
RoadEditorGui.DefaultWidth = EditorSettings.value("DefaultWidth");
RoadEditorGui.HoverSplineColor = EditorSettings.value("HoverSplineColor");
RoadEditorGui.SelectedSplineColor = EditorSettings.value("SelectedSplineColor");
RoadEditorGui.HoverNodeColor = EditorSettings.value("HoverNodeColor");
RoadEditorGui.materialName = EditorSettings.value("MaterialName");
EditorSettings.endGroup();
}
function RoadEditorPlugin::writeSettings( %this )
{
EditorSettings.beginGroup( "RoadEditor", true );
EditorSettings.setValue( "DefaultWidth", RoadEditorGui.DefaultWidth );
EditorSettings.setValue( "HoverSplineColor", RoadEditorGui.HoverSplineColor );
EditorSettings.setValue( "SelectedSplineColor", RoadEditorGui.SelectedSplineColor );
EditorSettings.setValue( "HoverNodeColor", RoadEditorGui.HoverNodeColor );
EditorSettings.setValue( "MaterialName", RoadEditorGui.materialName );
EditorSettings.endGroup();
}