Torque3D/Templates/BaseGame/game/tools/gui
Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset
Fixed typo in import config settings for DuplicateAutoResolution
Converted TSShapeConstructor to utilize assets
Updated shape editor to work with assetified constructors
Converted guiBitmapButtonCtrl to use assets
2021-08-02 04:20:27 -05:00
..
fieldTypes Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
images Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
messageBoxes Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
assimpImport.ed.gui Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
assimpImport.ed.tscript Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
AssimpImportDlg,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
colladaImport.ed.gui Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
ColladaImportDlg,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
colorPicker.ed.gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
ColorPickerDlg,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
CubemapEditor.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
cubemapEditor.gui Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
cursors.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
EditorLoadingGui,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
EditorLoadingGui.gui Implements shape preview caching for shape assets 2021-01-27 01:54:26 -06:00
EditorSettingsWindow,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
EditorSettingsWindow.ed.gui From @rextimmy was missing the stateblock handling for the Transparency mode Sub 2019-11-19 01:25:24 -06:00
editorSettingsWindow.ed.tscript Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
fileDialogBase.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
guiDialogs.ed.tscript Added changes missed via merge failures. 2021-07-20 20:05:49 -05:00
GuiEaseEditDlg,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
GuiEaseEditDlg.ed.gui Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
GuiEaseEditDlg.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
guiObjectInspector.ed.gui Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
guiObjectInspector.ed.tscript Fixes some conversion mistakes in the scripts 2021-01-19 21:32:31 +01:00
materialSelector.ed.gui Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
MaterialSelectorOverlay, EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
objectSelection.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
openFileDialog.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
postFXEditor.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
postFxEditor.gui Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
postFxEditor.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
profilerGraph.gui Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
profilerGraph.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
ProfilerGraphGui.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
profiles.ed.tscript Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
RenderTargetVisualizer.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
renderTargetVisualizer.ed.gui Implementation of guiRenderTargetVizCtrl 2020-10-03 00:58:38 +02:00
renderTargetVisualizer.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
saveChangesMBDlg.ed.gui Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
saveFileDialog.ed.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
ScriptEditorDlg,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
scriptEditorDlg.ed.gui Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
simViewDlg, EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
simViewDlg.ed.gui Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
toolsMessageBoxSaveChangesDlg, EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
uvEditor.ed.gui Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
UVEditorOverlay, EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00