Torque3D/Templates/BaseGame/game/data/ui/scripts
Areloch 889115f45e Implemented proper ScriptAsset execution on load
Implemented script dependency handling
Added test-case of script dependency handling in ExampleModule
Cleanup of redundant getSceneCount calls
Properly get scene count in callGamemodeFunction
Remove unneeded TODO comment in shaders
Converted onMissionEnded gamemode func call to use callGameModeFunction function
Convert ExampleGameMode to be container-object based, and updated callGamemodeFunction to handle that
Correct import settings typoe so image suffixes are read correctly
Largely fixed companion image scanning when importing images and streamlined image-material interop during import preprocessing
Added handling for reading in PBR maps and creating a composite image + asset
Added WIP of Cubemap asset, and editing integration with a standalone cubemap editor
Added ability to create new Cubemap asset in Asset Browser
2019-09-13 00:27:48 -05:00
..
datablocks Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
guis Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 2019-08-07 01:27:39 -05:00
audioMenu.cs Adds ability to adjust padding to guiTextListCtrl's rows 2019-09-06 00:00:17 -05:00
chooseLevelDlg.cs Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
controlsMenu.cs Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
cursors.cs Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
displayMenu.cs Adds ability to adjust padding to guiTextListCtrl's rows 2019-09-06 00:00:17 -05:00
FileDialog.cs Additional cleanup and add-in of files that were missed. 2017-03-27 00:36:23 -05:00
graphicsMenu.cs Adds ability to adjust padding to guiTextListCtrl's rows 2019-09-06 00:00:17 -05:00
guiMusicPlayer.cs Re-adds some bits from the old templates that were missed when doing the BaseGame template. 2017-03-26 17:53:01 -05:00
guiTreeViewCtrl.cs Re-adds some bits from the old templates that were missed when doing the BaseGame template. 2017-03-26 17:53:01 -05:00
help.cs Re-adds some bits from the old templates that were missed when doing the BaseGame template. 2017-03-26 17:53:01 -05:00
joinServerMenu.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
mainMenu.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
messageBoxes.cs Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
optionsList.cs Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
optionsMenu.cs GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
pauseMenu.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
profiler.cs Re-adds some bits from the old templates that were missed when doing the BaseGame template. 2017-03-26 17:53:01 -05:00
profiles.cs Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
startupGui.cs Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 2019-08-07 01:27:39 -05:00