Torque3D/Engine/source/console/simFieldDictionary.h

115 lines
4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _SIMFIELDDICTIONARY_H_
#define _SIMFIELDDICTIONARY_H_
// Forward Refs
class ConsoleBaseType;
class SimObject;
#include "core/stringTable.h"
#include "core/stream/stream.h"
#ifndef _TORQUE_STRING_H_
#include "core/util/str.h"
#endif
/// Dictionary to keep track of dynamic fields on SimObject.
class SimFieldDictionary
{
friend class SimFieldDictionaryIterator;
public:
struct Entry
{
Entry() : type(NULL) {};
StringTableEntry slotName;
char *value;
Entry *next;
ConsoleBaseType *type;
};
enum
{
HashTableSize = 19
};
Entry *mHashTable[HashTableSize];
private:
static Entry *smFreeList;
void freeEntry(Entry *entry);
Entry* addEntry(U32 bucket, StringTableEntry slotName, ConsoleBaseType* type, char* value = 0);
static U32 getHashValue(StringTableEntry slotName);
static U32 getHashValue(const String& fieldName);
U32 mNumFields;
/// In order to efficiently detect when a dynamic field has been
/// added or deleted, we increment this every time we add or
/// remove a field.
U32 mVersion;
public:
const U32 getVersion() const { return mVersion; }
SimFieldDictionary();
~SimFieldDictionary();
void setFieldType(StringTableEntry slotName, const char *typeString);
void setFieldType(StringTableEntry slotName, const U32 typeId);
void setFieldType(StringTableEntry slotName, ConsoleBaseType *type);
void setFieldValue(StringTableEntry slotName, const char *value);
const char *getFieldValue(StringTableEntry slotName);
U32 getFieldType(StringTableEntry slotName) const;
Entry *findDynamicField(const String &fieldName) const;
Entry *findDynamicField(StringTableEntry fieldName) const;
void writeFields(SimObject *obj, Stream &strem, U32 tabStop);
void printFields(SimObject *obj);
void assignFrom(SimFieldDictionary *dict);
U32 getNumFields() const { return mNumFields; }
Entry *operator[](U32 index);
void setFieldValue(StringTableEntry slotName, const char *value, ConsoleBaseType *type, bool no_replace);
void assignFrom(SimFieldDictionary *dict, const char* filter, bool no_replace);
};
class SimFieldDictionaryIterator
{
SimFieldDictionary * mDictionary;
S32 mHashIndex;
SimFieldDictionary::Entry * mEntry;
public:
SimFieldDictionaryIterator(SimFieldDictionary*);
SimFieldDictionary::Entry* operator++();
SimFieldDictionary::Entry* operator*();
};
#endif // _SIMFIELDDICTIONARY_H_