Torque3D/Engine/modules/Verve/Extension/LightObject/VLightObjectAnimationTrack.cpp
2019-03-07 16:23:41 -06:00

118 lines
3.8 KiB
C++

//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/LightObject/VLightObjectAnimationTrack.h"
#include "Verve/Extension/LightObject/VLightObjectAnimationEvent.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VLightObjectAnimationTrack );
//-----------------------------------------------------------------------------
VLightObjectAnimationTrack::VLightObjectAnimationTrack( void )
{
setLabel( "AnimationTrack" );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VLightObjectAnimationTrack::onControllerEvent( pEvent );
//
//
//
//-----------------------------------------------------------------------------
bool VLightObjectAnimationTrack::onControllerEvent( VController::eControllerEventType pEvent )
{
if ( !Parent::onControllerEvent( pEvent ) )
{
// Skip.
return false;
}
// Enabled?
if ( !isEnabled() )
{
// Continue Processing Events.
return true;
}
// Fetch the Light Object.
VTorque::LightObjectType *lightObject;
if ( !getSceneObject( lightObject ) )
{
// Skip.
return true;
}
switch ( pEvent )
{
case VController::k_EventPlay :
{
// Play Animation?
VLightObjectAnimationEvent *event;
if ( getCurrentEvent( event ) )
{
// Play.
VTorque::playAnimation( lightObject );
}
} break;
case VController::k_EventPause :
case VController::k_EventStop :
{
// Stop the Animation.
VTorque::pauseAnimation( lightObject );
} break;
}
return true;
}
//-----------------------------------------------------------------------------
//
// VLightObjectAnimationTrack::onControllerReset( pTime, pForward );
//
//
//
//-----------------------------------------------------------------------------
void VLightObjectAnimationTrack::onControllerReset( const S32 &pTime, const bool &pForward )
{
// Default Reset.
Parent::onControllerReset( pTime, pForward );
// Fetch the Light Object.
VTorque::LightObjectType *lightObject;
if ( getSceneObject( lightObject ) )
{
// Stop the Animation.
VTorque::pauseAnimation( lightObject );
}
}