Torque3D/Engine/source/T3D/lighting
2019-02-17 03:47:40 -06:00
..
boxEnvironmentProbe.cpp kill off a couple extraneous sets 2019-02-15 20:31:59 -06:00
boxEnvironmentProbe.h Finished current cleanup/reorg. 2019-02-14 00:35:22 -06:00
IBLUtilities.cpp timmy merge work 2018-11-28 17:51:52 +10:00
IBLUtilities.h timmy merge work 2018-11-28 17:51:52 +10:00
reflectionProbe.cpp Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution. 2019-02-17 03:47:40 -06:00
reflectionProbe.h Finished current cleanup/reorg. 2019-02-14 00:35:22 -06:00
skylight.cpp Finished current cleanup/reorg. 2019-02-14 00:35:22 -06:00
skylight.h Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 2019-01-26 02:05:18 -06:00
sphereEnvironmentProbe.cpp kill off a couple extraneous sets 2019-02-15 20:31:59 -06:00
sphereEnvironmentProbe.h Finished current cleanup/reorg. 2019-02-14 00:35:22 -06:00