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journal
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Merge pull request #788 from eightyeight/return-status-code
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2014-10-24 00:31:05 +11:00 |
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test
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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zip
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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autoPtr.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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byteBuffer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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byteBuffer.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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byteswap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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commonSwizzles.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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delegate.h
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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dxt5nmSwizzle.h
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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endian.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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FastDelegate.h
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Fixed some minor compiler warnings on Linux
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2015-06-28 22:29:23 +02:00 |
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fourcc.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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hashFunction.cpp
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clang: register type modifier deprecated
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2016-10-14 17:37:00 -05:00 |
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hashFunction.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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md5.cpp
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clang: register type modifier deprecated
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2016-10-14 17:37:00 -05:00 |
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md5.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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namedSingleton.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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noncopyable.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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path.cpp
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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2014-04-04 13:43:25 +11:00 |
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path.h
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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preprocessorHelpers.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rawData.h
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Fixed some random Worder warnings
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2015-07-03 15:52:38 +02:00 |
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refBase.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rgb2luv.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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rgb2luv.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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rgb2xyz.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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rgb2xyz.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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safeCast.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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safeDelete.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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safeRelease.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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str.cpp
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |
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str.h
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Merge pull request #1532 from GarageGames/pr/1143
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2016-02-26 18:57:49 +01:00 |
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swizzle.h
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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swizzleSpec.h
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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tAlignedArray.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tDictionary.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tDictionary.h
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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tFixedSizeDeque.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tFixedSizeVector.h
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Merge pull request #635 from just-bank/engine-fixes
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2014-05-23 14:09:00 +02:00 |
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timeClass.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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timeClass.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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timeSource.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tList.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tNamedFactory.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tSignal.cpp
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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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2013-08-04 16:58:59 -05:00 |
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tSignal.h
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Fixed V591: Non-void function should return a value
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2017-04-27 10:33:31 +03:00 |
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tSingleton.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tUnmanagedVector.h
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Fixed some random Worder warnings
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2015-07-03 15:52:38 +02:00 |
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tVector.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tVector.h
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Adds data to vector out of bounds reports
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2015-08-12 16:17:08 -05:00 |
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tVectorSpecializations.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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uuid.cpp
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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uuid.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |