Torque3D/Engine/source/T3D/lighting
2018-12-03 11:15:17 -06:00
..
IBLUtilities.cpp timmy merge work 2018-11-28 17:51:52 +10:00
IBLUtilities.h timmy merge work 2018-11-28 17:51:52 +10:00
reflectionProbe.cpp bump effective LOD (Level Of Detail) up during the capture phase to work arround things like trying to capture within a building with agressive optimization killing off the internals due to the smaller effective 'screen' being rendered. 2018-12-03 11:15:17 -06:00
reflectionProbe.h lighting single buffer 2018-11-21 15:53:02 +10:00
skylight.cpp timmy merge work 2018-11-28 17:51:52 +10:00
skylight.h Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 2018-10-07 17:32:23 -05:00