Torque3D/Engine/source/forest/forestCollision.h
Phillip Khandeliants b741d9c1c2 Fixed V570: Variable is assigned to itself
The uninitialized variable 'box' is assigned to itself. Judging from the fact that this is a copy constructor, I think that it is necessary to store in the 'box' the value of 'cv.box'
2017-04-27 12:25:01 +03:00

89 lines
2.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
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//-----------------------------------------------------------------------------
#ifndef _FORESTCOLLISION_H_
#define _FORESTCOLLISION_H_
#ifndef _CONVEX_H_
#include "collision/convex.h"
#endif
#ifndef _COLLISION_H_
#include "collision/collision.h"
#endif
class Forest;
class ForestItem;
class TSForestItemData;
class ForestConvex : public Convex
{
typedef Convex Parent;
friend class Forest;
public:
ForestConvex()
{
mType = ForestConvexType;
mTransform.identity();
}
ForestConvex( const ForestConvex &cv )
{
mType = ForestConvexType;
mObject = cv.mObject;
mForestItemKey = cv.mForestItemKey;
mTransform = cv.mTransform;
mData = cv.mData;
mScale = cv.mScale;
hullId = cv.hullId;
box = cv.box;
}
void calculateTransform( const MatrixF &worldXfrm );
const MatrixF& getTransform() const { return mTransform; }
Box3F getBoundingBox() const;
Box3F getBoundingBox( const MatrixF &mat, const Point3F &scale) const;
Point3F support( const VectorF &v ) const;
void getFeatures( const MatrixF &mat, const VectorF &n, ConvexFeature *cf );
void getPolyList( AbstractPolyList *list);
public:
U32 hullId;
Box3F box;
protected:
// JCF: ForestItemKey is a U32, didn't want to include forest.h here
// fix me if ForestItemKey is changed to a class.
U32 mForestItemKey;
MatrixF mTransform;
TSForestItemData *mData;
F32 mScale;
};
#endif // _FORESTCOLLISION_H_