mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
144 lines
3.6 KiB
C++
144 lines
3.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SUN_H_
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#define _SUN_H_
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#ifndef _SCENEOBJECT_H_
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#include "scene/sceneObject.h"
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#endif
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#ifndef _COLOR_H_
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#include "core/color.h"
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#endif
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#ifndef _LIGHTINFO_H_
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#include "lighting/lightInfo.h"
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#endif
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#ifndef _LIGHTFLAREDATA_H_
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#include "T3D/lightFlareData.h"
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#endif
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class TimeOfDay;
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class MatrixSet;
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///
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class Sun : public SceneObject, public ISceneLight
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{
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typedef SceneObject Parent;
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protected:
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F32 mSunAzimuth;
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F32 mSunElevation;
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ColorF mLightColor;
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ColorF mLightAmbient;
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F32 mBrightness;
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bool mAnimateSun;
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F32 mTotalTime;
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F32 mCurrTime;
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F32 mStartAzimuth;
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F32 mEndAzimuth;
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F32 mStartElevation;
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F32 mEndElevation;
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bool mCastShadows;
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LightInfo *mLight;
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LightFlareData *mFlareData;
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LightFlareState mFlareState;
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F32 mFlareScale;
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bool mCoronaEnabled;
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String mCoronaMatName;
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BaseMatInstance *mCoronaMatInst;
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MatrixSet *mMatrixSet;
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F32 mCoronaScale;
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ColorF mCoronaTint;
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bool mCoronaUseLightColor;
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// These are not user specified.
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// These hold data calculated once used across several methods.
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F32 mCoronaWorldRadius;
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Point3F mLightWorldPos;
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void _conformLights();
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void _initCorona();
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void _renderCorona( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
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void _updateTimeOfDay( TimeOfDay *timeOfDay, F32 time );
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// SimObject.
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virtual void _onSelected();
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virtual void _onUnselected();
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enum NetMaskBits
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{
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UpdateMask = BIT(0)
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};
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public:
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Sun();
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virtual ~Sun();
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// SimObject
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virtual bool onAdd();
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virtual void onRemove();
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// ConsoleObject
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DECLARE_CONOBJECT(Sun);
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static void initPersistFields();
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void inspectPostApply();
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// NetObject
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U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
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void unpackUpdate( NetConnection *conn, BitStream *stream );
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// ISceneLight
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virtual void submitLights( LightManager *lm, bool staticLighting );
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virtual LightInfo* getLight() { return mLight; }
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// SceneObject
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virtual void prepRenderImage( SceneRenderState* state );
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// ProcessObject
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virtual void advanceTime( F32 dt );
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///
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void setAzimuth( F32 azimuth );
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///
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void setElevation( F32 elevation );
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///
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void setColor( const ColorF &color );
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///
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void animate( F32 duration, F32 startAzimuth, F32 endAzimuth, F32 startElevation, F32 endElevation );
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};
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#endif // _SUN_H_
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