Torque3D/Engine/source/shaderGen/HLSL/shaderCompHLSL.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

75 lines
2.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SHADERCOMP_HLSL_H_
#define _SHADERCOMP_HLSL_H_
#ifndef _SHADERCOMP_H_
#include "shaderGen/shaderComp.h"
#endif
class ShaderConnectorHLSL : public ShaderConnector
{
private:
static S32 QSORT_CALLBACK _hlsl4VarSort(const void* e1, const void* e2);
public:
// ShaderConnector
Var* getElement( RegisterType type,
U32 numElements = 1,
U32 numRegisters = -1 ) override;
virtual Var* getIndexedElement( U32 index,
RegisterType type,
U32 numElements = 1,
U32 numRegisters = -1 );
void setName( const char *newName ) override;
void reset() override;
void sortVars() override;
void print( Stream &stream, bool isVertexShader ) override;
};
class ParamsDefHLSL : public ParamsDef
{
protected:
void assignConstantNumbers() override;
};
class VertexParamsDefHLSL : public ParamsDefHLSL
{
public:
void print( Stream &stream, bool isVerterShader ) override;
};
class PixelParamsDefHLSL : public ParamsDefHLSL
{
public:
void print( Stream &stream, bool isVerterShader ) override;
};
#endif // _SHADERCOMP_HLSL_H_