mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SHADERCOMP_HLSL_H_
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#define _SHADERCOMP_HLSL_H_
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#ifndef _SHADERCOMP_H_
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#include "shaderGen/shaderComp.h"
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#endif
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class ShaderConnectorHLSL : public ShaderConnector
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{
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private:
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static S32 QSORT_CALLBACK _hlsl4VarSort(const void* e1, const void* e2);
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public:
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// ShaderConnector
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Var* getElement( RegisterType type,
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U32 numElements = 1,
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U32 numRegisters = -1 ) override;
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virtual Var* getIndexedElement( U32 index,
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RegisterType type,
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U32 numElements = 1,
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U32 numRegisters = -1 );
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void setName( const char *newName ) override;
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void reset() override;
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void sortVars() override;
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void print( Stream &stream, bool isVertexShader ) override;
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};
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class ParamsDefHLSL : public ParamsDef
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{
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protected:
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void assignConstantNumbers() override;
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};
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class VertexParamsDefHLSL : public ParamsDefHLSL
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{
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public:
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void print( Stream &stream, bool isVerterShader ) override;
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};
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class PixelParamsDefHLSL : public ParamsDefHLSL
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{
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public:
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void print( Stream &stream, bool isVerterShader ) override;
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};
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#endif // _SHADERCOMP_HLSL_H_
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