Torque3D/Engine/source/shaderGen/GLSL
2025-12-15 13:53:31 -06:00
..
accuFeatureGLSL.cpp be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
accuFeatureGLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
bumpGLSL.cpp be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
bumpGLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
customFeatureGLSL.cpp uninitialized and unused value cleanups 2023-05-01 10:40:02 -05:00
customFeatureGLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
debugVizFeatureGLSL.cpp be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
debugVizFeatureGLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
depthGLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
depthGLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
paraboloidGLSL.cpp Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
paraboloidGLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
shaderCompGLSL.cpp Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
shaderCompGLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
shaderFeatureGLSL.cpp Revert "take ibl amount into account for translucent opacity" 2025-12-15 13:53:31 -06:00
shaderFeatureGLSL.h remove glowbin as it's own render pass 2024-05-30 17:29:42 -05:00
shaderGenGLSL.cpp Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
shaderGenGLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
shaderGenGLSLInit.cpp shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00