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commit 678d0ea2357915c6502af90083f1d34b6b21b7b4
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 20:46:15 2023 -0700
Removed some commented-out code
commit 4a149157f7a7b781e2246b1417b144625ff559cd
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 20:42:03 2023 -0700
Remove un-used instance of the blendHardness var
commit e5dc42adef00ed371cbc89b731ae16889ba68d9a
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 18:57:51 2023 -0700
Cleanup un-needed conditionals and other leftover code
commit dccd10010e058f00cd41f5c5c111443f9cb71721
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 18:05:31 2023 -0700
Use validator instead of protected field (2)
commit 4cc7f1d32fcc6ab788de54bb38763283fbd5533e
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 18:03:40 2023 -0700
Use validator instead of protected field
commit e8d7e1731e383a99e8a0539d23a3b04f9c252491
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 15:34:48 2023 -0700
Terrain macro textures and blending hardness
190 lines
5.3 KiB
C++
190 lines
5.3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _TERRCELLMATERIAL_H_
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#define _TERRCELLMATERIAL_H_
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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#ifndef _MATTEXTURETARGET_H_
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#include "materials/matTextureTarget.h"
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#endif
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#ifndef _GFXTEXTUREHANDLE_H_
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#include "gfx/gfxTextureHandle.h"
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#endif
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#ifndef _GFXSHADER_H_
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#include "gfx/gfxShader.h"
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#endif
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#ifndef _GFXSTATEBLOCK_H_
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#include "gfx/gfxStateBlock.h"
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#endif
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class GFXTextureArray;
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class SceneRenderState;
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struct SceneData;
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class TerrainMaterial;
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class TerrainBlock;
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class BaseMatInstance;
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/// This is a complex material which holds one or more
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/// optimized shaders for rendering a single cell.
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class TerrainCellMaterial
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{
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protected:
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class MaterialInfo
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{
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public:
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MaterialInfo()
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:mat(NULL), layerId(0), mBlendDepthConst(NULL), mBlendContrastConst(NULL), mBlendHardnessConst(NULL)
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{
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}
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~MaterialInfo()
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{
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}
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TerrainMaterial *mat;
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U32 layerId;
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GFXShaderConstHandle *mBlendDepthConst;
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GFXShaderConstHandle *mBlendContrastConst;
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GFXShaderConstHandle* mBlendHardnessConst;
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};
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///
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GFXShader *mShader;
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GFXShaderConstBufferRef mConsts;
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GFXStateBlockRef mStateBlock;
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GFXStateBlockRef mWireframeStateBlock;
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GFXStateBlockRef mReflectionStateBlock;
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GFXShaderConstHandle *mModelViewProjConst;
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GFXShaderConstHandle *mWorldViewOnlyConst;
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GFXShaderConstHandle *mViewToObjConst;
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GFXShaderConstHandle *mEyePosWorldConst;
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GFXShaderConstHandle *mEyePosConst;
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GFXShaderConstHandle *mObjTransConst;
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GFXShaderConstHandle *mWorldToObjConst;
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GFXShaderConstHandle *mVEyeConst;
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GFXShaderConstHandle *mLayerSizeConst;
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GFXShaderConstHandle *mLightParamsConst;
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GFXShaderConstHandle *mLightInfoBufferConst;
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GFXShaderConstHandle *mBaseTexMapConst;
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GFXShaderConstHandle *mLayerTexConst;
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GFXShaderConstHandle *mLightMapTexConst;
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GFXShaderConstHandle *mSquareSizeConst;
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GFXShaderConstHandle *mOneOverTerrainSizeConst;
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GFXShaderConstHandle* mDetailInfoVArrayConst;
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GFXShaderConstHandle* mDetailInfoPArrayConst;
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GFXShaderConstHandle* mMacroInfoVArrayConst;
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GFXShaderConstHandle* mMacroInfoPArrayConst;
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GFXShaderConstHandle *mFogDataConst;
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GFXShaderConstHandle *mFogColorConst;
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GFXShaderConstHandle *mDetailTexArrayConst;
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GFXShaderConstHandle *mMacroTexArrayConst;
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GFXShaderConstHandle *mNormalTexArrayConst;
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GFXShaderConstHandle *mOrmTexArrayConst;
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GFXShaderConstHandle* mBlendDepthConst;
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GFXShaderConstHandle* mBlendHeightFloorConst;
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TerrainBlock *mTerrain;
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U32 mCurrPass;
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U64 mMaterials;
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Vector<MaterialInfo*> mMaterialInfos;
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static const Vector<String> mSamplerNames;
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GFXTexHandle mBaseMapTexture;
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GFXTexHandle mLayerMapTexture;
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NamedTexTargetRef mLightInfoTarget;
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/// The deferred material for this material.
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TerrainCellMaterial *mDeferredMat;
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/// The reflection material for this material.
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TerrainCellMaterial *mReflectMat;
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/// A vector of all terrain cell materials loaded in the system.
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static Vector<TerrainCellMaterial*> smAllMaterials;
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bool _initShader( bool deferredMat,
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bool reflectMat,
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bool baseOnly );
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void _updateMaterialConsts();
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public:
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TerrainCellMaterial();
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~TerrainCellMaterial();
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void init( TerrainBlock *block,
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U64 activeMaterials,
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bool deferredMat = false,
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bool reflectMat = false,
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bool baseOnly = false );
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/// Returns a deferred material from this material.
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TerrainCellMaterial* getDeferredMat();
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/// Returns the reflection material from this material.
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TerrainCellMaterial* getReflectMat();
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void setTransformAndEye( const MatrixF &modelXfm,
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const MatrixF &viewXfm,
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const MatrixF &projectXfm,
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F32 farPlane );
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///
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bool setupPass( const SceneRenderState *state,
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const SceneData &sceneData );
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///
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static BaseMatInstance* getShadowMat();
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///
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static void _updateDefaultAnisotropy();
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};
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#endif // _TERRCELLMATERIAL_H_
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