Torque3D/Engine/source/console/script.h

72 lines
2.7 KiB
C++

#ifndef _SCRIPT_H_
#define _SCRIPT_H_
#include "runtime.h"
#include "core/stream/stream.h"
#include "module.h"
#include "core/util/tDictionary.h"
namespace Con
{
inline EvalResult gLastEvalResult;
inline EvalResult setLastEvalResult(EvalResult pLastEvalResult)
{
gLastEvalResult.valid = pLastEvalResult.valid;
gLastEvalResult.error = pLastEvalResult.error;
gLastEvalResult.value.setString(pLastEvalResult.value.getString());
return std::move(pLastEvalResult);
}
inline EvalResult getLastEvalResult() { return setLastEvalResult(std::move(gLastEvalResult)); };
bool runStream(Stream* byteCode, const char* fileName);
bool isCurrentScriptToolScript();
Module* getCurrentModule();
inline HashMap<S32, Runtime*> gRuntimes;
inline Runtime* getRuntime(S32 pRuntimeId = 0) { return gRuntimes[pRuntimeId]; }
inline void registerRuntime(S32 pRuntimeId, Runtime* pRuntime)
{
AssertFatal(gRuntimes[pRuntimeId] == NULL, "A runtime with that ID already exists");
gRuntimes[pRuntimeId] = pRuntime;
}
/// Evaluate an arbitrary chunk of code.
///
/// @param script Buffer containing code to execute.
/// @param echo Should we echo the string to the console?
/// @param fileName Indicate what file this code is coming from; used in error reporting and such.
/// NOTE: This function restores the console stack on return.
inline EvalResult evaluate(const char* script, bool echo = false, const char *fileName = NULL) { return setLastEvalResult(getRuntime()->evaluate(script, echo, fileName)); };
inline EvalResult evaluate(const char* script, S32 frame, bool echo = false, const char *fileName = NULL) { return setLastEvalResult(getRuntime()->evaluate(script, frame, echo, fileName)); };
/// Evaluate an arbitrary line of script.
///
/// This wraps dVsprintf(), so you can substitute parameters into the code being executed.
/// NOTE: This function restores the console stack on return.
inline EvalResult evaluatef(const char* string, ...)
{
va_list args;
va_start(args, string);
EvalResult result = setLastEvalResult(getRuntime()->evaluatef(string, args));
va_end(args);
return result;
};
/// Executes a script file and compiles it for use in script.
///
/// @param string File name that is the script to be executed and compiled.
/// @param fileName Path to the file to execute
/// @param noCalls Deprecated
/// @param journalScript Deprecated
///
/// @return True if the script was successfully executed, false if not.
inline bool executeFile(const char* fileName, bool noCalls, bool journalScript) { return getRuntime()->executeFile(fileName, noCalls, journalScript); };
}
#endif