mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
164 lines
4.4 KiB
C++
164 lines
4.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef __APPLE__
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#include "platformPOSIX/platformPOSIX.h"
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#include "platform/platformTimer.h"
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#include "time.h"
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#include <errno.h>
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#include <time.h>
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#include <sys/time.h>
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#include <sys/resource.h>
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#include <unistd.h>
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static U32 sgCurrentTime = 0;
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U32 x86UNIXGetTickCount();
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//--------------------------------------
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void Platform::getLocalTime(LocalTime <)
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{
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struct tm *systime;
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time_t long_time;
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time( &long_time ); // Get time as long integer.
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systime = localtime( &long_time ); // Convert to local time.
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lt.sec = systime->tm_sec;
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lt.min = systime->tm_min;
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lt.hour = systime->tm_hour;
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lt.month = systime->tm_mon;
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lt.monthday = systime->tm_mday;
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lt.weekday = systime->tm_wday;
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lt.year = systime->tm_year;
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lt.yearday = systime->tm_yday;
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lt.isdst = systime->tm_isdst;
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}
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String Platform::localTimeToString( const LocalTime < )
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{
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tm systime;
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systime.tm_sec = lt.sec;
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systime.tm_min = lt.min;
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systime.tm_hour = lt.hour;
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systime.tm_mon = lt.month;
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systime.tm_mday = lt.monthday;
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systime.tm_wday = lt.weekday;
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systime.tm_year = lt.year;
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systime.tm_yday = lt.yearday;
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systime.tm_isdst = lt.isdst;
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return asctime( &systime );
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}
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U32 Platform::getTime()
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{
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time_t long_time;
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time( &long_time );
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return long_time;
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}
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U32 Platform::getRealMilliseconds()
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{
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// struct rusage usageStats;
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// getrusage(RUSAGE_SELF, &usageStats);
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// return usageStats.ru_utime.tv_usec;
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return x86UNIXGetTickCount();
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}
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U32 Platform::getVirtualMilliseconds()
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{
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return sgCurrentTime;
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}
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void Platform::advanceTime(U32 delta)
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{
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sgCurrentTime += delta;
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}
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void Platform::fileToLocalTime(const FileTime & ft, LocalTime * lt)
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{
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if(!lt)
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return;
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time_t long_time = ft;
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struct tm systime;
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/// Convert to local time, thread safe.
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localtime_r( &long_time, &systime );
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/// Fill the return struct
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lt->sec = systime.tm_sec;
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lt->min = systime.tm_min;
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lt->hour = systime.tm_hour;
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lt->month = systime.tm_mon;
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lt->monthday = systime.tm_mday;
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lt->weekday = systime.tm_wday;
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lt->year = systime.tm_year;
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lt->yearday = systime.tm_yday;
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lt->isdst = systime.tm_isdst;
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}
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PlatformTimer *PlatformTimer::create()
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{
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return new DefaultPlatformTimer();
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}
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//------------------------------------------------------------------------------
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//-------------------------------------- x86UNIX Implementation
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//
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//
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static bool sg_initialized = false;
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static U32 sg_secsOffset = 0;
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//--------------------------------------
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U32 x86UNIXGetTickCount()
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{
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// TODO: What happens when crossing a day boundary?
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//
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timeval t;
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if (sg_initialized == false) {
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sg_initialized = true;
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gettimeofday(&t, NULL);
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sg_secsOffset = t.tv_sec;
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}
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gettimeofday(&t, NULL);
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U32 secs = t.tv_sec - sg_secsOffset;
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U32 uSecs = t.tv_usec;
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// Make granularity 1 ms
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return (secs * 1000) + (uSecs / 1000);
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}
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void Platform::sleep(U32 ms)
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{
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// note: this will overflow if you want to sleep for more than 49 days. just so ye know.
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usleep( ms * 1000 );
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}
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#endif
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