Torque3D/Engine/source/gui
Areloch 835513b861 Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files
Also added it to do the prefilter/irrad processing on any StaticCubemap selected.
2018-12-10 00:46:28 -06:00
..
3d Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
buttons companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 2018-02-13 02:51:28 -06:00
containers Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
controls Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
core Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
editor Merge pull request #2250 from Areloch/popupMenuFixesPR 2018-09-05 13:06:26 -05:00
game Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
shiny Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
theora add loop playback to GuiTheoraCtrl 2016-05-27 02:22:39 -04:00
utility Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
worldEditor Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files 2018-12-10 00:46:28 -06:00