mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
93 lines
2.8 KiB
PHP
93 lines
2.8 KiB
PHP
<?php
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// 3D
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addEngineSrcDir('collision');
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addEngineSrcDir('interior');
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addEngineSrcDir('materials');
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addEngineSrcDir('lighting');
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addEngineSrcDir('lighting/common');
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addEngineSrcDir('renderInstance');
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addEngineSrcDir('scene');
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addEngineSrcDir('scene/culling');
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addEngineSrcDir('scene/zones');
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addEngineSrcDir('scene/mixin');
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addEngineSrcDir('shaderGen');
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addEngineSrcDir('terrain');
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addEngineSrcDir('environment');
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addEngineSrcDir('forest');
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addEngineSrcDir('forest/ts');
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addEngineSrcDir('forest/editor');
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addEngineSrcDir('ts');
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addEngineSrcDir('ts/arch');
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addEngineSrcDir('physics');
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addEngineSrcDir('gui/3d');
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addEngineSrcDir('postFx' );
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// 3D game
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addEngineSrcDir('T3D');
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addEngineSrcDir('T3D/examples');
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addEngineSrcDir('T3D/fps');
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addEngineSrcDir('T3D/fx');
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addEngineSrcDir('T3D/vehicles');
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addEngineSrcDir('T3D/physics');
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addEngineSrcDir('T3D/decal');
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addEngineSrcDir('T3D/sfx');
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addEngineSrcDir('T3D/gameBase');
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addEngineSrcDir('T3D/turret');
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global $TORQUE_HIFI_NET;
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if ( $TORQUE_HIFI_NET == true )
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{
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addProjectDefines( 'TORQUE_HIFI_NET' );
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addEngineSrcDir('T3D/gameBase/hifi');
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}
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else
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addEngineSrcDir('T3D/gameBase/std');
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// Plstform specific stuff.
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switch( Generator::$platform )
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{
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case "360":
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addEngineSrcDir('ts/arch/360');
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// Fall through
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case "win32":
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addEngineSrcDir( 'terrain/hlsl' );
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addEngineSrcDir( 'forest/hlsl' );
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break;
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case "ps3":
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addEngineSrcDir('ts/arch/ps3');
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// Fall through
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case "mac":
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addEngineSrcDir( 'terrain/glsl' );
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addEngineSrcDir( 'forest/glsl' );
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break;
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}
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?>
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