Torque3D/Tools/projectGenerator/libs/WebDeploy.conf
2012-09-19 11:22:58 -04:00

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<?php
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
if (Generator::$platform == "win32")
{
// Include the web deployment settings
$webDeployConf = realpath($argv[1])."/buildFiles/config/webDeploy.conf";
echo( "\n - Loading web deployment configuration from ".$webDeployConf."\n");
require_once( $webDeployConf);
// The NP plugin MUST begin with NP for Firefox to recognize it
// Also, the plugin uses the filename to locate your game library, so much begin with either "NP " or "IE " and end with " Plugin"
// If you want to change this behavior, you can modify the plugin source code in webCommon.cpp
WebDeploymentWindows::$npPluginName = 'NP ' . getGameProjectName() . ' Plugin';
WebDeploymentWindows::$axPluginName = 'IE ' . getGameProjectName() . ' Plugin';
beginActiveXConfig( WebDeploymentWindows::$axPluginName, '{CDECDFF9-E125-412E-87CD-2D89DB971CAB}' );
addProjectDependency( getGameProjectName() . ' DLL' );
endActiveXConfig();
beginNPPluginConfig( WebDeploymentWindows::$npPluginName, '{CDECDFF9-E125-412E-87BC-2D89DB971CAB}' );
addProjectDependency( getGameProjectName() . ' DLL' );
endNPPluginConfig();
// If not building for web deploy, these can be removed
addSolutionProjectRef( WebDeploymentWindows::$npPluginName );
addSolutionProjectRef( WebDeploymentWindows::$axPluginName );
}
if (Generator::$platform == "mac")
{
// Include the web deployment settings
$webDeployConf = realpath($argv[1])."/buildFiles/config/webDeploy.mac.conf";
echo( "\n - Loading web deployment configuration from ".$webDeployConf."\n");
require_once( $webDeployConf);
WebDeploymentOSX::$safariPluginName = getGameProjectName() . ' Plugin';
beginSafariConfig( getGameProjectName() . ' Plugin', '{CCDEDFF9-E136-412E-87BC-2D89DB971CAB}' );
// Dependencies
addProjectDependency( getGameProjectName() . ' Bundle' );
endSafariConfig();
}
?>