Torque3D/Engine/source/T3D/trigger.h
2012-09-19 11:15:01 -04:00

169 lines
4.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _H_TRIGGER
#define _H_TRIGGER
#ifndef _GAMEBASE_H_
#include "T3D/gameBase/gameBase.h"
#endif
#ifndef _MBOX_H_
#include "math/mBox.h"
#endif
#ifndef _EARLYOUTPOLYLIST_H_
#include "collision/earlyOutPolyList.h"
#endif
#ifndef _MPOLYHEDRON_H_
#include "math/mPolyhedron.h"
#endif
class Convex;
class PhysicsBody;
class Trigger;
DefineConsoleType( TypeTriggerPolyhedron, Polyhedron )
struct TriggerData: public GameBaseData {
typedef GameBaseData Parent;
public:
S32 tickPeriodMS;
bool isClientSide;
TriggerData();
DECLARE_CONOBJECT(TriggerData);
DECLARE_CALLBACK( void, onEnterTrigger, ( Trigger* trigger, GameBase* obj ) );
DECLARE_CALLBACK( void, onTickTrigger, ( Trigger* trigger ) );
DECLARE_CALLBACK( void, onLeaveTrigger, ( Trigger* trigger, GameBase* obj ) );
bool onAdd();
static void initPersistFields();
virtual void packData (BitStream* stream);
virtual void unpackData(BitStream* stream);
};
class Trigger : public GameBase
{
typedef GameBase Parent;
/// Trigger polyhedron with *outward* facing normals and CCW ordered
/// vertices.
Polyhedron mTriggerPolyhedron;
EarlyOutPolyList mClippedList;
Vector<GameBase*> mObjects;
PhysicsBody *mPhysicsRep;
TriggerData* mDataBlock;
U32 mLastThink;
U32 mCurrTick;
Convex *mConvexList;
String mEnterCommand;
String mLeaveCommand;
String mTickCommand;
enum TriggerUpdateBits
{
TransformMask = Parent::NextFreeMask << 0,
PolyMask = Parent::NextFreeMask << 1,
EnterCmdMask = Parent::NextFreeMask << 2,
LeaveCmdMask = Parent::NextFreeMask << 3,
TickCmdMask = Parent::NextFreeMask << 4,
NextFreeMask = Parent::NextFreeMask << 5,
};
static const U32 CMD_SIZE = 1024;
protected:
static bool smRenderTriggers;
bool testObject(GameBase* enter);
void processTick(const Move *move);
void buildConvex(const Box3F& box, Convex* convex);
static bool setEnterCmd(void *object, const char *index, const char *data);
static bool setLeaveCmd(void *object, const char *index, const char *data);
static bool setTickCmd(void *object, const char *index, const char *data);
public:
Trigger();
~Trigger();
// SimObject
DECLARE_CONOBJECT(Trigger);
DECLARE_CALLBACK( void, onAdd, ( U32 objectId ) );
DECLARE_CALLBACK( void, onRemove, ( U32 objectId ) );
static void consoleInit();
static void initPersistFields();
bool onAdd();
void onRemove();
void onDeleteNotify(SimObject*);
void inspectPostApply();
// NetObject
U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream);
void unpackUpdate(NetConnection *conn, BitStream* stream);
// SceneObject
void setTransform(const MatrixF &mat);
void prepRenderImage( SceneRenderState* state );
// GameBase
bool onNewDataBlock( GameBaseData *dptr, bool reload );
// Trigger
void setTriggerPolyhedron(const Polyhedron&);
void potentialEnterObject(GameBase*);
U32 getNumTriggeringObjects() const;
GameBase* getObject(const U32);
const Vector<GameBase*>& getObjects() const { return mObjects; }
void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
bool castRay(const Point3F &start, const Point3F &end, RayInfo* info);
};
inline U32 Trigger::getNumTriggeringObjects() const
{
return mObjects.size();
}
inline GameBase* Trigger::getObject(const U32 index)
{
AssertFatal(index < getNumTriggeringObjects(), "Error, out of range object index");
return mObjects[index];
}
#endif // _H_TRIGGER