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bullet
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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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2014-03-15 15:10:14 +01:00 |
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physx
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Changed method of releasing a physics body with physx 2.8
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2014-06-10 21:27:17 +10:00 |
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physx3
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- Fixed memory leak when creating terrain with physx 3
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2014-11-08 14:08:59 +10:00 |
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physicsBody.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsBody.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsCollision.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsCommon.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsDebris.cpp
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Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
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2014-05-25 16:50:19 +02:00 |
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physicsDebris.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsEvents.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsEvents.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsForce.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsForce.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsObject.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsObject.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsPlayer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsPlayer.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsPlugin.cpp
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Improvements to console refactor code
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2012-10-12 19:12:06 +01:00 |
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physicsPlugin.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsShape.cpp
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Remove namespace from header
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2013-07-28 12:55:52 -05:00 |
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physicsShape.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsUserData.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsUserData.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsWorld.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicsWorld.h
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Fix for Issue #96 for DAE updating crash
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2012-10-17 14:45:13 -04:00 |