Torque3D/Engine/modules/Verve/Extension/SceneObject/VSceneObjectEvent.cpp
2019-03-07 16:23:41 -06:00

77 lines
2.9 KiB
C++

//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
#include "Verve/Extension/SceneObject/VSceneObjectEvent.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VSceneObjectEvent );
//-----------------------------------------------------------------------------
VSceneObjectEvent::VSceneObjectEvent( void )
{
// Void.
}
//-----------------------------------------------------------------------------
//
// Reference Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VSceneObjectEvent::getSceneObject();
//
// Returns the parent group's object reference.
//
//-----------------------------------------------------------------------------
VTorque::SceneObjectType *VSceneObjectEvent::getSceneObject( void )
{
VSceneObjectGroup *group;
if ( !getGroup( group ) )
{
// No Group!
return NULL;
}
// Return Object.
return group->getSceneObject();
}
#ifdef VT_EDITOR
//-----------------------------------------------------------------------------
//
// Debug Methods.
//
//-----------------------------------------------------------------------------
ConsoleMethod( VSceneObjectEvent, getSceneObject, S32, 2, 2, "( void ) - Get the object this group references.\n"
"@return Returns the SimObjectID for the object." )
{
// Fetch Object.
VTorque::SceneObjectType *objReference = object->getSceneObject();
// Return.
return ( objReference ) ? objReference->getId() : 0;
}
#endif