mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
513 lines
19 KiB
CMake
513 lines
19 KiB
CMake
# -----------------------------------------------------------------------------
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# Copyright (c) 2014 GarageGames, LLC
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to
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# deal in the Software without restriction, including without limitation the
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# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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# sell copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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# IN THE SOFTWARE.
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# -----------------------------------------------------------------------------
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project("Torque3DEngine")
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# Detect 32bit and 64bit x86/ARM
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if (CMAKE_SYSTEM_PROCESSOR MATCHES "arm")
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if( CMAKE_CXX_SIZEOF_DATA_PTR EQUAL 8 )
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set( TORQUE_CPU_ARM64 ON )
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elseif( CMAKE_CXX_SIZEOF_DATA_PTR EQUAL 4 )
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set( TORQUE_CPU_ARM32 ON )
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endif()
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else()
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if( CMAKE_CXX_SIZEOF_DATA_PTR EQUAL 8 )
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set( TORQUE_CPU_X64 ON )
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elseif( CMAKE_CXX_SIZEOF_DATA_PTR EQUAL 4 )
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set( TORQUE_CPU_X32 ON )
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endif()
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endif()
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if(NOT TORQUE_TEMPLATE)
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set(TORQUE_TEMPLATE "BaseGame" CACHE STRING "the template to use")
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endif()
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if(NOT TORQUE_APP_DIR)
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set(TORQUE_APP_DIR "${CMAKE_SOURCE_DIR}/My Projects/${TORQUE_APP_NAME}" CACHE STRING "final installation location")
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endif()
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if(NOT projectOutDir)
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set(projectOutDir "${TORQUE_APP_DIR}/game")
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endif()
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if(NOT projectSrcDir)
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set(projectSrcDir "${TORQUE_APP_DIR}/source")
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endif()
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set(libDir "${CMAKE_SOURCE_DIR}/Engine/lib")
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set(srcDir "${CMAKE_SOURCE_DIR}/Engine/source")
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set(cmakeDir "${CMAKE_SOURCE_DIR}/Tools/CMake")
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# hide some things
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mark_as_advanced(CMAKE_INSTALL_PREFIX)
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mark_as_advanced(CMAKE_CONFIGURATION_TYPES)
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# output folders
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#set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${projectOutDir}/game)
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#set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${projectOutDir}/game)
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#set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${projectOutDir}/game)
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###############################################################################
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### Source File Handling
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###############################################################################
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# finds and adds sources files in a folder
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macro(addPath dir)
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set(tmp_files "")
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set(glob_config GLOB)
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if(${ARGC} GREATER 1 AND "${ARGV1}" STREQUAL "REC")
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set(glob_config GLOB_RECURSE)
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endif()
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set(mac_files "")
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if(APPLE)
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set(mac_files ${dir}/*.mm ${dir}/*.m)
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endif()
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file(${glob_config} tmp_files
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${dir}/*.cpp
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${dir}/*.c
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${dir}/*.cc
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${dir}/*.h
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${mac_files}
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#${dir}/*.asm
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)
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foreach(entry ${BLACKLIST})
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list(REMOVE_ITEM tmp_files ${dir}/${entry})
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endforeach()
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LIST(APPEND ${PROJECT_NAME}_files "${tmp_files}")
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LIST(APPEND ${PROJECT_NAME}_paths "${dir}")
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#message(STATUS "addPath ${PROJECT_NAME} : ${tmp_files}")
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endmacro()
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# adds a file to the sources
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macro(addFile filename)
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LIST(APPEND ${PROJECT_NAME}_files "${filename}")
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#message(STATUS "addFile ${PROJECT_NAME} : ${filename}")
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endmacro()
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# finds and adds sources files in a folder recursively
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macro(addPathRec dir)
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addPath("${dir}" "REC")
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endmacro()
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###############################################################################
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### Gameplay Modules Lib Check
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###############################################################################
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macro(subDirCmake result curdir)
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file(GLOB children RELATIVE ${curdir} ${curdir}/*)
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set(dirList "")
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foreach(child ${children})
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if(IS_DIRECTORY ${curdir}/${child})
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LIST(APPEND dirList ${curdir}/${child})
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endif()
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endforeach()
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set(${result} ${dirList})
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endmacro()
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###############################################################################
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### Definition Handling
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###############################################################################
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macro(__addDef def config)
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# two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
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if(TARGET ${PROJECT_NAME})
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#message(STATUS "directly applying defs: ${PROJECT_NAME} with config ${config}: ${def}")
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if("${config}" STREQUAL "")
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set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS ${def})
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else()
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set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS $<$<CONFIG:${config}>:${def}>)
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endif()
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else()
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if("${config}" STREQUAL "")
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list(APPEND ${PROJECT_NAME}_defs_ ${def})
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else()
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list(APPEND ${PROJECT_NAME}_defs_ $<$<CONFIG:${config}>:${def}>)
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endif()
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#message(STATUS "added definition to cache: ${PROJECT_NAME}_defs_: ${${PROJECT_NAME}_defs_}")
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endif()
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endmacro()
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# adds a definition: argument 1: Nothing(for all), _DEBUG, _RELEASE, <more build configurations>
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macro(addDef def)
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set(def_configs "")
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if(${ARGC} GREATER 1)
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foreach(config ${ARGN})
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__addDef(${def} ${config})
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endforeach()
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else()
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__addDef(${def} "")
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endif()
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endmacro()
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# this applies cached definitions onto the target
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macro(_process_defs)
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if(DEFINED ${PROJECT_NAME}_defs_)
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set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY COMPILE_DEFINITIONS ${${PROJECT_NAME}_defs_})
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#message(STATUS "applying defs to project ${PROJECT_NAME}: ${${PROJECT_NAME}_defs_}")
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endif()
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endmacro()
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###############################################################################
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### Source Library Handling
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###############################################################################
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macro(addLibSrc libPath)
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set(cached_project_name ${PROJECT_NAME})
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include(${libPath})
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project(${cached_project_name})
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endmacro()
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###############################################################################
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### Linked Library Handling
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###############################################################################
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macro(addLib libs)
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foreach(lib ${libs})
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# check if we can build it ourselfs
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if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
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addLibSrc("${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
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endif()
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# then link against it
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# two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
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if(TARGET ${PROJECT_NAME})
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target_link_libraries(${PROJECT_NAME} "${lib}")
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else()
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list(APPEND ${PROJECT_NAME}_libs ${lib})
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endif()
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endforeach()
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endmacro()
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#addLibRelease will add to only release builds
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macro(addLibRelease libs)
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foreach(lib ${libs})
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# check if we can build it ourselfs
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if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
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addLibSrc("${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
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endif()
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# then link against it
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# two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
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if(TARGET ${PROJECT_NAME})
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target_link_libraries(${PROJECT_NAME} optimized "${lib}")
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else()
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list(APPEND ${PROJECT_NAME}_libsRelease ${lib})
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endif()
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endforeach()
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endmacro()
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#addLibDebug will add to only debug builds
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macro(addLibDebug libs)
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foreach(lib ${libs})
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# check if we can build it ourselfs
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if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
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addLibSrc("${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
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endif()
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# then link against it
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# two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
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if(TARGET ${PROJECT_NAME})
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target_link_libraries(${PROJECT_NAME} debug "${lib}")
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else()
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list(APPEND ${PROJECT_NAME}_libsDebug ${lib})
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endif()
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endforeach()
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endmacro()
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# this applies cached definitions onto the target
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macro(_process_libs)
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if(DEFINED ${PROJECT_NAME}_libs)
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target_link_libraries(${PROJECT_NAME} "${${PROJECT_NAME}_libs}")
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endif()
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if(DEFINED ${PROJECT_NAME}_libsRelease)
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target_link_libraries(${PROJECT_NAME} optimized "${${PROJECT_NAME}_libsRelease}")
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endif()
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if(DEFINED ${PROJECT_NAME}_libsDebug)
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target_link_libraries(${PROJECT_NAME} debug "${${PROJECT_NAME}_libsDebug}")
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endif()
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endmacro()
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# apple frameworks
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macro(addFramework framework)
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if (APPLE)
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addLib("-framework ${framework}")
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endif()
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endmacro()
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###############################################################################
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### Include Handling
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###############################################################################
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macro(addInclude incPath)
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if(TARGET ${PROJECT_NAME})
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set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES "${incPath}")
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else()
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list(APPEND ${PROJECT_NAME}_includes ${incPath})
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endif()
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endmacro()
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# this applies cached definitions onto the target
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macro(_process_includes)
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if(DEFINED ${PROJECT_NAME}_includes)
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set_property(TARGET ${PROJECT_NAME} APPEND PROPERTY INCLUDE_DIRECTORIES "${${PROJECT_NAME}_includes}")
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endif()
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endmacro()
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###############################################################################
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macro(_postTargetProcess)
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_process_includes()
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_process_defs()
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_process_libs()
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endmacro()
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# adds a path to search for libs
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macro(addLibPath dir)
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link_directories(${dir})
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endmacro()
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# creates a proper filter for VS
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macro(generateFilters relDir)
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foreach(f ${${PROJECT_NAME}_files})
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# Get the path of the file relative to ${DIRECTORY},
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# then alter it (not compulsory)
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file(RELATIVE_PATH SRCGR ${relDir} ${f})
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set(SRCGR "${PROJECT_NAME}/${SRCGR}")
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# Extract the folder, ie remove the filename part
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string(REGEX REPLACE "(.*)(/[^/]*)$" "\\1" SRCGR ${SRCGR})
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# do not have any ../ dirs
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string(REPLACE "../" "" SRCGR ${SRCGR})
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# Source_group expects \\ (double antislash), not / (slash)
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string(REPLACE / \\ SRCGR ${SRCGR})
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#STRING(REPLACE "//" "/" SRCGR ${SRCGR})
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#message(STATUS "FILE: ${f} -> ${SRCGR}")
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source_group("${SRCGR}" FILES ${f})
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endforeach()
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endmacro()
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# creates a proper filter for VS
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macro(generateFiltersSpecial relDir)
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foreach(f ${${PROJECT_NAME}_files})
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# Get the path of the file relative to ${DIRECTORY},
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# then alter it (not compulsory)
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file(RELATIVE_PATH SRCGR ${relDir} ${f})
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set(SRCGR "torque3d/${SRCGR}")
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# Extract the folder, ie remove the filename part
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string(REGEX REPLACE "(.*)(/[^/]*)$" "\\1" SRCGR ${SRCGR})
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# do not have any ../ dirs
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string(REPLACE "../" "" SRCGR ${SRCGR})
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IF("${SRCGR}" MATCHES "^torque3d/My Projects/.*$")
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string(REPLACE "torque3d/My Projects/${PROJECT_NAME}/" "" SRCGR ${SRCGR})
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string(REPLACE "/source" "" SRCGR ${SRCGR})
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endif()
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# Source_group expects \\ (double antislash), not / (slash)
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string(REPLACE / \\ SRCGR ${SRCGR})
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#STRING(REPLACE "//" "/" SRCGR ${SRCGR})
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IF(EXISTS "${f}" AND NOT IS_DIRECTORY "${f}")
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#message(STATUS "FILE: ${f} -> ${SRCGR}")
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source_group("${SRCGR}" FILES ${f})
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endif()
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endforeach()
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endmacro()
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# macro to add a static library
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macro(finishLibrary)
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# more paths?
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if(${ARGC} GREATER 0)
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foreach(dir ${ARGV0})
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addPath("${dir}")
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endforeach()
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endif()
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# now inspect the paths we got
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set(firstDir "")
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foreach(dir ${${PROJECT_NAME}_paths})
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if("${firstDir}" STREQUAL "")
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set(firstDir "${dir}")
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endif()
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endforeach()
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generateFilters("${firstDir}")
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# set per target compile flags
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if(TORQUE_CXX_FLAGS_${PROJECT_NAME})
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set_source_files_properties(${${PROJECT_NAME}_files} PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS_${PROJECT_NAME}}")
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else()
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set_source_files_properties(${${PROJECT_NAME}_files} PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS_LIBS}")
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endif()
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if(TORQUE_STATIC)
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add_library("${PROJECT_NAME}" STATIC ${${PROJECT_NAME}_files})
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else()
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add_library("${PROJECT_NAME}" SHARED ${${PROJECT_NAME}_files})
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endif()
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target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_11)
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# omg - only use the first folder ... otherwise we get lots of header name collisions
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#foreach(dir ${${PROJECT_NAME}_paths})
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addInclude("${firstDir}")
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#endforeach()
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_postTargetProcess()
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#set the folder property name
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set_target_properties(${PROJECT_NAME} PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
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endmacro()
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# macro to add an executable
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macro(finishExecutable)
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# now inspect the paths we got
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set(firstDir "")
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foreach(dir ${${PROJECT_NAME}_paths})
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if("${firstDir}" STREQUAL "")
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set(firstDir "${dir}")
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endif()
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endforeach()
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generateFiltersSpecial("${firstDir}")
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# set per target compile flags
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if(TORQUE_CXX_FLAGS_${PROJECT_NAME})
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set_source_files_properties(${${PROJECT_NAME}_files} PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS_${PROJECT_NAME}}")
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else()
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set_source_files_properties(${${PROJECT_NAME}_files} PROPERTIES COMPILE_FLAGS "${TORQUE_CXX_FLAGS_EXECUTABLES}")
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endif()
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if (APPLE)
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set(ICON_FILE "${projectSrcDir}/torque.icns")
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set_source_files_properties(${ICON_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
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add_executable("${PROJECT_NAME}" MACOSX_BUNDLE ${ICON_FILE} ${${PROJECT_NAME}_files})
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else()
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add_executable("${PROJECT_NAME}" WIN32 ${${PROJECT_NAME}_files})
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endif()
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# Torque requires c++20
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target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_20)
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addInclude("${firstDir}")
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_postTargetProcess()
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endmacro()
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macro(setupVersionNumbers)
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set(TORQUE_APP_VERSION_MAJOR 1 CACHE STRING "")
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set(TORQUE_APP_VERSION_MINOR 0 CACHE STRING "")
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set(TORQUE_APP_VERSION_PATCH 0 CACHE STRING "")
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set(TORQUE_APP_VERSION_TWEAK 0 CACHE STRING "")
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mark_as_advanced(TORQUE_APP_VERSION_TWEAK)
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MATH(EXPR TORQUE_APP_VERSION "${TORQUE_APP_VERSION_MAJOR} * 1000 + ${TORQUE_APP_VERSION_MINOR} * 100 + ${TORQUE_APP_VERSION_PATCH} * 10 + ${TORQUE_APP_VERSION_TWEAK}")
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set(TORQUE_APP_VERSION_STRING "${TORQUE_APP_VERSION_MAJOR}.${TORQUE_APP_VERSION_MINOR}.${TORQUE_APP_VERSION_PATCH}.${TORQUE_APP_VERSION_TWEAK}")
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#message(STATUS "version numbers: ${TORQUE_APP_VERSION} / ${TORQUE_APP_VERSION_STRING}")
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endmacro()
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macro(setupPackaging)
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INCLUDE(CPack)
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# only enable zips for now
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set(CPACK_BINARY_NSIS OFF CACHE INTERNAL "" FORCE)
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set(CPACK_BINARY_ZIP ON CACHE INTERNAL "" FORCE)
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set(CPACK_SOURCE_ZIP OFF CACHE INTERNAL "" FORCE)
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SET(CPACK_GENERATOR "ZIP")
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SET(CPACK_PACKAGE_VENDOR "${PROJECT_NAME}")
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SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${PROJECT_NAME}")
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SET(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 1)
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SET(CPACK_OUTPUT_FILE_PREFIX "${TORQUE_APP_DIR}/packages/${PROJECT_NAME}")
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SET(CPACK_PACKAGE_INSTALL_DIRECTORY "")
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#SET(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/ReadMe.txt")
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#SET(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/Copyright.txt")
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SET(CPACK_PACKAGE_VERSION_MAJOR "${TORQUE_APP_VERSION_MAJOR}")
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SET(CPACK_PACKAGE_VERSION_MINOR "${TORQUE_APP_VERSION_MINOR}")
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SET(CPACK_PACKAGE_VERSION_PATCH "${TORQUE_APP_VERSION_PATCH}")
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#SET(CPACK_PACKAGE_EXECUTABLES "${PROJECT_NAME}" "${PROJECT_NAME}")
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SET(CPACK_SOURCE_PACKAGE_FILE_NAME "${PROJECT_NAME}-${TORQUE_APP_VERSION_STRING}")
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#SET(CPACK_SOURCE_STRIP_FILES "")
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endmacro()
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# always static for now
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set(TORQUE_STATIC ON)
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#option(TORQUE_STATIC "enables or disable static" OFF)
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if(WIN32)
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set(TORQUE_CXX_FLAGS_EXECUTABLES "/wd4018 /wd4100 /wd4121 /wd4127 /wd4130 /wd4244 /wd4245 /wd4389 /wd4511 /wd4512 /wd4800 /wd4995 " CACHE STRING "")
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mark_as_advanced(TORQUE_CXX_FLAGS_EXECUTABLES)
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set(TORQUE_CXX_FLAGS_LIBS "/W0" CACHE STRING "")
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mark_as_advanced(TORQUE_CXX_FLAGS_LIBS)
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set(TORQUE_CXX_FLAGS_COMMON_DEFAULT "-DUNICODE -D_UNICODE -D_CRT_SECURE_NO_WARNINGS /MP /O2 /Ob2 /Oi /Ot /Oy /GT /Zi /W4 /nologo /GF /EHsc /GS- /Gy- /Qpar- /fp:precise /fp:except- /GR /Zc:wchar_t-" )
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if( TORQUE_CPU_X32 )
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set(TORQUE_CXX_FLAGS_COMMON_DEFAULT "${TORQUE_CXX_FLAGS_COMMON_DEFAULT} /arch:SSE2")
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endif()
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set(TORQUE_CXX_FLAGS_COMMON ${TORQUE_CXX_FLAGS_COMMON_DEFAULT} CACHE STRING "")
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mark_as_advanced(TORQUE_CXX_FLAGS_COMMON)
|
|
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TORQUE_CXX_FLAGS_COMMON}")
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CMAKE_CXX_FLAGS}")
|
|
set(CMAKE_EXE_LINKER_FLAGS "/LARGEADDRESSAWARE")
|
|
#set(STATIC_LIBRARY_FLAGS "/OPT:NOREF")
|
|
|
|
# Force static runtime libraries
|
|
if(TORQUE_STATIC)
|
|
FOREACH(flag
|
|
CMAKE_C_FLAGS_RELEASE
|
|
CMAKE_C_FLAGS_RELWITHDEBINFO
|
|
CMAKE_C_FLAGS_DEBUG
|
|
CMAKE_C_FLAGS_DEBUG_INIT
|
|
CMAKE_CXX_FLAGS_RELEASE
|
|
CMAKE_CXX_FLAGS_RELWITHDEBINFO
|
|
CMAKE_CXX_FLAGS_DEBUG
|
|
CMAKE_CXX_FLAGS_DEBUG_INIT)
|
|
STRING(REPLACE "/MD" "/MT" "${flag}" "${${flag}}")
|
|
SET("${flag}" "${${flag}} /EHsc")
|
|
ENDFOREACH()
|
|
endif()
|
|
else()
|
|
if(${CMAKE_VERSION} VERSION_LESS "3.16.0")
|
|
macro(CHECK_OBJC_SOURCE_COMPILES SOURCE VAR)
|
|
set(PREV_REQUIRED_DEFS "${CMAKE_REQUIRED_DEFINITIONS}")
|
|
set(CMAKE_REQUIRED_DEFINITIONS "-x objective-c ${PREV_REQUIRED_DEFS}")
|
|
CHECK_C_SOURCE_COMPILES(${SOURCE} ${VAR})
|
|
set(CMAKE_REQUIRED_DEFINITIONS "${PREV_REQUIRED_DEFS}")
|
|
endmacro()
|
|
else()
|
|
include(CheckOBJCSourceCompiles)
|
|
if (APPLE)
|
|
enable_language(OBJC)
|
|
endif()
|
|
endif()
|
|
# TODO: improve default settings on other platforms
|
|
set(TORQUE_CXX_FLAGS_EXECUTABLES "" CACHE STRING "")
|
|
mark_as_advanced(TORQUE_CXX_FLAGS_EXECUTABLES)
|
|
set(TORQUE_CXX_FLAGS_LIBS "" CACHE STRING "")
|
|
mark_as_advanced(TORQUE_CXX_FLAGS_LIBS)
|
|
set(TORQUE_CXX_FLAGS_COMMON "" CACHE STRING "")
|
|
mark_as_advanced(TORQUE_CXX_FLAGS)
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${TORQUE_CXX_FLAGS}")
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CMAKE_CXX_FLAGS}")
|
|
endif()
|
|
|
|
if(UNIX)
|
|
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${projectOutDir}")
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${projectOutDir}")
|
|
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${projectOutDir}")
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${projectOutDir}")
|
|
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${projectOutDir}")
|
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${projectOutDir}")
|
|
endif()
|
|
|
|
# fix the debug/release subfolders on windows
|
|
if(MSVC)
|
|
SET("CMAKE_RUNTIME_OUTPUT_DIRECTORY" "${projectOutDir}")
|
|
FOREACH(CONF ${CMAKE_CONFIGURATION_TYPES})
|
|
# Go uppercase (DEBUG, RELEASE...)
|
|
STRING(TOUPPER "${CONF}" CONF)
|
|
#SET("CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${CONF}" "${projectOutDir}")
|
|
SET("CMAKE_RUNTIME_OUTPUT_DIRECTORY_${CONF}" "${projectOutDir}")
|
|
ENDFOREACH()
|
|
endif()
|