Torque3D/Engine/source/lighting
Areloch 2002d74b78 Issue found with PVS-Studio:
Many instances of a function or expression being used repeatedly, which can lower performance.

Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
..
advanced Merge pull request #1223 from Azaezel/detailNormalOrderOfOperations 2015-03-08 22:49:27 +01:00
basic Fix member vars left uninitialized in constructors 2015-02-20 18:41:51 -05:00
common Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
shadowMap further insurance that shadow split stay within bounds. 2015-03-10 06:03:40 -05:00
lightInfo.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightInfo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightingInterfaces.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightingInterfaces.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightManager.cpp Remove unnecesary code for handle OpenGL. 2014-11-08 18:11:35 +01:00
lightManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowManager.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
shadowManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00