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https://github.com/TorqueGameEngines/Torque3D.git
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allow a textureCoordCount to be used raw when texrows and coumns are not >1 in order to let the transmitted vector actually be used
correct and augment editDecalDetails to now read
DecalEditorGui.editDecalDetails( %this.instanceId, %pos, %tan, %size, %uvID );
it needed the word split to begin with, and also added the uvID for instance frame tracking/overriding
same token added a getDecalFrame(%this.instanceId); method
todos: add a frame lookup and selector for the instance tab, modify decal display to account for non-square uv portions
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| .. | ||
| game | ||
| source | ||
| BaseGame.cmake | ||
| cleanShaders.bat | ||
| cleanShaders.command | ||
| CMakeLists.txt | ||
| DeleteCachedDTSs.bat | ||
| DeleteCachedDTSs.command | ||
| DeleteDSOs.bat | ||
| DeleteDSOs.command | ||
| DeletePrefs.bat | ||
| DeletePrefs.command | ||
| thumb.png | ||