Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts/editAsset.tscript

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function AssetBrowser_editAsset::saveAsset(%this)
{
%file = AssetDatabase.getAssetFilePath(%this.editedAssetId);
%success = TamlWrite(AssetBrowser_editAsset.editedAsset, %file);
AssetBrowser.reloadAsset(%this.editedAssetId);
AssetBrowser.refresh();
%assetType = AssetDatabase.getAssetType(%this.editedAssetId);
%assetDef = AssetDatabase.acquireAsset(%this.editedAssetId);
AssetBrowser.call("on" @ %assetType @ "Changed", %assetDef);
AssetDatabase.releaseAsset(%this.editedAssetId);
Canvas.popDialog(AssetBrowser_editAsset);
}
function AssetBrowser::editAsset(%this, %assetDef)
{
//Find out what type it is
//If the passed-in definition param is blank, then we're likely called via a popup
if(%assetDef $= "")
{
if(AssetDatabase.isDeclaredAsset(EditAssetPopup.assetId))
{
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
}
else
{
//if it's not a valid asset at all, then it's probably a folder
%folder = strreplace(EditAssetPopup.assetId, ":", "/");
if(isDirectory(%folder))
{
AssetBrowser.navigateTo(%folder);
}
else
{
%object = getToken(EditAssetPopup.assetId, ":", 1);
if(isObject(%object))
{
if(%object.isMemberOfClass("SimDatablock"))
{
DatablockEditorPlugin.openDatablock( %object );
}
}
}
}
}
else if(AssetDatabase.isDeclaredAsset(%assetDef))
{
//Turns out we were passed an assetid, not an asset definition.
//Grab the asset def from that
%assetDef = AssetDatabase.acquireAsset(%assetDef);
}
if(%assetDef !$= "")
{
%assetType = %assetDef.getClassName();
//Build out the edit command
%buildCommand = %this @ ".edit" @ %assetType @ "(" @ %assetDef @ ");";
eval(%buildCommand);
}
}
function AssetBrowser::appendSubLevel(%this)
{
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%assetType = %assetDef.getClassName();
schedule( 1, 0, "EditorOpenSceneAppend", %assetDef);
}
function AssetBrowser::editAssetInfo(%this)
{
Canvas.pushDialog(AssetBrowser_editAsset);
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
AssetBrowser.tempAsset = %assetDef.deepClone();
AssetEditInspector.inspect(AssetBrowser.tempAsset);
AssetBrowser_editAsset.editedAssetId = EditAssetPopup.assetId;
AssetBrowser_editAsset.editedAsset = AssetBrowser.tempAsset;
//remove some of the groups we don't need:
for(%i=0; %i < AssetEditInspector.getCount(); %i++)
{
%caption = AssetEditInspector.getObject(%i).caption;
if(%caption $= "Ungrouped" || %caption $= "Object" || %caption $= "Editing"
|| %caption $= "Persistence" || %caption $= "Dynamic Fields")
{
AssetEditInspector.remove(AssetEditInspector.getObject(%i));
%i--;
}
}
}
//------------------------------------------------------------
function AssetBrowser::reloadAsset(%this, %assetId)
{
%moduleName = getToken(%assetId, ":", 0);
%moduleDef = ModuleDatabase.findModule(%moduleName);
%assetName = getToken(%assetId, ":", 1);
%assetFilePath = AssetDatabase.getAssetFilePath(%assetId);
AssetDatabase.removeDeclaredAsset(%assetId);
AssetDatabase.addDeclaredAsset(%moduleDef, %assetFilePath);
}
function AssetBrowser::refreshAsset(%this, %assetId)
{
if(%assetId $= "")
{
//if we have no passed-in asset ID, we're probably going through the popup menu, so get our edit popup id
%assetId = EditAssetPopup.assetId;
}
AssetDatabase.refreshAsset(%assetId);
%this.refresh();
}
//------------------------------------------------------------
function AssetBrowser::regeneratePreviewImage(%this)
{
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%dummyObj = new ScriptObject();
%dummyObj.moduleName = AssetDatabase.getAssetModule(EditAssetPopup.assetId).moduleId;
%dummyObj.assetName = AssetDatabase.getAssetName(EditAssetPopup.assetId);
%regenCommand = "AssetBrowser.generate" @ EditAssetPopup.assetType @
"PreviewImage(" @ %dummyObj @ ", true);";
eval(%regenCommand);
%dummyObj.delete();
AssetDatabase.releaseAsset(EditAssetPopup.assetId);
}
//------------------------------------------------------------
function AssetBrowser::renameAsset(%this)
{
//Find out what type it is
//%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%curFirstResponder = AssetBrowser.getFirstResponder();
if(%curFirstResponder != 0)
%curFirstResponder.clearFirstResponder();
if(EditFolderPopup.visible == false)
{
AssetBrowser.selectedAssetPreview-->AssetNameLabel.setActive(true);
AssetBrowser.selectedAssetPreview-->AssetNameLabel.setFirstResponder();
}
}
function AssetBrowser::performRenameAsset(%this, %originalAssetName, %newName)
{
//if the name is different to the asset's original name, rename it!
if(%originalAssetName !$= %newName)
{
%moduleName = AssetBrowser.selectedModule;
if(EditAssetPopup.assetType !$= "Folder")
{
if(%this.isMethod("rename" @ EditAssetPopup.assetType))
{
%oldAssetId = %moduleName @ ":" @ %originalAssetName;
%assetDef = AssetDatabase.acquireAsset(%oldAssetId);
//Do the rename command
%buildCommand = %this @ ".rename" @ EditAssetPopup.assetType @ "(" @ %assetDef @ "," @ %newName @ ");";
eval(%buildCommand);
}
}
else
{
%buildCommand = %this @ ".renameFolder(\"" @ EditAssetPopup.assetId @ "\",\"" @ %newName @ "\");";
eval(%buildCommand);
}
}
//Make sure everything is refreshed
%this.refresh();
//Update the selection to immediately jump to the new asset
AssetBrowser-->filterTree.clearSelection();
%ModuleItem = AssetBrowser-->filterTree.findItemByName(%moduleName);
// TODO is this correct?
/*%assetType = %ModuleItem.getClassName();
%assetTypeId = AssetBrowser-->filterTree.findChildItemByName(%ModuleItem, %assetType);
AssetBrowser-->filterTree.selectItem(%assetTypeId);
%selectedItem = AssetBrowser-->filterTree.getSelectedItem();
AssetBrowser-->filterTree.scrollVisibleByObjectId(%selectedItem);
AssetBrowser-->filterTree.buildVisibleTree();*/
}
function renameAssetFile(%assetDef, %newName)
{
%assetId = %assetDef.getAssetID();
%module = AssetDatabase.getAssetModule(%assetId);
%moduleId = %module.moduleId;
%assetPath = AssetDatabase.getAssetFilePath(%assetId);
%newPath = filePath(%assetPath) @ "/" @ %newName @ ".asset.taml";
%copiedSuccess = pathCopy(%assetPath, %newPath);
if(!%copiedSuccess)
return "";
%deleteSuccess = fileDelete(%assetPath);
if(!%deleteSuccess)
return "";
//Remove the old declaration
AssetDatabase.removeDeclaredAsset(%assetId);
//Add with the new file
AssetDatabase.addDeclaredAsset(%module, %newPath);
//Perform the rename in the file/system itself
AssetDatabase.renameDeclaredAsset(%assetId, %moduleId @ ":" @ %newName);
}
function renameAssetLooseFile(%file, %newName)
{
%newPath = filePath(%file) @ "/" @ %newName @ fileExt(%file);
%copiedSuccess = pathCopy(%file, %newPath);
if(!%copiedSuccess)
return "";
%deleteSuccess = fileDelete(%file);
if(!%deleteSuccess)
return "";
return fileName(%newPath);
}
function AssetNameField::onReturn(%this)
{
%this.clearFirstResponder();
%this.setActive(false);
AssetBrowser.performRenameAsset(%this.originalAssetName, %this.getText());
}
//------------------------------------------------------------
function AssetBrowser::moveAsset(%this, %assetId, %destination)
{
if(EditAssetPopup.assetType $= "Folder")
{
//Do any cleanup required given the type
if(%this.isMethod("moveFolder"))
eval(%this @ ".moveFolder("@%assetId@",\""@%destination@"\");");
}
else
{
%assetDef = AssetDatabase.acquireAsset(%assetId);
%assetType = AssetDatabase.getAssetType(%assetId);
//Do any cleanup required given the type
if(%this.isMethod("move"@%assetType))
{
%command = %this @ ".move" @ %assetType @ "(" @ %assetDef @ ",\"" @ %destination @ "\");";
eval(%this @ ".move" @ %assetType @ "(" @ %assetDef @ ",\"" @ %destination @ "\");");
}
}
%this.refresh();
}
function moveAssetFile(%assetDef, %destinationPath)
{
%assetPath = makeFullPath(AssetDatabase.getAssetFilePath(%assetDef.getAssetId()));
%assetFilename = fileName(%assetPath);
%newAssetPath = %destinationPath @ "/" @ %assetFilename;
%copiedSuccess = pathCopy(%assetPath, %destinationPath @ "/" @ %assetFilename);
if(!%copiedSuccess)
return "";
%deleteSuccess = fileDelete(%assetPath);
if(!%deleteSuccess)
return "";
return %newAssetPath;
}
function moveAssetLooseFile(%file, %destinationPath)
{
%filename = fileName(%file);
%copiedSuccess = pathCopy(%file, %destinationPath @ "/" @ %filename);
if(!%copiedSuccess)
return false;
%deleteSuccess = fileDelete(%file);
return %deleteSuccess;
}
//------------------------------------------------------------
function AssetBrowser::duplicateAsset(%this)
{
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%assetType = AssetDatabase.getAssetType(EditAssetPopup.assetId);
%trailingNum = getTrailingNumber(%assetDef.assetName);
if(%trailingNum != -1)
{
%trailingNum++;
%newName = stripTrailingNumber(%assetDef.assetName) @ (%trailingNum);
}
else
{
%newName = stripTrailingNumber(%assetDef.assetName) @ "1";
}
AssetBrowser_assetNameEditTxt.text = %newName;
AssetBrowser_assetNameEdit.callback = "AssetBrowser.doDuplicateAsset();";
if(EditorSettings.value("AssetManagement/Assets/promptOnRename", "1") == 1)
Canvas.pushDialog(AssetBrowser_assetNameEdit);
else
eval(AssetBrowser_assetNameEdit.callback);
}
function AssetBrowser::doDuplicateAsset(%this)
{
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%assetType = AssetDatabase.getAssetType(EditAssetPopup.assetId);
if(AssetBrowser_assetNameEditTxt.text !$= "" && AssetBrowser_assetNameEditTxt.text !$= %assetDef.assetName)
{
//this acts as a redirect based on asset type and will enact the appropriate function
//so for a GameObjectAsset, it'll become %this.duplicateGameObjectAsset(%assetDef, %targetModule);
//and call to the tools/assetBrowser/scripts/assetTypes/gameObject.tscript file for implementation
if(%this.isMethod("duplicate"@%assetType))
eval(%this @ ".duplicate"@%assetType@"("@%assetDef@","@AssetBrowser_assetNameEditTxt.text@");");
AssetBrowser.refresh();
}
}
function duplicateAssetFile(%assetDef, %newAssetName)
{
%assetPath = makeFullPath(AssetDatabase.getAssetFilePath(%assetDef.getAssetId()));
%assetFilepath = filePath(%assetPath);
%assetFileExt = fileExt(%assetPath);
%newAssetPath = %assetFilepath @ "/" @ %newAssetName @ ".asset.taml";
%copiedSuccess = pathCopy(%assetPath, %newAssetPath);
if(!%copiedSuccess)
return "";
replaceInFile(%newAssetPath, %assetDef.assetName, %newAssetName);
%module = AssetBrowser.dirHandler.getModuleFromAddress(%newAssetPath);
//Add with the new file
AssetDatabase.addDeclaredAsset(%module, %newAssetPath);
return %newAssetPath;
}
function duplicateAssetLooseFile(%file, %newFilename)
{
%filePath = filePath(%file);
%fileExt = fileExt(%file);
%newPath = %filePath @ "/" @ %newFilename @ %fileExt;
%copiedSuccess = pathCopy(%file, %newPath);
if(!%copiedSuccess)
return "";
return %newPath;
}
//------------------------------------------------------------
function AssetBrowser::deleteAsset(%this)
{
//Find out what type it is
//%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
//%assetType = %assetDef.getClassName();
toolsMessageBoxOKCancel("Warning!", "This will delete the selected content and the files associated to it, do you wish to continue?",
"AssetBrowser.confirmDeleteAsset();", "");
}
function AssetBrowser::confirmDeleteAsset(%this)
{
%currentSelectedItem = AssetBrowserFilterTree.getSelectedItem();
%currentItemParent = AssetBrowserFilterTree.getParentItem(%currentSelectedItem);
if(EditFolderPopup.visible)
{
if(EditFolderPopup.dirPath !$= "")
%folderPath = EditFolderPopup.dirPath;
else
%folderPath = AssetBrowserFilterTree.getItemValue(%currentSelectedItem) @ "/" @ AssetBrowserFilterTree.getItemText(%currentSelectedItem);
if(%this.isMethod("deleteFolder"))
eval(%this @ ".deleteFolder(\""@%folderPath@"\");");
}
else
{
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%assetType = AssetDatabase.getAssetType(EditAssetPopup.assetType);
if(!isObject(%assetDef))
return;
//Do any cleanup required given the type
if(%this.isMethod("delete"@%assetType))
eval(%this @ ".delete"@%assetType@"("@%assetDef@");");
AssetDatabase.deleteAsset(EditAssetPopup.assetId, true, false);
}
%this.refresh();
}
//------------------------------------------------------------
function AssetBrowser::updateAssetReference(%this, %targetPath, %oldAssetId, %newAssetId)
{
//assetbrowser.updateAssetReference("data/pbr/levels", "pbr:material_ball", "TreeTest:TestTree");
//this will go through every file in the game directory and swap the assetIDs to update the reference in the event something was renamed, or something was moved
//This is potentially disastrous and break a lot of things if done hapazardly, so be careful
%fullPath = makeFullPath(%targetPath);
//First, wipe out any files inside the folder first
%file = findFirstFileMultiExpr( %fullPath @ "/*.*", true);
%fileObj = new FileObject();
new ArrayObject(lineCache);
while( %file !$= "" )
{
lineCache.empty();
%fileModified = false;
if(%fileObj.openForRead(%file))
{
while( !%fileObj.isEOF() )
{
%unModLine = %fileObj.readLine();
%line = strreplace( %unModLine, %oldAssetId, %newAssetId );
if(%unModLine !$= %line)
%fileModified = true;
lineCache.add(%line);
}
}
if(%fileModified && %fileObj.openForWrite(%file))
{
for(%i=0; %i<lineCache.count(); %i++)
{
%line = lineCache.getKey(%i);
%fileObj.writeline(%line);
}
%fileObj.close();
}
%file = findNextFileMultiExpr( %fullPath @ "/*.*" );
}
lineCache.delete();
%fileObj.delete();
}
function AssetBrowser::openFileLocation(%this)
{
%filePath = "";
if(EditAssetPopup.assetId !$= "")
{
if(AssetDatabase.isDeclaredAsset(EditAssetPopup.assetId))
{
%filePath = AssetDatabase.getAssetPath(EditAssetPopup.assetId);
}
else
{
//probably a file path
%pathSplit = strpos(EditAssetPopup.assetId, ":");
if(%pathSplit != -1)
{
%path = getSubStr(EditAssetPopup.assetId, 0, %pathSplit);
%file = getSubStr(EditAssetPopup.assetId, %pathSplit + 1);
//datablocks pack the originator file in the parent path as-is, so check that
if(fileExt(%path) !$= "")
{
%filePath = %path;
}
else
{
%filePath = %path @ "/" @ %file;
}
}
}
}
else if(EditLevelAssetPopup.assetId !$= "")
{
%filePath = AssetDatabase.getAssetPath(EditAssetPopup.assetId);
}
else if(EditTerrainAssetPopup.assetId !$= "")
{
%filePath = AssetDatabase.getAssetPath(EditAssetPopup.assetId);
}
if(isFile(%filePath) || isDirectory(%filePath))
{
%fullPath = makeFullPath(%filePath);
if(fileExt(%fullPath) $= ".tscript")
%fullPath = filePath(%fullPath);
if($platform $= "windows")
{
%cmd = "cd \"" @ %fullPath @ "\" && start .";
systemCommand(%cmd);
}
else
{
%cmd = "open \"" @ %fullPath @ "\"";
systemCommand(%cmd);
}
}
}
function AssetBrowser::openFolderLocation(%this)
{
%filePath = AssetBrowser.dirHandler.currentAddress;
if(%filePath !$= "")
{
if($platform $= "windows")
{
%cmd = "cd \"" @ makeFullPath(%filePath) @ "\" && start .";
systemCommand(%cmd);
}
else
{
%cmd = "open \"" @ makeFullPath(%filePath) @ "\"";
systemCommand(%cmd);
}
}
}