mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Added mode toggle for if changing the transform influences the child objects of a SubScene or not Added onSelected/onUnselected callbacks for SimObjects to allow contextual behavior in the editor Added functionality of programmatic/dynamic Tool Button Palettes Added logic so when selecting SubScenes the world editor palette has new buttons for letting the move/rotate actions influence the child objects
127 lines
2.8 KiB
C++
127 lines
2.8 KiB
C++
#pragma once
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#ifndef SUB_SCENE_H
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#define SUB_SCENE_H
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#ifndef SCENE_GROUP_H
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#include "SceneGroup.h"
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#endif
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#ifndef LEVEL_ASSET_H
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#include "assets/LevelAsset.h"
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#endif
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class GameMode;
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class SubScene : public SceneGroup
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{
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typedef SceneGroup Parent;
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public:
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enum MaskBits
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{
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NextFreeMask = Parent::NextFreeMask << 0
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};
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void onLevelChanged() {}
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protected:
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static bool smTransformChildren;
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private:
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DECLARE_LEVELASSET(SubScene, Level, onLevelChanged);
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StringTableEntry mGameModesNames;
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Vector<GameMode*> mGameModesList;
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F32 mScopeDistance;
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/// <summary>
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/// How long we wait once every control object has left the SubScene's load boundary for us to unload the levelAsset.
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/// </summary>
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S32 mStartUnloadTimerMS;
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bool mLoaded;
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bool mFreezeLoading;
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String mLoadIf;
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String mOnLoadCommand;
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String mOnUnloadCommand;
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S32 mTickPeriodMS;
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U32 mCurrTick;
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bool mGlobalLayer;
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public:
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SubScene();
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virtual ~SubScene();
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DECLARE_CONOBJECT(SubScene);
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DECLARE_CATEGORY("Object \t Collection");
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static void initPersistFields();
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static void consoleInit();
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StringTableEntry getTypeHint() const override { return (getLevelAsset()) ? getLevelAsset()->getAssetName() : StringTable->EmptyString(); }
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// SimObject
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bool onAdd() override;
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void onRemove() override;
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U32 packUpdate(NetConnection* conn, U32 mask, BitStream* stream) override;
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void unpackUpdate(NetConnection* conn, BitStream* stream) override;
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void addObject(SimObject* object);
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void removeObject(SimObject* object);
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//void onEditorEnable() override;
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//void onEditorDisable() override;
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void inspectPostApply() override;
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void setTransform(const MatrixF& mat) override;
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void setRenderTransform(const MatrixF& mat) override;
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bool testBox(const Box3F& testBox);
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bool evaluateCondition();
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void _onSelected() override;
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void _onUnselected() override;
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static S32 mUnloadTimeoutMs;
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protected:
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void write(Stream& stream, U32 tabStop, U32 flags = 0) override;
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//
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void _onFileChanged(const Torque::Path& path);
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void _removeContents(SimGroupIterator);
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void _closeFile(bool removeFileNotify);
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void _loadFile(bool addFileNotify);
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//
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public:
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void processTick(const Move* move) override;
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//
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void onInspect(GuiInspector* inspector) override;
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void load();
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void unload();
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void prepRenderImage(SceneRenderState* state) override;
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void renderObject(ObjectRenderInst* ri,
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SceneRenderState* state,
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BaseMatInstance* overrideMat);
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bool isLoaded() { return mLoaded; }
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void setUnloadTimeMS(S32 unloadTimeMS) {
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mStartUnloadTimerMS = unloadTimeMS;
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}
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inline S32 getUnloadTimsMS() {
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return mStartUnloadTimerMS;
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}
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bool save();
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DECLARE_CALLBACK(void, onLoaded, ());
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DECLARE_CALLBACK(void, onUnloaded, ());
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DECLARE_ASSET_SETGET(SubScene, Level);
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};
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#endif
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