mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
605 lines
19 KiB
C++
605 lines
19 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SHAPE_ASSET_H_
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#include "ShapeAsset.h"
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#endif
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#ifndef _ASSET_MANAGER_H_
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#include "assets/assetManager.h"
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#endif
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#ifndef _CONSOLETYPES_H_
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#include "console/consoleTypes.h"
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#endif
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#ifndef _TAML_
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#include "persistence/taml/taml.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#include "core/resourceManager.h"
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// Debug Profiling.
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#include "platform/profiler.h"
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#include "T3D/assets/assetImporter.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(ShapeAsset);
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ConsoleType(assetIdString, TypeShapeAssetPtr, String, ASSET_ID_FIELD_PREFIX)
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ConsoleGetType(TypeShapeAssetPtr)
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{
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// Fetch asset Id.
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//return *((StringTableEntry*)dptr);
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return (*((AssetPtr<ShapeAsset>*)dptr)).getAssetId();
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}
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ConsoleSetType(TypeShapeAssetPtr)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset Id.
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StringTableEntry* assetId = (StringTableEntry*)(dptr);
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// Update asset value.
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*assetId = StringTable->insert(pFieldValue);
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return;
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}
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// Warn.
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Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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ConsoleType(assetIdString, TypeShapeAssetId, String, ASSET_ID_FIELD_PREFIX)
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ConsoleGetType(TypeShapeAssetId)
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{
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// Fetch asset Id.
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return *((const char**)(dptr));
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}
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ConsoleSetType(TypeShapeAssetId)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset Id.
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StringTableEntry* assetId = (StringTableEntry*)(dptr);
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// Update asset value.
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*assetId = StringTable->insert(pFieldValue);
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return;
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}
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// Warn.
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Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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ShapeAsset::ShapeAsset()
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{
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mFileName = StringTable->EmptyString();
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mConstructorFileName = StringTable->EmptyString();
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mFilePath = StringTable->EmptyString();
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mConstructorFilePath = StringTable->EmptyString();
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}
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//-----------------------------------------------------------------------------
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ShapeAsset::~ShapeAsset()
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{
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}
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//-----------------------------------------------------------------------------
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void ShapeAsset::initPersistFields()
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{
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// Call parent.
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Parent::initPersistFields();
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addProtectedField("fileName", TypeAssetLooseFilePath, Offset(mFileName, ShapeAsset),
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&setShapeFile, &getShapeFile, "Path to the shape file we want to render");
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addProtectedField("constuctorFileName", TypeAssetLooseFilePath, Offset(mConstructorFileName, ShapeAsset),
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&setShapeConstructorFile, &getShapeConstructorFile, "Path to the shape file we want to render");
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}
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void ShapeAsset::setDataField(StringTableEntry slotName, const char *array, const char *value)
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{
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Parent::setDataField(slotName, array, value);
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//Now, if it's a material slot of some fashion, set it up
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StringTableEntry matSlotName = StringTable->insert("materialAsset");
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if (String(slotName).startsWith(matSlotName))
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{
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StringTableEntry matId = StringTable->insert(value);
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mMaterialAssetIds.push_back(matId);
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}
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}
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void ShapeAsset::initializeAsset()
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{
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// Call parent.
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Parent::initializeAsset();
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if (mFileName == StringTable->EmptyString())
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return;
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ResourceManager::get().getChangedSignal().notify(this, &ShapeAsset::_onResourceChanged);
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//Ensure our path is expando'd if it isn't already
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if (!Platform::isFullPath(mFilePath))
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mFilePath = getOwned() ? expandAssetFilePath(mFileName) : mFilePath;
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mConstructorFilePath = expandAssetFilePath(mConstructorFilePath);
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loadShape();
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}
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void ShapeAsset::setShapeFile(const char* pShapeFile)
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{
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// Sanity!
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AssertFatal(pShapeFile != NULL, "Cannot use a NULL shape file.");
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// Fetch image file.
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pShapeFile = StringTable->insert(pShapeFile);
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// Ignore no change,
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if (pShapeFile == mFileName)
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return;
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mFileName = pShapeFile;
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// Refresh the asset.
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refreshAsset();
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}
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void ShapeAsset::setShapeConstructorFile(const char* pShapeConstructorFile)
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{
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// Sanity!
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AssertFatal(pShapeConstructorFile != NULL, "Cannot use a NULL shape constructor file.");
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// Fetch image file.
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pShapeConstructorFile = StringTable->insert(pShapeConstructorFile);
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// Ignore no change,
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if (pShapeConstructorFile == mConstructorFileName)
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return;
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mConstructorFileName = pShapeConstructorFile;
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// Refresh the asset.
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refreshAsset();
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}
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void ShapeAsset::_onResourceChanged(const Torque::Path &path)
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{
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if (path != Torque::Path(mFilePath) )
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return;
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refreshAsset();
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loadShape();
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}
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bool ShapeAsset::loadShape()
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{
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mMaterialAssets.clear();
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mMaterialAssetIds.clear();
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//First, load any material, animation, etc assets we may be referencing in our asset
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// Find any asset dependencies.
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AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
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// Does the asset have any dependencies?
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if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end())
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{
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// Iterate all dependencies.
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while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
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{
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StringTableEntry assetType = mpOwningAssetManager->getAssetType(assetDependenciesItr->value);
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if (assetType == StringTable->insert("MaterialAsset"))
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{
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mMaterialAssetIds.push_front(assetDependenciesItr->value);
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//Force the asset to become initialized if it hasn't been already
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AssetPtr<MaterialAsset> matAsset = assetDependenciesItr->value;
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mMaterialAssets.push_front(matAsset);
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}
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else if (assetType == StringTable->insert("ShapeAnimationAsset"))
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{
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mAnimationAssetIds.push_back(assetDependenciesItr->value);
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//Force the asset to become initialized if it hasn't been already
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AssetPtr<ShapeAnimationAsset> animAsset = assetDependenciesItr->value;
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mAnimationAssets.push_back(animAsset);
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}
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// Next dependency.
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assetDependenciesItr++;
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}
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}
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mShape = ResourceManager::get().load(mFilePath);
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if (!mShape)
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{
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Con::errorf("StaticMesh::updateShape : failed to load shape file!");
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return false; //if it failed to load, bail out
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}
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bool hasBlends = false;
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//Now that we've successfully loaded our shape and have any materials and animations loaded
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//we need to set up the animations we're using on our shape
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for (S32 i = mAnimationAssets.size()-1; i >= 0; --i)
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{
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String srcName = mAnimationAssets[i]->getAnimationName();
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String srcPath(mAnimationAssets[i]->getAnimationFilename());
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//SplitSequencePathAndName(srcPath, srcName);
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if (!mShape->addSequence(srcPath, srcName, srcName,
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mAnimationAssets[i]->getStartFrame(), mAnimationAssets[i]->getEndFrame(), mAnimationAssets[i]->getPadRotation(), mAnimationAssets[i]->getPadTransforms()))
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return false;
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if (mAnimationAssets[i]->isBlend())
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hasBlends = true;
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}
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//if any of our animations are blends, set those up now
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if (hasBlends)
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{
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for (U32 i=0; i < mAnimationAssets.size(); ++i)
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{
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if (mAnimationAssets[i]->isBlend() && mAnimationAssets[i]->getBlendAnimationName() != StringTable->EmptyString())
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{
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//gotta do a bit of logic here.
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//First, we need to make sure the anim asset we depend on for our blend is loaded
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AssetPtr<ShapeAnimationAsset> blendAnimAsset = mAnimationAssets[i]->getBlendAnimationName();
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if (blendAnimAsset.isNull())
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{
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Con::errorf("ShapeAsset::initializeAsset - Unable to acquire reference animation asset %s for asset %s to blend!", mAnimationAssets[i]->getBlendAnimationName(), mAnimationAssets[i]->getAssetName());
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return false;
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}
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String refAnimName = blendAnimAsset->getAnimationName();
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if (!mShape->setSequenceBlend(mAnimationAssets[i]->getAnimationName(), true, blendAnimAsset->getAnimationName(), mAnimationAssets[i]->getBlendFrame()))
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{
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Con::errorf("ShapeAnimationAsset::initializeAsset - Unable to set animation clip %s for asset %s to blend!", mAnimationAssets[i]->getAnimationName(), mAnimationAssets[i]->getAssetName());
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return false;
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}
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}
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}
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}
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mChangeSignal.trigger();
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return true;
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}
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//------------------------------------------------------------------------------
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//Utility function to 'fill out' bindings and resources with a matching asset if one exists
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bool ShapeAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset)
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{
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AssetQuery query;
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
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if (foundAssetcount == 0)
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{
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//Didn't find any assets
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//If possible, see if we can run an in-place import and the get the asset from that
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#if TORQUE_DEBUG
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Con::warnf("ShapeAsset::getAssetByFilename - Attempted to in-place import a shapefile(%s) that had no associated asset", fileName);
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#endif
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AssetImporter* autoAssetImporter;
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if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
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{
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autoAssetImporter = new AssetImporter();
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autoAssetImporter->registerObject("autoAssetImporter");
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}
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StringTableEntry resultingAssetId = autoAssetImporter->autoImportFile(fileName);
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if (resultingAssetId != StringTable->EmptyString())
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{
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shapeAsset->setAssetId(resultingAssetId);
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if (!shapeAsset->isNull())
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return true;
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}
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//Didn't work, so have us fall back to a placeholder asset
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shapeAsset->setAssetId(StringTable->insert("Core_Rendering:noshape"));
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if (!shapeAsset->isNull())
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return true;
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//That didn't work, so fail out
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return false;
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}
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else
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{
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//acquire and bind the asset, and return it out
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shapeAsset->setAssetId(query.mAssetList[0]);
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return true;
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}
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}
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StringTableEntry ShapeAsset::getAssetIdByFilename(StringTableEntry fileName)
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{
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if (fileName == StringTable->EmptyString())
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return StringTable->EmptyString();
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StringTableEntry shapeAssetId = StringTable->EmptyString();
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AssetQuery query;
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
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if (foundAssetcount == 0)
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{
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//Didn't find any assets
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//If possible, see if we can run an in-place import and the get the asset from that
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#if TORQUE_DEBUG
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Con::warnf("ShapeAsset::getAssetByFilename - Attempted to in-place import a shapefile(%s) that had no associated asset", fileName);
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#endif
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AssetImporter* autoAssetImporter;
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if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
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{
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autoAssetImporter = new AssetImporter();
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autoAssetImporter->registerObject("autoAssetImporter");
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}
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StringTableEntry resultingAssetId = autoAssetImporter->autoImportFile(fileName);
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if (resultingAssetId != StringTable->EmptyString())
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{
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shapeAssetId = resultingAssetId;
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return shapeAssetId;
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}
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//Didn't work, so have us fall back to a placeholder asset
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shapeAssetId = StringTable->insert("Core_Rendering:noshape");
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}
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else
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{
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//acquire and bind the asset, and return it out
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shapeAssetId = query.mAssetList[0];
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}
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return shapeAssetId;
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}
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bool ShapeAsset::getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset)
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{
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(*shapeAsset) = assetId;
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if (!shapeAsset->isNull())
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return true;
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//Didn't work, so have us fall back to a placeholder asset
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StringTableEntry noShapeId = StringTable->insert("Core_Rendering:noshape");
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shapeAsset->setAssetId(noShapeId);
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if (!shapeAsset->isNull())
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return true;
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return false;
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}
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//------------------------------------------------------------------------------
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void ShapeAsset::copyTo(SimObject* object)
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{
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// Call to parent.
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Parent::copyTo(object);
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}
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void ShapeAsset::onAssetRefresh(void)
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{
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if (mFileName == StringTable->EmptyString())
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return;
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// Update.
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if(!Platform::isFullPath(mFileName))
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mFilePath = getOwned() ? expandAssetFilePath(mFileName) : mFilePath;
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loadShape();
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}
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void ShapeAsset::SplitSequencePathAndName(String& srcPath, String& srcName)
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{
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srcName = "";
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// Determine if there is a sequence name at the end of the source string, and
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// if so, split the filename from the sequence name
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S32 split = srcPath.find(' ', 0, String::Right);
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S32 split2 = srcPath.find('\t', 0, String::Right);
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if ((split == String::NPos) || (split2 > split))
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split = split2;
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if (split != String::NPos)
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{
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split2 = split + 1;
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while ((srcPath[split2] != '\0') && dIsspace(srcPath[split2]))
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split2++;
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// now 'split' is at the end of the path, and 'split2' is at the start of the sequence name
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srcName = srcPath.substr(split2);
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srcPath = srcPath.erase(split, srcPath.length() - split);
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}
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}
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ShapeAnimationAsset* ShapeAsset::getAnimation(S32 index)
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{
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if (index < mAnimationAssets.size())
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{
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return mAnimationAssets[index];
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}
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return nullptr;
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}
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DefineEngineMethod(ShapeAsset, getMaterialCount, S32, (), ,
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"Gets the number of materials for this shape asset.\n"
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"@return Material count.\n")
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{
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return object->getMaterialCount();
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}
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DefineEngineMethod(ShapeAsset, getAnimationCount, S32, (), ,
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"Gets the number of animations for this shape asset.\n"
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"@return Animation count.\n")
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{
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return object->getAnimationCount();
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}
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DefineEngineMethod(ShapeAsset, getAnimation, ShapeAnimationAsset*, (S32 index), (0),
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"Gets a particular shape animation asset for this shape.\n"
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"@param animation asset index.\n"
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"@return Shape Animation Asset.\n")
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{
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return object->getAnimation(index);
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}
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//-----------------------------------------------------------------------------
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// GuiInspectorTypeAssetId
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
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ConsoleDocClass(GuiInspectorTypeShapeAssetPtr,
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"@brief Inspector field type for Shapes\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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void GuiInspectorTypeShapeAssetPtr::consoleInit()
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{
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Parent::consoleInit();
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ConsoleBaseType::getType(TypeShapeAssetPtr)->setInspectorFieldType("GuiInspectorTypeShapeAssetPtr");
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}
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GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl()
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{
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// Create base filename edit controls
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GuiControl *retCtrl = Parent::constructEditControl();
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if (retCtrl == NULL)
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return retCtrl;
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// Change filespec
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char szBuffer[512];
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ShapeAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
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mInspector->getInspectObject()->getIdString(), mCaption);
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mBrowseButton->setField("Command", szBuffer);
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const char* id = mInspector->getInspectObject()->getIdString();
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setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
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// Create "Open in ShapeEditor" button
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mShapeEdButton = new GuiBitmapButtonCtrl();
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dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAssetId(%d.getText());", retCtrl->getId());
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mShapeEdButton->setField("Command", szBuffer);
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char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
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mShapeEdButton->setBitmap(bitmapName);
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mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
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mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
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|
mShapeEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
|
|
mShapeEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
|
|
|
|
mShapeEdButton->registerObject();
|
|
addObject(mShapeEdButton);
|
|
|
|
return retCtrl;
|
|
}
|
|
|
|
bool GuiInspectorTypeShapeAssetPtr::updateRects()
|
|
{
|
|
S32 dividerPos, dividerMargin;
|
|
mInspector->getDivider(dividerPos, dividerMargin);
|
|
Point2I fieldExtent = getExtent();
|
|
Point2I fieldPos = getPosition();
|
|
|
|
mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
|
|
mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
|
|
|
|
bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
|
|
if (mBrowseButton != NULL)
|
|
{
|
|
mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
|
|
resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
|
|
}
|
|
|
|
if (mShapeEdButton != NULL)
|
|
{
|
|
RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
|
|
resized |= mShapeEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
|
|
}
|
|
|
|
return resized;
|
|
}
|
|
|
|
IMPLEMENT_CONOBJECT(GuiInspectorTypeShapeAssetId);
|
|
|
|
ConsoleDocClass(GuiInspectorTypeShapeAssetId,
|
|
"@brief Inspector field type for Shapes\n\n"
|
|
"Editor use only.\n\n"
|
|
"@internal"
|
|
);
|
|
|
|
void GuiInspectorTypeShapeAssetId::consoleInit()
|
|
{
|
|
Parent::consoleInit();
|
|
|
|
ConsoleBaseType::getType(TypeShapeAssetId)->setInspectorFieldType("GuiInspectorTypeShapeAssetId");
|
|
}
|
|
|
|
DefineEngineMethod(ShapeAsset, getShapeFile, const char*, (), ,
|
|
"Creates a new script asset using the targetFilePath.\n"
|
|
"@return The bool result of calling exec")
|
|
{
|
|
return object->getShapeFilePath();
|
|
}
|