Torque3D/Engine/source/T3D/assets/ShapeAnimationAsset.cpp
Areloch 4341428d53 Asset Browser initial implementation - Asset updates.
Script execution on certain existing assets, new asset types and some tweaks to the managers.
2018-01-28 14:48:02 -06:00

131 lines
4.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef SHAPE_ANIMATION_ASSET_H
#include "ShapeAnimationAsset.h"
#endif
#ifndef _ASSET_MANAGER_H_
#include "assets/assetManager.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _TAML_
#include "persistence/taml/taml.h"
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
#include "core/resourceManager.h"
// Debug Profiling.
#include "platform/profiler.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(ShapeAnimationAsset);
ConsoleType(ShapeAnimationAssetPtr, TypeShapeAnimationAssetPtr, ShapeAnimationAsset, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeShapeAnimationAssetPtr)
{
// Fetch asset Id.
return (*((AssetPtr<ShapeAnimationAsset>*)dptr)).getAssetId();
}
//-----------------------------------------------------------------------------
ConsoleSetType(TypeShapeAnimationAssetPtr)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset pointer.
AssetPtr<ShapeAnimationAsset>* pAssetPtr = dynamic_cast<AssetPtr<ShapeAnimationAsset>*>((AssetPtrBase*)(dptr));
// Is the asset pointer the correct type?
if (pAssetPtr == NULL)
{
// No, so fail.
//Con::warnf("(TypeShapeAnimationAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
return;
}
// Set asset.
pAssetPtr->setAssetId(pFieldValue);
return;
}
// Warn.
Con::warnf("(TypeShapeAnimationAssetPtr) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
ShapeAnimationAsset::ShapeAnimationAsset()
{
}
//-----------------------------------------------------------------------------
ShapeAnimationAsset::~ShapeAnimationAsset()
{
// If the asset manager does not own the asset then we own the
// asset definition so delete it.
if (!getOwned())
delete mpAssetDefinition;
}
//-----------------------------------------------------------------------------
void ShapeAnimationAsset::initPersistFields()
{
// Call parent.
Parent::initPersistFields();
addField("animationFile", TypeFilename, Offset(mFileName, ShapeAnimationAsset), "Path to the file name containing the animation");
addField("animationName", TypeString, Offset(mAnimationName, ShapeAnimationAsset), "Name of the animation");
addField("startFrame", TypeS32, Offset(mStartFrame, ShapeAnimationAsset), "What frame does this animation clip start on");
addField("endFrame", TypeS32, Offset(mEndFrame, ShapeAnimationAsset), "What fram does this animation clip end on");
addField("padRotation", TypeBool, Offset(mPadRotation, ShapeAnimationAsset), "Are the rotation values padded");
addField("padTransforms", TypeBool, Offset(mPadTransforms, ShapeAnimationAsset), "Are the transform values padded");
}
//------------------------------------------------------------------------------
void ShapeAnimationAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}