Torque3D/Engine/source/gfx/gfxFormatUtils.cpp

91 lines
4.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "gfx/gfxFormatUtils.h"
#include "gfx/gfxDevice.h"
//RDTODO: complete format infos
//-----------------------------------------------------------------------------
GFXFormatInfo::Data GFXFormatInfo::smFormatInfos[ GFXFormat_COUNT ] =
{
// 8 bit texture formats...
GFXFormatInfo::Data( 1, false, false, false ), // GFXFormatA8
GFXFormatInfo::Data( 1, false, false, false ), // GFXFormatL8
GFXFormatInfo::Data( 1, true, false, false ), // GFXFormatA4L4
// 16 bit texture formats...
GFXFormatInfo::Data( 2, false, false, false ), // GFXFormatR5G6B5
GFXFormatInfo::Data( 2, true, false, false ), // GFXFormatR5G5B5A1
GFXFormatInfo::Data( 2, true, false, false ), // GFXFormatA8L8
GFXFormatInfo::Data( 2, false, false, false ), // GFXFormatL16
GFXFormatInfo::Data( 2, false, false, false ), // GFXFormatR16F
GFXFormatInfo::Data( 2, false, false, false ), // GFXFormatD16
// 24 bit texture formats...
GFXFormatInfo::Data( 3, false, false, false ), // GFXFormatR8G8B8
// 32 bit texture formats...
GFXFormatInfo::Data( 4, true, false, false ), // GFXFormatR8G8B8A8
GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatR8G8B8X8
GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatR32F
GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatR16G16
GFXFormatInfo::Data( 4, false, false, true ), // GFXFormatR16G16F
GFXFormatInfo::Data( 4, true, false, false ), // GFXFormatR10G10B10A2
GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatD32
GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatD24X8
GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatD24S8
GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatD24FS8
// 64 bit texture formats...
GFXFormatInfo::Data( 8, true, false, false ), // GFXFormatR16G16B16A16
GFXFormatInfo::Data( 8, true, false, true ), // GFXFormatR16G16B16A16F
// 128 bit texture formats...
GFXFormatInfo::Data( 16, true, false, true ), // GFXFormatR32G32B32A32F
// Compressed formats...
GFXFormatInfo::Data( 0, false, true, false ), // GFXFormatBC1
GFXFormatInfo::Data( 0, true, true, false ), // GFXFormatBC2
GFXFormatInfo::Data( 0, true, true, false ), // GFXFormatBC3
GFXFormatInfo::Data( 0, false, true, false ), // GFXFormatBC4
GFXFormatInfo::Data( 0, false, true, false ), // GFXFormatBC5
};
//-----------------------------------------------------------------------------
void GFXCopyPixels( GFXFormat fromFormat, U32 fromWidth, U32 fromHeight, U8* fromData,
GFXFormat toFormat, U32 toWidth, U32 toHeight, U8* toData )
{
if( fromFormat == toFormat
&& fromWidth == toWidth
&& fromHeight == toHeight )
dMemcpy( toData, fromData, fromWidth * fromHeight * GFXFormatInfo( fromFormat ).getBytesPerPixel() );
else
{
AssertFatal( false, "Not implemented" );
}
}