Torque3D/Engine/source/renderInstance/renderFormatChanger.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

100 lines
3.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _RENDERFORMATCHANGER_H_
#define _RENDERFORMATCHANGER_H_
#ifndef _RENDERPASSSTATETOKEN_H_
#include "renderInstance/renderPassStateToken.h"
#endif
#ifndef _MATTEXTURETARGET_H_
#include "materials/matTextureTarget.h"
#endif
class PostEffect;
class RenderFormatToken : public RenderPassStateToken
{
typedef RenderPassStateToken Parent;
public:
enum FormatTokenState
{
FTSDisabled,
FTSWaiting,
FTSActive,
FTSComplete,
};
const static U32 TargetChainLength = 1;
protected:
FormatTokenState mFCState;
GFXFormat mColorFormat;
GFXFormat mDepthFormat;
bool mTargetUpdatePending;
U32 mTargetChainIdx;
Point2I mTargetSize;
S32 mTargetAALevel;
SimObjectPtr<PostEffect> mCopyPostEffect;
SimObjectPtr<PostEffect> mResolvePostEffect;
NamedTexTarget mTarget;
GFXTexHandle mTargetColorTexture[TargetChainLength];
GFXTexHandle mTargetDepthStencilTexture[TargetChainLength];
GFXTextureTargetRef mTargetChain[TargetChainLength];
GFXTexHandle mStoredPassZTarget;
void _updateTargets();
void _teardownTargets();
void _onTextureEvent( GFXTexCallbackCode code );
virtual bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event);
static bool _setFmt( void *object, const char *index, const char *data );
static const char* _getCopyPostEffect( void* object, const char* data );
static const char* _getResolvePostEffect( void* object, const char* data );
static bool _setCopyPostEffect( void* object, const char* index, const char* data );
static bool _setResolvePostEffect( void* object, const char* index, const char* data );
public:
DECLARE_CONOBJECT(RenderFormatToken);
static void initPersistFields();
bool onAdd() override;
void onRemove() override;
RenderFormatToken();
virtual ~RenderFormatToken();
void process(SceneRenderState *state, RenderPassStateBin *callingBin) override;
void reset() override;
void enable(bool enabled = true) override;
bool isEnabled() const override;
};
#endif // _RENDERFORMATCHANGER_H_