Torque3D/Engine/source/gui/editor/guiEaseViewCtrl.cpp
2025-03-09 11:53:23 -05:00

115 lines
3.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "gui/editor/guiEaseViewCtrl.h"
#include "console/consoleTypes.h"
#include "math/mMath.h"
#include "gfx/gfxDrawUtil.h"
IMPLEMENT_CONOBJECT( GuiEaseViewCtrl );
ConsoleDocClass( GuiEaseViewCtrl,
"@brief Control to visualize an EaseF.\n\n"
"Editor use only.\n\n"
"@see EaseF\n\n"
"@internal"
);
//-----------------------------------------------------------------------------
GuiEaseViewCtrl::GuiEaseViewCtrl()
{
mEase.set(Ease::In, Ease::Cubic);
mAxisColor.set(1,1,1,1);
mEaseColor.set(1,1,1,1);
mEaseWidth = 4.0f;
}
//-----------------------------------------------------------------------------
void GuiEaseViewCtrl::initPersistFields()
{
docsURL;
Parent::initPersistFields();
addField("ease", TypeEaseF, Offset( mEase, GuiEaseViewCtrl ) );
addField("easeColor", TypeColorF, Offset( mEaseColor, GuiEaseViewCtrl ) );
addFieldV("easeWidth", TypeRangedF32, Offset(mEaseWidth, GuiEaseViewCtrl ), &CommonValidators::PositiveNonZeroFloat);
addField("axisColor", TypeColorF, Offset( mAxisColor, GuiEaseViewCtrl ) );
}
//-----------------------------------------------------------------------------
bool GuiEaseViewCtrl::onWake()
{
if (!Parent::onWake())
return false;
setActive(true);
return true;
}
//-----------------------------------------------------------------------------
void GuiEaseViewCtrl::onSleep()
{
setActive(false);
Parent::onSleep();
}
//-----------------------------------------------------------------------------
void GuiEaseViewCtrl::onRender(Point2I offset, const RectI &updateRect)
{
const F32 W = getExtent().x;
const F32 H = getExtent().y;
const F32 plotW = W;
const F32 plotH = H;
const F32 zeroX = offset.x + 1.f;
const F32 zeroY = offset.y;
// Draw axis.
GFX->getDrawUtil()->drawLine( zeroX, zeroY + 0.0f, zeroX, zeroY + plotH, mAxisColor.toColorI());
GFX->getDrawUtil()->drawLine( zeroX, zeroY + plotH, zeroX + plotW, zeroY + plotH, mAxisColor.toColorI());
F32 numPoints = W;
F32 lastX = zeroX;
F32 lastY = zeroY + plotH;
// Draw curve.
for( S32 i = 1; i <= numPoints; ++ i )
{
F32 x = ( F32 ) i / ( F32 ) numPoints;
F32 y = mEase.getValue( x, 0, 1, 1 );
x = zeroX + x * plotW;
y = zeroY + plotH - y * plotH;
GFX->getDrawUtil()->drawLine( lastX, lastY, x, y, mEaseColor.toColorI());
lastX = x;
lastY = y;
}
}