Torque3D/Engine/source/gui/editor
2024-02-04 15:25:35 -06:00
..
inspector Fixed category filtering logic for datablockField populateMenu 2024-02-04 15:25:35 -06:00
editorFunctions.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
editorFunctions.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiDebugger.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiDebugger.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiEaseViewCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiEaseViewCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiEditCtrl.cpp Console Refactor 2023-09-13 10:33:20 +02:00
guiEditCtrl.h Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
guiFilterCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiFilterCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiGraphCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiGraphCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiImageList.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiImageList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiInspector.cpp Adds expanded ability to create and insert specialized script-based inspector fields 2023-03-18 02:22:47 -05:00
guiInspector.h Adds expanded ability to create and insert specialized script-based inspector fields 2023-03-18 02:22:47 -05:00
guiInspectorTypes.cpp Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them 2024-02-03 16:10:28 -06:00
guiInspectorTypes.h Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them 2024-02-03 16:10:28 -06:00
guiMenuBar.cpp Expands functionality of MenuBuilder to act as primary API for building out menus 2023-10-22 00:47:29 -05:00
guiMenuBar.h Expands functionality of MenuBuilder to act as primary API for building out menus 2023-10-22 00:47:29 -05:00
guiParticleGraphCtrl.cpp followup to array acess breaches: waterobject and guiparticlegraphctrl need to check >=, not just > 2020-07-27 10:45:45 -05:00
guiParticleGraphCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiPopupMenuCtrl.cpp Expands functionality of MenuBuilder to act as primary API for building out menus 2023-10-22 00:47:29 -05:00
guiPopupMenuCtrl.h Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 2017-11-11 01:21:48 -06:00
guiRectHandles.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiRectHandles.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiSeparatorCtrl.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiSeparatorCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiShapeEdPreview.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
guiShapeEdPreview.h Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
popupMenu.cpp Adds a separate gui profile for the popupmenus themselves that has a lighter border color, making it easier to keep track of the layout 2023-10-24 17:53:37 -05:00
popupMenu.h Missed header changes 2020-07-11 15:58:39 -05:00