Torque3D/Engine/source/math/util
James Urquhart 3a457749ec Oculus VR DK2 Support
- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
..
frustum.cpp Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
frustum.h Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
matrixSet.cpp Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
matrixSet.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
matrixSetDelegateMethods.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
quadTransforms.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
quadTransforms.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sphereMesh.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sphereMesh.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tResponseCurve.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
tResponseCurve.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00