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So autounload is disabled to prevent excessive unloading of assets before the level is concluded. |
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|---|---|---|
| .. | ||
| ComponentAsset.cpp | ||
| ComponentAsset.h | ||
| ExampleAsset.cpp | ||
| ExampleAsset.h | ||
| GameObjectAsset.cpp | ||
| GameObjectAsset.h | ||
| ShapeAsset.cpp | ||
| ShapeAsset.h | ||