Torque3D/Engine/source/windowManager/win32
Areloch 0878f005c0 Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
Also tweaked the loading methodology to have the canvas by default assume it should force the window display as soon as it can. You can set the canvas to not do that when it's created via the new displayWindow variable.

This way, old templates and projects should work as normal without changes, while the new templates are built to take advantage of the nicer splash screen arrangement.
2014-08-04 21:28:36 -05:00
..
win32CursorController.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win32CursorController.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win32SplashScreen.cpp Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
win32Window.cpp Fixed spacing 2014-07-15 17:52:27 -05:00
win32Window.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win32WindowMgr.cpp Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. 2014-08-04 21:28:36 -05:00
win32WindowMgr.h Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
winDispatch.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
winDispatch.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00