mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
- Now requires OVR SDK 0.2.5 - New chromatic aberration correction shader. Can be disabled by setting $pref::OculusVR::UseChromaticAberrationCorrection to false prior to enabling Rift display (such as for screen shots). - FXAA on by default when using full screen on the Rift. - Can now manually override IPD from script. Otherwise value set in profile is used. - Raw sensor data now available through input events (set $OculusVR::GenerateSensorRawEvents to true) and console methods. The raw data is acceleration, angular velocity, and magnetometer reading. - Can determine if magnetometer calibration data is available using a console method in order to notify the user.
1175 lines
31 KiB
C++
1175 lines
31 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/input/oculusVR/oculusVRDevice.h"
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#include "platform/platformInput.h"
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#include "core/module.h"
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#include "console/engineAPI.h"
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#include "T3D/gameBase/gameConnection.h"
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MODULE_BEGIN( OculusVRDevice )
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MODULE_INIT_AFTER( InputEventManager )
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MODULE_SHUTDOWN_BEFORE( InputEventManager )
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MODULE_INIT
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{
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OculusVRDevice::staticInit();
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ManagedSingleton< OculusVRDevice >::createSingleton();
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if(OculusVRDevice::smEnableDevice)
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{
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OCULUSVRDEV->enable();
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}
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// Register the device with the Input Event Manager
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INPUTMGR->registerDevice(OCULUSVRDEV);
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}
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MODULE_SHUTDOWN
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{
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INPUTMGR->unregisterDevice(OCULUSVRDEV);
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ManagedSingleton< OculusVRDevice >::deleteSingleton();
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}
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MODULE_END;
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//-----------------------------------------------------------------------------
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// OculusVRDevice
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//-----------------------------------------------------------------------------
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bool OculusVRDevice::smEnableDevice = true;
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bool OculusVRDevice::smSimulateHMD = true;
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bool OculusVRDevice::smUseChromaticAberrationCorrection = true;
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bool OculusVRDevice::smGenerateAngleAxisRotationEvents = true;
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bool OculusVRDevice::smGenerateEulerRotationEvents = false;
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bool OculusVRDevice::smGenerateRotationAsAxisEvents = false;
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F32 OculusVRDevice::smMaximumAxisAngle = 25.0f;
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bool OculusVRDevice::smGenerateSensorRawEvents = false;
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bool OculusVRDevice::smGenerateWholeFrameEvents = false;
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OculusVRDevice::OculusVRDevice()
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{
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// From IInputDevice
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dStrcpy(mName, "oculusvr");
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mDeviceType = INPUTMGR->getNextDeviceType();
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//
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mEnabled = false;
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mActive = false;
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// We don't current support scaling of the input texture. The graphics pipeline will
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// need to be modified for this.
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mScaleInputTexture = false;
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mDeviceManager = NULL;
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mListener = NULL;
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buildCodeTable();
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}
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OculusVRDevice::~OculusVRDevice()
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{
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cleanUp();
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}
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void OculusVRDevice::staticInit()
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{
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Con::addVariable("pref::OculusVR::EnableDevice", TypeBool, &smEnableDevice,
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"@brief If true, the Oculus VR device will be enabled, if present.\n\n"
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"@ingroup Game");
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Con::addVariable("pref::OculusVR::UseChromaticAberrationCorrection", TypeBool, &smUseChromaticAberrationCorrection,
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"@brief If true, Use the chromatic aberration correction version of the Oculus VR barrel distortion shader.\n\n"
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"@ingroup Game");
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Con::addVariable("OculusVR::GenerateAngleAxisRotationEvents", TypeBool, &smGenerateAngleAxisRotationEvents,
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"@brief If true, broadcast sensor rotation events as angled axis.\n\n"
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"@ingroup Game");
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Con::addVariable("OculusVR::GenerateEulerRotationEvents", TypeBool, &smGenerateEulerRotationEvents,
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"@brief If true, broadcast sensor rotation events as Euler angles about the X, Y and Z axis.\n\n"
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"@ingroup Game");
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Con::addVariable("OculusVR::GenerateRotationAsAxisEvents", TypeBool, &smGenerateRotationAsAxisEvents,
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"@brief If true, broadcast sensor rotation as axis events.\n\n"
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"@ingroup Game");
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Con::addVariable("OculusVR::MaximumAxisAngle", TypeF32, &smMaximumAxisAngle,
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"@brief The maximum sensor angle when used as an axis event as measured from a vector pointing straight up (in degrees).\n\n"
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"Should range from 0 to 90 degrees.\n\n"
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"@ingroup Game");
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Con::addVariable("OculusVR::GenerateSensorRawEvents", TypeBool, &smGenerateSensorRawEvents,
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"@brief If ture, broadcast sensor raw data: acceleration, angular velocity, magnetometer reading.\n\n"
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"@ingroup Game");
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Con::addVariable("OculusVR::GenerateWholeFrameEvents", TypeBool, &smGenerateWholeFrameEvents,
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"@brief Indicates that a whole frame event should be generated and frames should be buffered.\n\n"
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"@ingroup Game");
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}
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void OculusVRDevice::cleanUp()
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{
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disable();
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}
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void OculusVRDevice::buildCodeTable()
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{
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// Build the sensor device code table
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OculusVRSensorDevice::buildCodeTable();
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}
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void OculusVRDevice::addHMDDevice(OVR::HMDDevice* hmd)
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{
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if(!hmd)
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return;
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OVR::HMDInfo hmdInfo;
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if(!hmd->GetDeviceInfo(&hmdInfo))
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return;
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OculusVRHMDDevice* hmdd = new OculusVRHMDDevice();
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hmdd->set(hmd, hmdInfo, mScaleInputTexture);
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mHMDDevices.push_back(hmdd);
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Con::printf(" HMD found: %s by %s [v%d]", hmdInfo.ProductName, hmdInfo.Manufacturer, hmdInfo.Version);
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}
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void OculusVRDevice::createSimulatedHMD()
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{
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OculusVRHMDDevice* hmdd = new OculusVRHMDDevice();
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hmdd->createSimulation(OculusVRHMDDevice::ST_RIFT_PREVIEW, mScaleInputTexture);
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mHMDDevices.push_back(hmdd);
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Con::printf(" HMD simulated: %s by %s [v%d]", hmdd->getProductName(), hmdd->getManufacturer(), hmdd->getVersion());
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}
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void OculusVRDevice::addSensorDevice(OVR::SensorDevice* sensor)
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{
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if(!sensor)
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return;
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OVR::SensorInfo sensorInfo;
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if(!sensor->GetDeviceInfo(&sensorInfo))
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return;
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OculusVRSensorDevice* sensord = new OculusVRSensorDevice();
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sensord->set(sensor, sensorInfo, mSensorDevices.size());
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mSensorDevices.push_back(sensord);
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Con::printf(" Sensor found: %s by %s [v%d] %s", sensorInfo.ProductName, sensorInfo.Manufacturer, sensorInfo.Version, sensorInfo.SerialNumber);
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}
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void OculusVRDevice::createSimulatedSensor()
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{
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OculusVRSensorDevice* sensord = new OculusVRSensorDevice();
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sensord->createSimulation(OculusVRSensorDevice::ST_RIFT_PREVIEW, mSensorDevices.size());
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mSensorDevices.push_back(sensord);
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Con::printf(" Sensor simulated: %s by %s [v%d] %s", sensord->getProductName(), sensord->getManufacturer(), sensord->getVersion(), sensord->getSerialNumber());
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}
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bool OculusVRDevice::enable()
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{
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// Start off with disabling the device if it is already enabled
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disable();
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Con::printf("Oculus VR Device Init:");
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OVR::System::Init(OVR::Log::ConfigureDefaultLog(OVR::LogMask_All));
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if(OVR::System::IsInitialized())
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{
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mEnabled = true;
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// Create the OVR device manager
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mDeviceManager = OVR::DeviceManager::Create();
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if(!mDeviceManager)
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{
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if(smSimulateHMD)
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{
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Con::printf(" Could not create a HMD device manager. Simulating a HMD.");
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Con::printf(" ");
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createSimulatedHMD();
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createSimulatedSensor();
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setActive(true);
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return true;
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}
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else
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{
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Con::printf(" Could not create a HMD device manager.");
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Con::printf(" ");
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mEnabled = false;
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OVR::System::Destroy();
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return false;
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}
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}
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// Provide a message listener
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// NOTE: Commented out as non-functional in 0.1.2
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//mListener = new DeviceListener(this);
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//mDeviceManager->SetMessageHandler(mListener);
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// Enumerate HMDs and pick the first one
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OVR::HMDDevice* hmd = mDeviceManager->EnumerateDevices<OVR::HMDDevice>().CreateDevice();
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if(hmd)
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{
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// Add the HMD to our list
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addHMDDevice(hmd);
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// Detect and add any sensor on the HMD
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OVR::SensorDevice* sensor = hmd->GetSensor();
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if(sensor)
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{
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addSensorDevice(sensor);
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}
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else
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{
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Con::printf(" No sensor device on HMD.");
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}
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setActive(true);
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}
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else
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{
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if(smSimulateHMD)
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{
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Con::printf(" Could not enumerate a HMD device. Simulating a HMD.");
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createSimulatedHMD();
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createSimulatedSensor();
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setActive(true);
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}
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else
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{
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Con::printf(" Could not enumerate a HMD device.");
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}
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}
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}
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Con::printf(" ");
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return false;
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}
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void OculusVRDevice::disable()
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{
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for(U32 i=0; i<mSensorDevices.size(); ++i)
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{
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delete mSensorDevices[i];
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}
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mSensorDevices.clear();
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for(U32 i=0; i<mHMDDevices.size(); ++i)
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{
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delete mHMDDevices[i];
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}
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mHMDDevices.clear();
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if(mDeviceManager)
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{
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mDeviceManager->Release();
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mDeviceManager = NULL;
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}
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if(mEnabled)
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{
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OVR::System::Destroy();
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}
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if(mListener)
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{
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delete mListener;
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mListener = NULL;
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}
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setActive(false);
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mEnabled = false;
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}
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bool OculusVRDevice::process()
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{
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if(!mEnabled)
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return false;
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if(!getActive())
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return false;
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//Build the maximum axis angle to be passed into the sensor process()
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F32 maxAxisRadius = mSin(mDegToRad(smMaximumAxisAngle));
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// Process each sensor
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for(U32 i=0; i<mSensorDevices.size(); ++i)
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{
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mSensorDevices[i]->process(mDeviceType, smGenerateAngleAxisRotationEvents, smGenerateEulerRotationEvents, smGenerateRotationAsAxisEvents, maxAxisRadius, smGenerateSensorRawEvents);
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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bool OculusVRDevice::providesYFOV() const
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{
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if(!mHMDDevices.size())
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return false;
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return true;
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}
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F32 OculusVRDevice::getYFOV() const
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{
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if(!mHMDDevices.size())
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return 0.0f;
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const OculusVRHMDDevice* hmd = getHMDDevice(0);
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if(!hmd)
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return 0.0f;
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return hmd->getYFOV();
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}
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bool OculusVRDevice::providesEyeOffset() const
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{
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if(!mHMDDevices.size())
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return false;
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return true;
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}
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const Point3F& OculusVRDevice::getEyeOffset() const
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{
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if(!mHMDDevices.size())
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return Point3F::Zero;
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const OculusVRHMDDevice* hmd = getHMDDevice(0);
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if(!hmd)
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return Point3F::Zero;
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return hmd->getEyeWorldOffset();
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}
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bool OculusVRDevice::providesProjectionOffset() const
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{
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if(!mHMDDevices.size())
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return false;
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return true;
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}
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const Point2F& OculusVRDevice::getProjectionOffset() const
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{
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if(!mHMDDevices.size())
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return Point2F::Zero;
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const OculusVRHMDDevice* hmd = getHMDDevice(0);
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if(!hmd)
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return Point2F::Zero;
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return hmd->getProjectionCenterOffset();
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}
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//-----------------------------------------------------------------------------
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const OculusVRHMDDevice* OculusVRDevice::getHMDDevice(U32 index) const
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{
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if(index >= mHMDDevices.size())
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return NULL;
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return mHMDDevices[index];
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}
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F32 OculusVRDevice::getHMDCurrentIPD(U32 index)
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{
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if(index >= mHMDDevices.size())
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return -1.0f;
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return mHMDDevices[index]->getIPD();
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}
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void OculusVRDevice::setHMDCurrentIPD(U32 index, F32 ipd)
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{
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if(index >= mHMDDevices.size())
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return;
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return mHMDDevices[index]->setIPD(ipd, mScaleInputTexture);
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}
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//-----------------------------------------------------------------------------
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const OculusVRSensorDevice* OculusVRDevice::getSensorDevice(U32 index) const
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{
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if(index >= mSensorDevices.size())
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return NULL;
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return mSensorDevices[index];
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}
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EulerF OculusVRDevice::getSensorEulerRotation(U32 index)
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{
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if(index >= mSensorDevices.size())
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return Point3F::Zero;
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return mSensorDevices[index]->getEulerRotation();
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}
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VectorF OculusVRDevice::getSensorAcceleration(U32 index)
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{
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if(index >= mSensorDevices.size())
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return Point3F::Zero;
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return mSensorDevices[index]->getAcceleration();
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}
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EulerF OculusVRDevice::getSensorAngularVelocity(U32 index)
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{
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if(index >= mSensorDevices.size())
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return Point3F::Zero;
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return mSensorDevices[index]->getAngularVelocity();
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}
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VectorF OculusVRDevice::getSensorMagnetometer(U32 index)
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{
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if(index >= mSensorDevices.size())
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return Point3F::Zero;
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return mSensorDevices[index]->getMagnetometer();
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}
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F32 OculusVRDevice::getSensorPredictionTime(U32 index)
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{
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const OculusVRSensorDevice* sensor = getSensorDevice(index);
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if(!sensor || !sensor->isValid())
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return 0.0f;
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return sensor->getPredictionTime();
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}
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void OculusVRDevice::setSensorPredictionTime(U32 index, F32 dt)
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{
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if(index >= mSensorDevices.size())
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return;
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OculusVRSensorDevice* sensor = mSensorDevices[index];
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if(!sensor->isValid())
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return;
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sensor->setPredictionTime(dt);
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}
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void OculusVRDevice::setAllSensorPredictionTime(F32 dt)
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{
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for(U32 i=0; i<mSensorDevices.size(); ++i)
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{
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mSensorDevices[i]->setPredictionTime(dt);
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}
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}
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bool OculusVRDevice::getSensorGravityCorrection(U32 index)
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{
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const OculusVRSensorDevice* sensor = getSensorDevice(index);
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if(!sensor || !sensor->isValid())
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return false;
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return sensor->getGravityCorrection();
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}
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void OculusVRDevice::setSensorGravityCorrection(U32 index, bool state)
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{
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if(index >= mSensorDevices.size())
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return;
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OculusVRSensorDevice* sensor = mSensorDevices[index];
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if(!sensor->isValid())
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return;
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sensor->setGravityCorrection(state);
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}
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bool OculusVRDevice::getSensorYawCorrection(U32 index)
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{
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const OculusVRSensorDevice* sensor = getSensorDevice(index);
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if(!sensor || !sensor->isValid())
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return false;
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return sensor->getYawCorrection();
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}
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void OculusVRDevice::setSensorYawCorrection(U32 index, bool state)
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{
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if(index >= mSensorDevices.size())
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return;
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OculusVRSensorDevice* sensor = mSensorDevices[index];
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if(!sensor->isValid())
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return;
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sensor->setYawCorrection(state);
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}
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bool OculusVRDevice::getSensorMagnetometerCalibrated(U32 index)
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{
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const OculusVRSensorDevice* sensor = getSensorDevice(index);
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if(!sensor || !sensor->isValid())
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return false;
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return sensor->getMagnetometerCalibrationAvailable();
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}
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void OculusVRDevice::resetAllSensors()
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{
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// Reset each sensor
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for(U32 i=0; i<mSensorDevices.size(); ++i)
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{
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mSensorDevices[i]->reset();
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}
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}
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//-----------------------------------------------------------------------------
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|
|
void OculusVRDevice::DeviceListener::OnMessage(const OVR::Message& msg)
|
|
{
|
|
switch(msg.Type)
|
|
{
|
|
case OVR::Message_DeviceAdded:
|
|
{
|
|
const OVR::MessageDeviceStatus* status = static_cast<const OVR::MessageDeviceStatus*>(&msg);
|
|
Con::printf("OVR: Device added of type: %d", status->Handle.GetType());
|
|
}
|
|
break;
|
|
|
|
case OVR::Message_DeviceRemoved:
|
|
Con::printf("OVR: Device removed of type: %d", msg.pDevice->GetType());
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineFunction(isOculusVRDeviceActive, bool, (),,
|
|
"@brief Used to determine if the Oculus VR input device is active\n\n"
|
|
|
|
"The Oculus VR device is considered active when the library has been "
|
|
"initialized and either a real of simulated HMD is present.\n\n"
|
|
|
|
"@return True if the Oculus VR input device is active.\n"
|
|
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return OCULUSVRDEV->getActive();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineFunction(setOVRHMDAsGameConnectionDisplayDevice, bool, (GameConnection* conn),,
|
|
"@brief Sets the first HMD to be a GameConnection's display device\n\n"
|
|
"@param conn The GameConnection to set.\n"
|
|
"@return True if the GameConnection display device was set.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
Con::errorf("setOVRHMDAsGameConnectionDisplayDevice(): No Oculus VR Device present.");
|
|
return false;
|
|
}
|
|
|
|
if(!conn)
|
|
{
|
|
Con::errorf("setOVRHMDAsGameConnectionDisplayDevice(): Invalid GameConnection.");
|
|
return false;
|
|
}
|
|
|
|
conn->setDisplayDevice(OCULUSVRDEV);
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineFunction(getOVRHMDCount, S32, (),,
|
|
"@brief Get the number of HMD devices that are currently connected.\n\n"
|
|
"@return The number of Oculus VR HMD devices that are currently connected.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return OCULUSVRDEV->getHMDCount();
|
|
}
|
|
|
|
DefineEngineFunction(isOVRHMDSimulated, bool, (S32 index),,
|
|
"@brief Determines if the requested OVR HMD is simulated or real.\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@return True if the HMD is simulated.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
|
|
if(!hmd)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return hmd->isSimulated();
|
|
}
|
|
|
|
DefineEngineFunction(getOVRHMDProductName, const char*, (S32 index),,
|
|
"@brief Retrieves the HMD product name.\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@return The name of the HMD product.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return "";
|
|
}
|
|
|
|
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
|
|
if(!hmd)
|
|
{
|
|
return "";
|
|
}
|
|
|
|
return hmd->getProductName();
|
|
}
|
|
|
|
DefineEngineFunction(getOVRHMDManufacturer, const char*, (S32 index),,
|
|
"@brief Retrieves the HMD manufacturer name.\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@return The manufacturer of the HMD product.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return "";
|
|
}
|
|
|
|
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
|
|
if(!hmd)
|
|
{
|
|
return "";
|
|
}
|
|
|
|
return hmd->getManufacturer();
|
|
}
|
|
|
|
DefineEngineFunction(getOVRHMDVersion, S32, (S32 index),,
|
|
"@brief Retrieves the HMD version number.\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@return The version number of the HMD product.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
|
|
if(!hmd)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
return hmd->getVersion();
|
|
}
|
|
|
|
DefineEngineFunction(getOVRHMDDisplayDeviceName, const char*, (S32 index),,
|
|
"@brief Windows display device name used in EnumDisplaySettings/CreateDC.\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@return The name of the HMD display device, if any.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return "";
|
|
}
|
|
|
|
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
|
|
if(!hmd)
|
|
{
|
|
return "";
|
|
}
|
|
|
|
return hmd->getDisplayDeviceName();
|
|
}
|
|
|
|
DefineEngineFunction(getOVRHMDDisplayDeviceId, S32, (S32 index),,
|
|
"@brief MacOS display ID.\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@return The ID of the HMD display device, if any.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
|
|
if(!hmd)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
return hmd->getDisplayDeviceId();
|
|
}
|
|
|
|
DefineEngineFunction(getOVRHMDDisplayDesktopPos, Point2I, (S32 index),,
|
|
"@brief Desktop coordinate position of the screen (can be negative; may not be present on all platforms).\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@return Position of the screen.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return Point2I::Zero;
|
|
}
|
|
|
|
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
|
|
if(!hmd)
|
|
{
|
|
return Point2I::Zero;
|
|
}
|
|
|
|
return hmd->getDesktopPosition();
|
|
}
|
|
|
|
DefineEngineFunction(getOVRHMDResolution, Point2I, (S32 index),,
|
|
"@brief Provides the OVR HMD screen resolution.\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@return A two component string with the screen's resolution.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return Point2I(1280, 800);
|
|
}
|
|
|
|
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
|
|
if(!hmd)
|
|
{
|
|
return Point2I(1280, 800);
|
|
}
|
|
|
|
return hmd->getResolution();
|
|
}
|
|
|
|
DefineEngineFunction(getOVRHMDDistortionCoefficients, String, (S32 index),,
|
|
"@brief Provides the OVR HMD distortion coefficients.\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@return A four component string with the distortion coefficients.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return "0 0 0 0";
|
|
}
|
|
|
|
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
|
|
if(!hmd)
|
|
{
|
|
return "0 0 0 0";
|
|
}
|
|
|
|
const Point4F& k = hmd->getKDistortion();
|
|
char buf[256];
|
|
dSprintf(buf, 256, "%g %g %g %g", k.x, k.y, k.z, k.w);
|
|
|
|
return buf;
|
|
}
|
|
|
|
DefineEngineFunction(getOVRHMDChromaticAbCorrection, String, (S32 index),,
|
|
"@brief Provides the OVR HMD chromatic aberration correction values.\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@return A four component string with the chromatic aberration correction values.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return "1 0 1 0";
|
|
}
|
|
|
|
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
|
|
if(!hmd)
|
|
{
|
|
return "1 0 1 0";
|
|
}
|
|
|
|
const Point4F& c = hmd->getChromaticAbCorrection();
|
|
char buf[256];
|
|
dSprintf(buf, 256, "%g %g %g %g", c.x, c.y, c.z, c.w);
|
|
|
|
return buf;
|
|
}
|
|
|
|
DefineEngineFunction(getOVRHMDProfileIPD, F32, (S32 index),,
|
|
"@brief Physical distance between the user's eye centers as defined by the current profile.\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@return The profile IPD.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return -1.0f;
|
|
}
|
|
|
|
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
|
|
if(!hmd)
|
|
{
|
|
return -1.0f;
|
|
}
|
|
|
|
return hmd->getProfileIPD();
|
|
}
|
|
|
|
DefineEngineFunction(getOVRHMDCurrentIPD, F32, (S32 index),,
|
|
"@brief Physical distance between the user's eye centers.\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@return The current IPD.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return -1.0f;
|
|
}
|
|
|
|
return OCULUSVRDEV->getHMDCurrentIPD(index);
|
|
}
|
|
|
|
DefineEngineFunction(setOVRHMDCurrentIPD, void, (S32 index, F32 ipd),,
|
|
"@brief Set the physical distance between the user's eye centers.\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@param ipd The IPD to use.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
OCULUSVRDEV->setHMDCurrentIPD(index, ipd);
|
|
}
|
|
|
|
DefineEngineFunction(getOVRHMDEyeXOffsets, Point2F, (S32 index),,
|
|
"@brief Provides the OVR HMD eye x offsets in uv coordinates.\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@return A two component string with the left and right eye x offsets.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return Point2F(0.5, 0.5);
|
|
}
|
|
|
|
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
|
|
if(!hmd)
|
|
{
|
|
return Point2F(0.5, 0.5);
|
|
}
|
|
|
|
// X component is left, Y component is right
|
|
const Point2F& offset = hmd->getEyeUVOffset();
|
|
return offset;
|
|
}
|
|
|
|
DefineEngineFunction(getOVRHMDXCenterOffset, F32, (S32 index),,
|
|
"@brief Provides the OVR HMD calculated XCenterOffset.\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@return The calculated XCenterOffset.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
|
|
if(!hmd)
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
F32 offset = hmd->getCenterOffset();
|
|
return offset;
|
|
}
|
|
|
|
DefineEngineFunction(getOVRHMDDistortionScale, F32, (S32 index),,
|
|
"@brief Provides the OVR HMD calculated distortion scale.\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@return The calculated distortion scale.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return 1.0f;
|
|
}
|
|
|
|
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
|
|
if(!hmd)
|
|
{
|
|
return 1.0f;
|
|
}
|
|
|
|
F32 scale = hmd->getDistortionScale();
|
|
return scale;
|
|
}
|
|
|
|
DefineEngineFunction(getOVRHMDYFOV, F32, (S32 index),,
|
|
"@brief Provides the OVR HMD calculated Y FOV.\n\n"
|
|
"@param index The HMD index.\n"
|
|
"@return The calculated Y FOV.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return 1.0f;
|
|
}
|
|
|
|
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
|
|
if(!hmd)
|
|
{
|
|
return 1.0f;
|
|
}
|
|
|
|
F32 fov = hmd->getYFOV();
|
|
return mRadToDeg(fov);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
DefineEngineFunction(getOVRSensorCount, S32, (),,
|
|
"@brief Get the number of sensor devices that are currently connected.\n\n"
|
|
"@return The number of Oculus VR sensor devices that are currently connected.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return OCULUSVRDEV->getSensorCount();
|
|
}
|
|
|
|
DefineEngineFunction(getOVRSensorEulerRotation, Point3F, (S32 index),,
|
|
"@brief Get the Euler rotation values for the given sensor index.\n\n"
|
|
"@param index The sensor index.\n"
|
|
"@return The Euler rotation values of the Oculus VR sensor, in degrees.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return Point3F::Zero;
|
|
}
|
|
|
|
EulerF rot = OCULUSVRDEV->getSensorEulerRotation(index);
|
|
return Point3F(mRadToDeg(rot.x), mRadToDeg(rot.y), mRadToDeg(rot.z));
|
|
}
|
|
|
|
DefineEngineFunction(getOVRSensorAcceleration, Point3F, (S32 index),,
|
|
"@brief Get the acceleration values for the given sensor index.\n\n"
|
|
"@param index The sensor index.\n"
|
|
"@return The acceleration values of the Oculus VR sensor, in m/s^2.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return Point3F::Zero;
|
|
}
|
|
|
|
return OCULUSVRDEV->getSensorAcceleration(index);
|
|
}
|
|
|
|
DefineEngineFunction(getOVRSensorAngVelocity, Point3F, (S32 index),,
|
|
"@brief Get the angular velocity values for the given sensor index.\n\n"
|
|
"@param index The sensor index.\n"
|
|
"@return The angular velocity values of the Oculus VR sensor, in degrees/s.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return Point3F::Zero;
|
|
}
|
|
|
|
EulerF rot = OCULUSVRDEV->getSensorAngularVelocity(index);
|
|
return Point3F(mRadToDeg(rot.x), mRadToDeg(rot.y), mRadToDeg(rot.z));
|
|
}
|
|
|
|
DefineEngineFunction(getOVRSensorMagnetometer, Point3F, (S32 index),,
|
|
"@brief Get the magnetometer reading (direction and field strength) for the given sensor index.\n\n"
|
|
"@param index The sensor index.\n"
|
|
"@return The magnetometer reading (direction and field strength) of the Oculus VR sensor, in Gauss.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return Point3F::Zero;
|
|
}
|
|
|
|
return OCULUSVRDEV->getSensorMagnetometer(index);
|
|
}
|
|
|
|
DefineEngineFunction(getOVRSensorPredictionTime, F32, (S32 index),,
|
|
"@brief Get the prediction time set for the given sensor index.\n\n"
|
|
"@param index The sensor index.\n"
|
|
"@return The prediction time of the Oculus VR sensor, given in seconds.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return OCULUSVRDEV->getSensorPredictionTime(index);
|
|
}
|
|
|
|
DefineEngineFunction(setSensorPredictionTime, void, (S32 index, F32 dt),,
|
|
"@brief Set the prediction time set for the given sensor index.\n\n"
|
|
"@param index The sensor index.\n"
|
|
"@param dt The prediction time to set given in seconds. Setting to 0 disables prediction.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
OCULUSVRDEV->setSensorPredictionTime(index, dt);
|
|
}
|
|
|
|
DefineEngineFunction(setAllSensorPredictionTime, void, (F32 dt),,
|
|
"@brief Set the prediction time set for all sensors.\n\n"
|
|
"@param dt The prediction time to set given in seconds. Setting to 0 disables prediction.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
OCULUSVRDEV->setAllSensorPredictionTime(dt);
|
|
}
|
|
|
|
DefineEngineFunction(getOVRSensorGravityCorrection, bool, (S32 index),,
|
|
"@brief Get the gravity correction state for the given sensor index.\n\n"
|
|
"@param index The sensor index.\n"
|
|
"@return True if gravity correction (for pitch and roll) is active.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return OCULUSVRDEV->getSensorGravityCorrection(index);
|
|
}
|
|
|
|
DefineEngineFunction(setOVRSensorGravityCorrection, void, (S32 index, bool state),,
|
|
"@brief Set the gravity correction state for the given sensor index.\n\n"
|
|
"@param index The sensor index.\n"
|
|
"@param state The gravity correction state to change to.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
OCULUSVRDEV->setSensorGravityCorrection(index, state);
|
|
}
|
|
|
|
DefineEngineFunction(getOVRSensorYawCorrection, bool, (S32 index),,
|
|
"@brief Get the yaw correction state for the given sensor index.\n\n"
|
|
"@param index The sensor index.\n"
|
|
"@return True if yaw correction (using magnetometer calibration data) is active.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return OCULUSVRDEV->getSensorYawCorrection(index);
|
|
}
|
|
|
|
DefineEngineFunction(setOVRSensorYawCorrection, void, (S32 index, bool state),,
|
|
"@brief Set the yaw correction state for the given sensor index.\n\n"
|
|
"@param index The sensor index.\n"
|
|
"@param state The yaw correction state to change to.\n"
|
|
"@note Yaw correction cannot be enabled if the user has disabled it through "
|
|
"the Oculus VR control panel.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
OCULUSVRDEV->setSensorYawCorrection(index, state);
|
|
}
|
|
|
|
DefineEngineFunction(getOVRSensorMagnetometerCalibrated, bool, (S32 index),,
|
|
"@brief Get the magnetometer calibrated data state for the given sensor index.\n\n"
|
|
"@param index The sensor index.\n"
|
|
"@return True if magnetometer calibration data is available.\n"
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return OCULUSVRDEV->getSensorMagnetometerCalibrated(index);
|
|
}
|
|
|
|
DefineEngineFunction(ovrResetAllSensors, void, (),,
|
|
"@brief Resets all Oculus VR sensors.\n\n"
|
|
"This resets all sensor orientations such that their 'normal' rotation "
|
|
"is defined when this function is called. This defines an HMD's forwards "
|
|
"and up direction, for example."
|
|
"@ingroup Game")
|
|
{
|
|
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
OCULUSVRDEV->resetAllSensors();
|
|
}
|